Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Turns out that fixing the annoying script error that halts your loading when you enter certain door missions has another step. First you need to have:
//MapServerParams
set as:
MapServerParams "-nopopup"
In the servers.cfg in ':\\CoH\data\server\db'
Then you need to ALSO add it to the client shortcut you use. So example it would look like
"E:\CoH Client\Score.exe" -db 127.0.0.1 -patchdir score -noversioncheck -project "coh" -nopopup
This makes it so that you don't have to keep clicking 'Ok' on script errors when you're using a character with high access level.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
@i have a dual core machine 2 core 2 thread 2 ghz as server,but it has 8 gb ram,can i make this work on lan?its for myself only
Note:all my other servers works
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
how to enable the client window mode? dont play in game..the config in regedit table???
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
xlw00tlx
@
i have a dual core machine 2 core 2 thread 2 ghz as server,but it has 8 gb ram,can i make this work on lan?its for myself only
Note:all my other servers works
Of course! I did it on a AMDX2 Athlon 3Ghz Dualcore, with 5GB ram. AND i played and hosted on the same machine... so...
You need a good GPU... only for the client. Nothing else. On dualcore you might experience slower map loading but thats all...
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Quote:
Originally Posted by
wahaha
how to enable the client window mode? dont play in game..the config in regedit table???
ALT+ENTER ingame. After that you can resize the window however you want with mouse. Cheers.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
now,i cant play in game....because ..i dont see the login button.resolution is seted big. 1920*1080
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Restart perhaps...? or put back into fullscreen set the resolution to 1024*768, and alt enter again...?
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
If you're still having resolution issues and Alt+Enter isn't working, there are two parameters you put into your client shortcut.
-screen 800 600 -fullscreen 0
So your shortcut would look like:
"E:\CoH\Score.exe" -db 127.0.0.1 -patchdir score -noversioncheck -project "coh" -nopopup -screen 1024 768 -fullscreen 0
Then it should automatically start in windowed mode at 1024x768.
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
I made a small commandline tool / launcher for the client:
https://drive.google.com/open?id=1Uy...T36qshNteNDOvu
Source is in that also.(written in Delphi 7) there is compiled one, just copy the exe and the launcher.ini to the client's folder(where is score.exe) Start the COH_LAUNCHER_2.exe and setup the settings in settings tab(or compile the launcher for yourself. You decide.)
1 Attachment(s)
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
Flyer8472
Raidserver also not working(so no base pvp raids either)
\bin\data\defs\itemOfPowerInfo.def
Code:
DaysGameLasts 30
DaysCathedralIsOpen 5
ChanceOfGettingUnique 30
allowScheduledRaids 0
ItemOfPower 1
Server starts with this, I just gave it rando ItemOfPower of "1". Not sure what that it is really, the rest I got from source.
http://forum.ragezone.com/attachment...&thumb=1&stc=1Attachment 164840
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
If you are put the def file into the folder, the raid server starts, however if you restart the server the DB serwer will crash. It will only start if you remove DEF folder. So if you are copying the def file and starting raid server AFTER the server booted it will work... however if you are restarting the server it wont work... the whole server.
Update: If you are making a separate folder and copy the server files and create the def files you can use the raid server as separate, but i dont know if it will work correctly or not...
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
Flyer8472
If you are put the def file into the folder, the raid server starts, however if you restart the server the DB serwer will crash. It will only start if you remove DEF folder. So if you are copying the def file and starting raid server AFTER the server booted it will work... however if you are restarting the server it wont work... the whole server.
Update: If you are making a separate folder and copy the server files and create the def files you can use the raid server as separate, but i dont know if it will work correctly or not...
This is weird, I can't recreate this with my config. I'm using bins I built from i24. I'm able to start and restart any of the services without error.
We so need a section...
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
evilgenx
...I'm using bins I built from i24...
Oh i see i am using I25... XD Then this is the problem...
WE NEED A SECTION!
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Downloading to test. I still can't believe it.
WE NEED A SECTION ASAP!
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]
Quote:
Originally Posted by
Flyer8472
Oh i see i am using I25... XD Then this is the problem...
WE NEED A SECTION!
Come over to the i24 darkside.. hehehe
Also, WE NEED A SECTION!
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Quote:
Originally Posted by
Flyer8472
Oh i see i am using I25... XD Then this is the problem...
WE NEED A SECTION!
Hey, been meaning to ask, you playing on the score server?
Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]