Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
@LastKnownHero have you tried using trusted connection (windows authentication) instead of "sa"? In servers.cfg try to change your SqlLogin to this:
SqlLogin "DRIVER={SQL Server Native Client 11.0};Server=(local)\SQLEXPRESS;Trusted_Connection=Yes;"
Good luck!
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
Lazarillo
Any chance you know where I could find similar info for Salvage names?
Here's every single salvage item in the game.
/salvage_grant _____ ___
EX: '/salvage_grant S_Gold 5'
(*Issue 13*) Means that in Issue 13 it was patched so that these items would convert into 'Brain Storm Idea Salvage'
Components:
S_Mysticelement (Mystic Element)
S_Mysticfoci (Mystic Foci)
S_Arcaneessence (Arcane Essence)
S_Arcaneglyph (Arcane Glyph)
S_Magicalartifact (Magical Artifact)
S_Magicalward (Magical Ward)
S_Techmaterial (Tech Material)
S_Techpower (Tech Power)
S_Techhardware (Tech Hardware)
S_Techprototype (Tech Prototype)
S_Experimentaltech (Experimental Tech)
S_Techsoftware (Tech Software)
Base Magic Salvage:
S_Amulet (Amulet) (*Issue 13*)
S_Ancientweapon (Ancient Weapon) (*Issue 13*)
S_Arcanepowder (Arcane Powder) (*Issue 13*)
S_Astrologybook (Astrology Book) (*Issue 13*)
S_Bracer (Bracer) (*Issue 13*)
S_Brokenmask (Broken Mask) (*Issue 13*)
S_Charms (Charm) (*Issue 13*)
S_Claw (Claw) (*Issue 13*)
S_Coins (Coins) (*Issue 13*)
S_Crystalcodexfragments (Crystal Codex Fragments) (*Issue 13*)
S_Crystalskull (Crystal Skull) (*Issue 13*)
S_DaemonHeart (Demon Heart)
S_Demonlogica (Demonlogica)
S_Dreadtramalian (Dread Tramalian)
S_Ectoplasm (Ectoplasm)
S_Ectoplasmicresidue (Ectoplasmic Residue)
S_Elementalmanual (Elemental Manual)
S_Etherium (Etherium)
S_Fetish (Fetish)
S_PumpkinShard (Fir Bolg Hand)
S_FirBolgStraw (Fir Bolg Straw)
S_Ghosttrinket (Ghost Trinket)
S_Glittershrooms (Glittershrooms)
S_Hex (Hex)
S_Magma (Magma)
S_Necklaceofteeth (Necklace of Teeth)
S_Orichalcum (Orichalcum)
S_Phantomtears (Phantom Tears)
S_Potions (Potion)
S_Pumice (Pumice)
S_Pumpkinbomb (Pumpkin Bomb)
S_Redcappouch (Red Cap Pouch)
S_Ring (Ring)
S_Saber (Saber)
S_Scentofbrimstone (Scent of Brimstone)
S_Scrolls (Scrolls) (*Issue 13*)
S_Sigil (Sigil)
S_Spark (Spark)
S_Spellsofpower (Spells of Power)
S_SpielmansSignet (Spielman's Signet)
S_Spiritguide (Spirit Guide)
S_Staticcharge (Static Charge)
S_Talisman (Talisman)
S_Tatoo (Tattoo)
S_Thornfragment (Thorn Fragment)
S_Tsooink (Tsoo Ink)
S_Furs (Tuatha Furs)
S_Urmetal (Ur-Metal)
S_Verminousvictuals (Verminous Victuals)
S_Weaponofmu (Weapon of Mu)
S_Witchshat (Witch's Hat)
Base Mutant Salvage:
S_Abberanttech (Abberant Tech) (*Issue 13*)
S_Arachnoidblood (Arachnoid Blood) (*Issue 13*)
S_Arachnoidvenom (Arachnoid Venom) (*Issue 13*)
S_Bloodsample (Blood Sample) (*Issue 13*)
S_Carapace (Carapace) (*Issue 13*)
S_Psionizedmetal (Clockwork Fragment) (*Issue 13*)
S_Psionicreceptacle (Clockwork Plate) (*Issue 13*)
S_Coralaxblood (Coralax Hybrid Blood) (*Issue 13*)
S_Coralshard (Coral Shard) (*Issue 13*)
S_Devouringculture (Devouring Culture) (*Issue 13*)
S_Fishscale (Fish Scale) (*Issue 13*)
S_Mutatedsample (Mutated Sample) (*Issue 13*)
S_Nanofluid (Nano Fluid) (*Issue 13*)
S_Neoorganics (Neo Organics) (*Issue 13*)
S_Slagculture (Slag Culture) (*Issue 13*)
Base Natural Salvage:
S_Blackmarketsupergear (Black Market Super Gear)
S_Bodyarmorfragment (Body Armor Fragment)
S_Ceramiccompound (Ceramic Compound)
S_Ciafiles (CIA Files)
S_Datafiles (Data Files)
S_Exoticcompound (Exotic Compound)
S_Lens (Lens)
S_Ludditepouch (Luddite Pouch)
S_Militaryintelligence (Military Intelligence)
S_Paragonpolicefiles (Paragon Police Files)
S_Snakefang (Snake Fang)
S_Snakevenom (Snake Venom)
S_Toolsofthetrade (Tools of the Trade)
Base Science Salvage:
S_Alientech (Alien Tech) (*Issue 13*)
S_Biosample (Bio Sample) (*Issue 13*)
S_Dangerouschemicals (Dangerous Chemicals) (*Issue 13*)
S_Dnamutation (DNA Mutation) (*Issue 13*)
S_Hamidonlichen (Hamidon Lichen) (*Issue 13*)
S_Hamidonspore (Hamidon Spore) (*Issue 13*)
S_GeneticSample (Hydra DNA Sample) (*Issue 13*)
S_Innovativecode (Innovative Code) (*Issue 13*)
S_Nanites (Nanites) (*Issue 13*)
S_Portaltech (Portal Tech) (*Issue 13*)
S_Prototypeelement_mm (Prototype Element)
S_Rikticontrolunit (Rikti Control Unit) (*Issue 13*)
S_Riktidatapad (Rikti Data Pad) (*Issue 13*)
S_Stableprotonium (Stable Protonium) (*Issue 13*)
S_Superadineextract (Superadine Extract) (*Issue 13*)
S_Syntheticdrug (Synthetic Drug) (*Issue 13*)
S_Treatise (Treatise) (*Issue 13*)
Base Tech Salvage:
S_Accessbypass_mm (Access Bypass)
S_Aeontech (Aeon Tech) (*Issue 13*)
S_Arachnosgun (Arachnos Gun) (*Issue 13*)
S_Armorshard (Armor Shard) (*Issue 13*)
S_Blackbox (Black Box) (*Issue 13*)
S_Blastertech (Blaster Tech) (*Issue 13*)
S_Brokencreypistol (Broken Crey Pistol) (*Issue 13*)
S_Brokencreyrifle (Broken Crey Rifle) (*Issue 13*)
S_Brokenriktiweapon (Broken Rikti Weapon) (*Issue 13*)
S_Communicationdevice (Communication Device) (*Issue 13*)
S_Cortexdevice (Cortex Device) (*Issue 13*)
S_Creytech (Crey Tech) (*Issue 13*)
S_Cyberneticcharger (Cybernetic Charger) (*Issue 13*)
S_Cyberneticimplant (Cybernetic Implant) (*Issue 13*)
S_EChip (EChip) (*Issue 13*)
S_Energysource (Energy Source) (*Issue 13*)
S_Exoticalloy (Exotic Alloy) (*Issue 13*)
S_Freakshowcybernetics (Freakshow Cybernetics) (*Issue 13*)
S_Goldplatedskin (Golden Skin) (*Issue 13*)
S_Graphitecomposite (Graphite Composite) (*Issue 13*)
S_Levdisk (Lev Disk) (*Issue 13*)
S_Mercurycircuits (Mercury Circuits) (*Issue 13*)
S_Nemesisweapon (Nemesis Weapon) (*Issue 13*)
S_Nictusammo (Nictus Ammo) (*Issue 13*)
S_Nictusmemento (Nictus Memento) (*Issue 13*)
S_Nictustech (Nictus Tech) (*Issue 13*)
S_Poweredarmorcircuitry (Powered Armor Circuitry) (*Issue 13*)
S_Riktiarmorfragment (Rikti Armor Fragment) (*Issue 13*)
S_Rikticommunicationsdevice (Rikti Communications Device) (*Issue 13*)
S_Riktiplasmarifle (Rikti Plasma Rifle) (*Issue 13*)
S_Skyraiderantigravunit (Sky Raider Anti Grav Unit) (*Issue 13*)
S_Skyraiderdevice (Sky Raider Device) (*Issue 13*)
S_Skyraiderweapon (Sky Raider Weapon) (*Issue 13*)
S_Spidereye (Spider Eye) (*Issue 13*)
S_BabbageEngine (Steam Powered Engine) (*Issue 13*)
S_Steamtechimplant (Steam Tech Implant) (*Issue 13*)
S_Titanium (Titanium) (*Issue 13*)
S_Trickarrows (Trick Arrows) (*Issue 13*)
S_Unstableradpistol (Unstable Rad Pistol) (*Issue 13*)
S_Vacuumcircuits (Vacuum Circuits) (*Issue 13*)
Event:
S_Backalleybrawlergloves_h2006 (Back Alley Brawler Halloween Gloves)
S_Hamidoncostume_h2006 (Hamidon Halloween Costume)
S_LordReclusemask_h2006 (Lord Recluse Halloween Helmet)
S_Statesmanmask_h2006 (Statesman Halloween Mask)
S_Candycane (Candy Cane)
Incarnate Components:
S_Ancientnictusfragment (Ancient Nictus Fragment)
S_Ancienttexts (Ancient Texts)
S_Arcanecantrip (Arcane Cantrip)
S_Biomorphicgoo (Biomorphic Goo)
S_Cytoliticinfusion (Cytolitic Infusion)
S_Detailedreports (Detailed Reports)
S_Dimensionalkeystone (Dimensional Keystone)
S_Dimensionalpocket (Dimensional Pocket)
S_Dropofthewell (Drop of the Well)
S_Enchantedsand (Enchanted Sand)
S_Essenceoftheincarnate (Essence of the Incarnate)
S_Exoticisotope (Exotic Isotope)
S_Favorofthewell (Favor of the Well)
S_Forbiddentechnique (Forbidden Technique)
S_Genomicanalysis (Genomic Analysis)
S_Gluoncompound (Gluon Compound)
S_Graimatter (Gr'ai Matter)
S_Hero1dnasample (Hero 1 DNA Sample)
S_Incarnateinfusednictus (Incarnate Infused Nictus)
S_Incarnateshard (Incarnate Shard)
S_Incarnatethread (Incarnate Thread)
S_Infinitetessellation (Infinite Tessellation)
S_Livingrelic (Living Relic)
S_Meditationtechniques (Meditation Techniques)
S_Nanotechgrowthmedium (Nanotech Growth Medium)
S_Noticeofthewell (Notice of the Well)
S_Penumbraofrularuu (Penumbra of Rularuu)
S_Selfevolvingalloy (Self Evolving Alloy)
S_Semiconsciousenergy (Semi-Conscious Energy)
S_Superchargedcapacitor (Supercharged Capacitor)
S_Superconductivemembrane (Superconductive Membrane)
S_Thaumicresonator (Thaumic Resonator)
S_Vanguarddnametamatrix (Vanguard DNA Metamatrix)
S_Wornspellbook (Worn Spellbook)
Invention Salvage:
[Android Armor Plate - Uncommon Invention Salvage] (*Doesn't appear to exist*)
[Android Blaster - Common Invention Salvage] (*Doesn't appear to exist*)
[Android Circuitry - Common Invention Salvage] (*Doesn't appear to exist*)
[Brain Lichen - Common Invention Salvage] (*Doesn't appear to exist*)
[Plague Spores - Uncommon Invention Salvage] (*Doesn't appear to exist*)
[Primordial Moss - Common Invention Salvage] (*Doesn't appear to exist*)
[Progenitor Lichen - Rare Invention Salvage] (*Doesn't appear to exist*)
[Undamaged Android Brain - Rare Invention Salvage] (*Doesn't appear to exist*)
S_Alchemicalgold (Alchemical Gold)
S_Alchemicalsilver (Alchemical Silver)
S_Alienbloodsample (Alien Blood Sample)
S_Ancientartifact (Ancient Artifact)
S_Ancientbone (Ancient Bone)
S_Blackbloodoftheearth (Black Blood of the Earth)
S_Bleedingstone (Bleeding Stone)
S_Bloodoftheincarnate (Blood of the Incarnate)
S_Boresight (Boresight)
S_Brass (Brass)
S_Carnivalofshadowsmask (Carnival of Shadows Mask)
S_Ceramicarmorplate (Ceramic Armor Plate)
S_Chaostheorem (Chaos Theorem)
S_Chemicalformula (Chemical Formula)
S_Chronalskip (Chronal Skip)
S_Circuitboard (Circuit Board)
S_Clockworkgear (Clockwork Gear)
S_Clockworkwinder (Clockwork Winder)
S_Commercialcybernetic (Commercial Cybernetic)
S_Complex Chemical Formula (Complex Chemical Formula)
S_Computervirus (Computer Virus)
S_Conspiratorialevidence (Conspiratorial Evidence)
S_Corrosivegas (Corrosive Gas)
S_Daemonprogram (Daemon Program)
S_Datadrive (Data Drive)
S_Deificweapon (Deific Weapon)
S_Demonicbloodsample (Demonic Blood Sample)
S_Demonicthreatreport (Demonic Threat Report)
S_Destiny (Destiny)
S_Diamond (Diamond)
S_Empoweredsigil (Empowered Sigil)
S_Enchantedimpervium (Enchanted Impervium)
S_Energyweapon (Energy Weapon)
S_Enrichedplutonium (Enriched Plutonium)
S_Enchantedweapon (Enchanted Weapon) (Ensorcelled Weapon?)
S_Essenceofthefuries (Essence of the Furies)
S_Fortune (Fortune)
S_Gold (Gold)
S_Hamidongoo (Hamidon Goo)
S_Headsupdisplay (Heads Up Display)
S_Heavywater (Heavy Water)
S_Holographicmemory (Holographic Memory)
S_Humanbloodsample (Human Blood Sample)
S_Hydraulicpiston (Hydraulic Piston)
S_Impervium (Impervium)
S_Improvisedcybernetic (Improvised Cybernetic)
S_Inanimatecarbonrod (Inanimate Carbon Rod)
S_Inertgas (Inert Gas)
S_Iron (Iron)
S_Kineticweapon (Kinetic Weapon)
S_Lamentbox (Lament Box)
S_Livingtattoo (Living Tattoo)
S_Luckcharm (Luck Charm)
S_Magicalconspiracy (Magical Conspiracy)
S_Masterworkweapon (Masterwork Weapon)
S_Mathematicproof (Mathematic Proof)
S_Militarycybernetic (Military Cybernetic)
S_Muvestment (Mu Vestment)
S_Mutantbloodsample (Mutant Blood Sample)
S_Mutantdnastrand (Mutant DNA Strand)
S_Mutatinggenome (Mutating Genome)
S_Nevermeltingice (Nevermelting Ice)
S_Pagefromthemalleusmundi (Page from the Malleus Mundi)
S_Pangeansoil (Pangean Soil)
S_Photonicweapon (Photonic Weapon)
S_Plasmacapacitor (Plasma Capacitor)
S_Platinum (Platinum)
S_Pneumaticpiston (Pneumatic Piston)
S_Polycarbon (Polycarbon)
S_Positronicmatrix (Positronic Matrix)
S_Prophecy (Prophecy)
S_Psionicectoplasm (Psionic Ectoplasm)
S_Psionicmanfestation (Psionic Manifestation)
S_Psionicthreatreport (Psionic Threat Report)
S_PsioniclyChargedBrass (Psionically Charged Brass)
S_Reactivegas (Reactive Gas)
S_Regeneratingflesh (Regenerating Flesh)
S_Riktialloy (Rikti Alloy)
S_Ruby (Ruby)
S_Rune (Rune)
S_Runeboundarmor (Runebound Armor)
S_Sapphire (Sapphire)
S_Scientificlaw (Scientific Law)
S_Scientifictheory (Scientific Theory)
S_Scope (Scope)
S_Silver (Silver)
S_Simplechemical (Simple Chemical)
S_Soultrappedgem (Soul Trapped Gem)
S_Soulboundarmor (Soulbound Armor)
S_Sourcecode (Source Code)
S_Spellink (Spell Ink)
S_Spellscroll (Spell Scroll)
S_Spiritthorn (Spirit Thorn)
S_Spiritualessence (Spiritual Essence)
S_Stabilizedmutantgenome (Stabilized Mutant Genome)
S_Steel (Steel)
S_Strandoffate (Strand of Fate)
S_Symbioticarmor (Symbiotic Armor)
S_Symbol (Symbol)
S_Syntheticintelligenceunit (Synthetic Intelligence Unit)
S_Temporalanalyzer (Temporal Analyzer)
S_Temporalsands (Temporal Sands)
S_Temporaltracer (Temporal Tracer)
S_Thorntreevine (Thorn Tree Vine)
S_Titaniumshard (Titanium Shard)
S_Unearthedrelic (Unearthed Relic)
S_Unquenchableflame (Unquenchable Flame)
S_Volumeoftheobsidianlibrum (Volume of the Obsidian Librum)
Special Salvage:
S_Accessbypass_mm (Access Bypass)
S_Meritreward (Reward Merit)
S_Heromerit (Hero Merit)
S_Villainmerit (Villain Merit)
S_Endgamemerit01 (Astral Merit)
S_Endgamemerit02 (Empyrean Merit)
S_Endgamemerit03 (Celestial Merit)
S_Endgamemerit04 (Cosmic Merit)
S_Endgamemerit05 (Transcendent Merit)
S_Vanguardmerit (Vanguard Merit)
S_Brainstormidea (Brain Storm Idea)
S_Enhancementbooster (Enhancement Booster)
S_Enhancementcatalyst (Enhancement Catalyst)
S_Enhancementconverter (Enhancement Converter)
S_Enhancementunslotter (Enhancement Unslotter)
S_FortuneToken (Enhancement Converter)
S_Hvsuperpacksalvage (Super Pack: Heroes and Villains)
S_Uhvsuperpacksalvage (Ultimate Super Pack: Heroes and Villains)
S_Rvsuperpacksalvage (Super Pack: Rogues and Vigilantes)
S_Winterpacksalvage (Super Pack: Lords of Winter)
S_Inventiondiscountcoupon (Invention Discount Coupon)
S_Tailordiscountcoupon (Tailor Discount Coupon)
S_Auctiondiscountcoupon (Auction Discount Coupon)
S_Architectticket (Mission Architect Ticket)
S_Prototypeelement_mm (Prototype Element)
S_Timerreset (Timer Reset)
S_Timerreset_wst (Weekly Strike Target Reset)
S_Timerreset_am (Alignment Mission Reset)
S_Timerreset_emp (Empryean Reset)
S_Timerreset_ssa (Signature Story Arc Reset)
Unused Salvage:
S_Ancestralweapon (Ancestral Weapon)
S_Bonefragment (Bone Fragment)
S_Falakamulet (Fa'Lak Amulet)
S_Headset (Headset)
S_Meatcleaver (Meat Cleaver)
S_Rylehsrain (R'yleh's Rain)
S_Shivanectoplasm (Shivan Ectoplasm)
S_Syntheticorgans (Synthetic Organs)
S_Bookofblood (Book Of Blood)
S_Cloak (Cloak)
S_Daemonicchain (Demonic Chain)
S_Dagger (Dagger)
S_Ebonclaw (Ebon Claw)
S_Hatchet (Hatchet)
S_Hellishtooth (Hellish Tooth)
S_Iceshard (Ice Shard)
S_Kheldianbloodsample (Kheldian Blood Sample)
S_Kheldiantech (Kheldian Tech)
S_Nemesisstaff (Nemesis Staff)
S_Spells (Spellbook)
S_Notes (Vahzilok Notes)
S_Pelt (Wolf Pelt)
S_Saintsmedallion (Saint's Medallion)
S_Scrap (Freakshow Scrap)
S_Shillelagh (Shillelagh)
S_Tissuesample (Tissue Sample)
Incase anyone wants to do this too. What you need to do is login to your character. Go into '/mmm'
and browse to 'Debug Menu > Design Testing > Character Change > Save Character To Common Folder' which then saves your character as a .TXT file in your client folder ':\\CoH\characters\common'. This file has all your characters information including badges, inventory and power information.
I was able to find the syntax of 'S_' and then went through the 'https://paragonwiki.com/wiki/Salvage' wiki and one by one added each Salvage, confirming each one in the list worked. You can also do '/rw invention all' which gives you 10 of each salvage item.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
OK so:
Arena server is starts up, however there are all map files missing, and/or not capable the server to load them or create them to bin. If you enter a map you will fall into nothingness...(IN arena not only pvp, it is a coop and a pve missions too, but you cannot access them.)
Files that it cannot load:
arenamaps.bin - > it is there but not loading up(checked the bin it has the required maps and txt files but nope)
arenaschedule.bin -> This file is completely missing
Arena is a very big part of the game... From there you can start coop missions "dungeon" like quest ect...
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
Flyer8472
OK so:
Arena server is starts up, however there are all map files missing, and/or not capable the server to load them or create them to bin. If you enter a map you will fall into nothingness...(IN arena not only pvp, it is a coop and a pve missions too, but you cannot access them.)
Files that it cannot load:
arenamaps.bin - > it is there but not loading up(checked the bin it has the required maps and txt files but nope)
arenaschedule.bin -> This file is completely missing
Arena is a very big part of the game... From there you can start coop missions "dungeon" like quest ect...
I'm trolling around for this as well. Managed to get pretty much everything else going (Any luck with turnstile or account?) Are you trying with the bins floating around or did you build your own?
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
evilgenx
I'm trolling around for this as well. Managed to get pretty much everything else going (Any luck with turnstile or account?) Are you trying with the bins floating around or did you build your own?
With I25 there is no source... only the prebuild stuff... so i24 is not working at all, only the I25 binary only relases..
Raidserver also not working(so no base pvp raids either)
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
where download the i24 client that matched the source???
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
wahaha
where download the i24 client that matched the source???
Hello,
You can download the client from this link
https://paragonwiki.com/wiki/Titan_Icon
”Tequila Installer”
Enjoy.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
when loading dbserver such errors
https://imgur.com/a/VzsHtNI
Could this be due to the fact that I am using sql server version 2014? Windows 7 is not compatible sql server version 2017.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
@DevilSpeak could you upload the client to mega or google??thanks
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
Flyer8472
With I25 there is no source... only the prebuild stuff... so i24 is not working at all, only the I25 binary only relases..
Raidserver also not working(so no base pvp raids either)
Aye. I'm gonna go back to working with the Issue 24 files instead. Seems to be alright to get intimate with the i25 files for fun but ultimately they'll get replaced with bins from the source since nobody can make any changes to those bins.
Weeeeeeeeeeeeee
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
wahaha
@
DevilSpeak could you upload the client to mega or google??thanks
this is directly from my home server, shouldn't have a problem downloading it as fast as google
https://www.gamesdev.io/Downloads/CoH/Client/
and anyone else is welcome to download anything there as well..
PS: not promoting my site at all just giving alternate high rate download without the BS
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Incase anyone wants to do this too. What you need to do is login to your character. Go into '/mmm'
and browse to 'Debug Menu > Design Testing > Character Change > Save Character To Common Folder' which then saves your character as a .TXT file in your client folder ':\\CoH\characters\common'. This file has all your characters information including badges, inventory and power information.
I was able to find the syntax of 'S_' and then went through the 'https://paragonwiki.com/wiki/Salvage' wiki and one by one added each Salvage, confirming each one in the list worked. You can also do '/rw invention all' which gives you 10 of each salvage item.
Very handy, thanks. I managed to figure out quite a few of them but there are a few that were tricky for me (particularly with endgame stuff).
I also discovered that there's one piece of Invention salvage that's broken, but also what fixes it. The "Ensorcelled Weapon" has a typo in the code. It's showing up as "s_enscorcelledweapon" for those that need it.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
What are the requirements to run full server+client?thanks
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
The wors that i tried make this work, was a server with 2+ core and at least 2-4 gb ram... I did tryed just for fun in a dualcore system with 5gb ram and a very low specs gpu (nvidia gt 730 1gb ram)and both the game and the client was working well... slow, but it was working.ON THE SAME MACHINE!!!!
BUT if you are want to serve larger scale of people... Well for the server needs lots of ram... One main city is around 700 mb. One player per slot is 8-15 mb..
So i would say that a reccommended for server is a 4 core machine with 5-6 gb ram. For around 50 people, but the ram is not specific... More the better... If there is only one people in it it consumes for about 300 mb alone. And this rate is exponentially increases as you progress ingame... Main cities ariund 700 mb and smaller maps just 50-100 mbytes
But there is no specificed sysreq....
My system is ws2012r2 8 core 12gb for server. On the server there is no need gpu... The client will run on any older systems capable dx9-8 or on a relatively older nvidia cards
However. IF you are manage to edit and setup your server to make mapserver to start all main cities/map simultaniously, then you will need about 32gb of ram, Plus peoples who connect.