"Connection failed" after family creation

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  1. #1
    cats addicted Zorno is offline
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    Apr 2010 Join Date
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    "Connection failed" after family creation

    Hey guys,

    hope someone can gimme a hint what to do.
    I started the server on a VPM (the one from the repack) and all seems to work fine.
    After login with client i created a family and now i can click on server "1". After clicking, it kicks me out with the "connection failed" message

    Any ideas ?

    Sys specs:

    VM running Win 7 64bit (Virtualbox with guest additions)
    16GB ram
    Quad CPU

    ---
    Client system:

    Win 10 Pro
    8 core AMD FX CPU
    32GB ram
    nVidia GTX 750Ti 2GB

    ---

    Network is bridged for Guest

    - - - Updated - - -

    Nevermind ...

    just forgot to set the IP in server.config file in gameserver/bin/config


  2. #2
    Apprentice Aqonis is offline
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    Nov 2018 Join Date
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    Re: "Connection failed" after family creation

    I have the same problem like you how u fixed it?
    I have set the IP in the server.config file

  3. #3
    cats addicted Zorno is offline
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    Re: "Connection failed" after family creation

    Quote Originally Posted by Aqonis View Post
    I have the same problem like you how u fixed it?
    I have set the IP in the server.config file
    You have to set the IP in:
    loginserver/bin/config/login.config
    gameserver/bin/config/login.config
    gameserver/bin/config/server.config

  4. #4
    Apprentice Aqonis is offline
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    Re: "Connection failed" after family creation

    Quote Originally Posted by Zorno View Post
    You have to set the IP in:
    loginserver/bin/config/login.config
    gameserver/bin/config/login.config
    There is no IP to change only in the gameserver/bin/config/server.config
    Maybe you can help me please add me on Discord PerformanceAT#0902

  5. #5
    cats addicted Zorno is offline
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    Apr 2010 Join Date
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    Re: "Connection failed" after family creation

    Quote Originally Posted by Aqonis View Post
    There is no IP to change only in the gameserver/bin/config/server.config
    Maybe you can help me please add me on Discord PerformanceAT#0902
    your right. Checked the files again. Its:

    loginserver/data/configs/network.properties
    gameserver/data/configs/network.properties
    gameserver/data/configs/server.properties

    Here are mine working with IP 192.168.0.181

    Network.properties: (gameserver and loginserver are the same exept port on gameserver is 8889)
    Code:
    # Rmi connection host.
    network.rmi.host = 192.168.0.181
    
    # Rmi connection port.
    network.rmi.port = 9000
    
    # Rmi connection password.
    network.rmi.password = 1234
    
    # Server version supported
    # NA-EU: 4635
    network.server.version = 4635
    
    # Client support european.
    network.encrypt.packets = true
    
    # Host for server binding.
    # Default: 0.0.0.0
    network.host = 192.168.0.181
    
    # Port for server binding.
    # Default: 8888
    network.port = 8889
    
    # Show debug messages.
    # Default: false
    network.debug = false
    
    # Packet executing mode.
    # DIRECT - The worst. Income packets are directly executed after receiving and decrypting. As packets here implemented terribly, it not only increases latency, but decrease overall performance significant.
    # OFFLOAD - Offloads execution to a ThreadPool. Good option with POOLED IOExec mode. Increases throughput but also may increase context switch count.
    # Default: OFFLOAD
    network.packet.exec.mode = OFFLOAD
    
    # Receive buffer size.
    # Default: 32768
    network.recv.buffer.size = 32768
    
    # Send buffer size.
    # Default: 65536
    network.send.buffer.size = 65536
    
    # NetworkThread socket backlog size.
    # See: http://www.linuxjournal.com/files/linuxjournal.com/linuxjournal/articles/023/2333/2333s2.html
    # Default: 50
    network.server.socket.backlog = 50
    
    # Client socket options.
    # SO_SNDBUF - the size of the socket's send buffer. On most systems this the size of a kernel buffer so be careful! See RFC1323.
    # SO_RCVBUF - the size of the socket's receive buffer. On most systems this the size of a kernel buffer so be careful! See RFC1323.
    # TCP_NODELAY - The Nagle algorithm. Enabling it increases throughput but also increases latency. See RFC1122.
    # Default: SO_SNDBUF(8192);SO_RCVBUF(8192);TCP_NODELAY(true)
    network.client.socket.options = SO_SNDBUF(8192);SO_RCVBUF(8192);TCP_NODELAY(true)
    
    # NetworkThread socket options.
    # SO_REUSEADDR - if true, prevents socket from usage until all opened sockets are really closed. See RFC793.
    # Default: SO_REUSEADDR(true);SO_RCVBUF(4096)
    network.server.socket.options = SO_REUSEADDR(false);SO_RCVBUF(4096)
    
    # IO Network thread execution mode.
    # POOLED - All IO operations are executed in a special thread IO execution pool
    # FIXED - All IO operations execution is spread across fixed number of treads
    # Default: POOLED
    network.io.execution.mode = POOLED
    
    # Number of IO Network threads.
    # Default: -1 (Processor count)
    network.io.execution.thread.num = -1
    
    # Income packet header size.
    # Default: 3
    network.income.packet.header.size = 3
    
    # Max income packet size.
    # Default: 16384
    network.max.income.packet.size = 16384
    
    # Outcome packet header size.
    # Default: 3
    network.outcome.packet.header.size = 3
    
    # Max outcome packet size.
    # Default: 16384
    network.max.outcome.packet.size = 16384
    server.properties:
    Code:
    # Server id.
    server.id = 1
    
    # Server short name (Must be in UPPER case.)
    server.short.name = EU
    
    # Channel id.
    server.channel.id = 1
    
    # External server IP for client connections
    server.ip = 192.168.0.181
    
    # Game server service type.
    # Options: DEV, KOR_REAL, NA_REAL, RUS_REAL, JPN_REAL
    server.game.service.type = NA_REAL
    
    # Game server resource type.
    # Options: DEV, KR, EN, JP, CN, RU, FR, DE, ES
    server.game.resource.type = EN
    
    # Enable PC Cafe bonuses for players.
    server.enable_pc_cafe_bonus = false
    
    # Server busy state limit values.
    server.busy_state_limit_inspection = 0
    
    server.busy_state_limit_smooth = 100
    
    server.busy_state_limit_busy = 500
    
    server.busy_state_limit_very_crowded = 1500
    
    
    server.admin_only = false

  6. #6
    Apprentice Aqonis is offline
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    Nov 2018 Join Date
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    Re: "Connection failed" after family creation

    Its running now I got it but have some other problems

    If i start Start Game.bat i connect automaticly to an account I have only to add the Familyname and after to create a Character
    How to force Login or how to change account?

  7. #7
    cats addicted Zorno is offline
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    Apr 2010 Join Date
    GermanyLocation
    1,465Posts

    Re: "Connection failed" after family creation

    Quote Originally Posted by Aqonis View Post
    Its running now I got it but have some other problems

    If i start Start Game.bat i connect automaticly to an account I have only to add the Familyname and after to create a Character
    How to force Login or how to change account?
    use this bat:

    Code:
    @echo off
    
    REM <EDIT YOUR LOGIN INFORMATION HERE> 
    SET account=test
    SET password=password
    REM <EDIT YOUR LOGIN INFORMATION HERE> 
    
    cd bin64
    start BlackDesert64.exe %account%, %password%
    UPDATE:

    Or use my simple starter. Must be in the directory where bin and bin64 are.
    Attached Files Attached Files
    Last edited by Zorno; 29-11-18 at 03:29 PM.



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