[Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

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  1. #166
    Long time no see! AnthonyX is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Thumb up for COH section.

  2. #167
    ---- Flyer8472 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by evilgenx View Post
    Hey, been meaning to ask, you playing on the score server?
    Not on the public, i have my own :D With friends ;) On a VPN
    Last edited by Flyer8472; 02-05-19 at 12:16 PM.

  3. #168
    Novice bacchus1078 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    I got the server up and working for external users and the test users are working but does anyone know how I make more users?

  4. #169
    .:Nexus Slave:. DevilSpeak is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by bacchus1078 View Post
    I got the server up and working for external users and the test users are working but does anyone know how I make more users?

    Hello,
    If your meaning a register page @Flyer8472 posted what is needed to do so.

    I will grant you the power to go back and see the past.
    Here is the link below..

    http://forum.ragezone.com/f857/relea...ml#post8941769

    Enjoy

  5. #170
    ---- Flyer8472 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    @DevilSpeak Lol XD XD but seriously now... there is a more better version... there is an MSSQL plugin for php and a page for making a public registration page :D @bacchus1078 If you want more users, Here is a proper registration page:https://github.com/auroris/City-of-H...Account-Portal Thanks for Auroris who made this page :D

    you'll need to edit index.php for common reasons, and also if i remember correctly functions.php for db connection setup...

    HTTPS Protocoll and openssl strongly recommended if you are making it public-ish!
    Also i recommend some kind of Captcha integration...

    Also what do you need: XAMPP with PHP and MSSQL plugins .dll (The guy who wrote the readme.md says that you need php7 for this to work but actually it works with 5.6 and older ones too, you just need the proper dll-s to MSSQL connections)


    Live demo:
    https://coh.westus2.cloudapp.azure.com


    STILL NEED A SECTION!

    - - - Updated - - -

    Just an addon FYI: If you dont have enough ram, give your machine a 30-40GB pagefile. IT WILL USE it :D Just figured out. It is slower, but if you have an SSD... well... i think you get the idea... :P Not bulletproof, but working-ish
    Last edited by Flyer8472; 02-05-19 at 08:28 PM.

  6. #171
    ʕ•ᴥ•ʔ racegod is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    i'll go suggest the section since nobodys doin it

  7. #172
    Apprentice lucas111213 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by Flyer8472 View Post
    @DevilSpeak Lol XD XD but seriously now... there is a more better version... there is an MSSQL plugin for php and a page for making a public registration page :D @bacchus1078 If you want more users, Here is a proper registration page:https://github.com/auroris/City-of-H...Account-Portal Thanks for Auroris who made this page :D

    you'll need to edit index.php for common reasons, and also if i remember correctly functions.php for db connection setup...

    HTTPS Protocoll and openssl strongly recommended if you are making it public-ish!
    Also i recommend some kind of Captcha integration...

    Also what do you need: XAMPP with PHP and MSSQL plugins .dll (The guy who wrote the readme.md says that you need php7 for this to work but actually it works with 5.6 and older ones too, you just need the proper dll-s to MSSQL connections)


    Live demo:
    https://coh.westus2.cloudapp.azure.com


    STILL NEED A SECTION!

    - - - Updated - - -

    Just an addon FYI: If you dont have enough ram, give your machine a 30-40GB pagefile. IT WILL USE it :D Just figured out. It is slower, but if you have an SSD... well... i think you get the idea... :P Not bulletproof, but working-ish
    How much ram does it take? /o\


    Enviado do meu iPhone usando Tapatalk

  8. #173
    Novice bacchus1078 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Took a little while to figure it out, not all the steps are complete but it works great now. Thank you! Now if I can figure out how to turn the spawn rate down...

    Quote Originally Posted by Flyer8472 View Post
    @DevilSpeak Lol XD XD but seriously now... there is a more better
    version... there is an MSSQL plugin for php and a page for making a public registration page :D @bacchus1078 If you want more users, Here is a proper registration page:https://github.com/auroris/City-of-H...Account-Portal Thanks for Auroris who made this page :D

    you'll need to edit index.php for common reasons, and also if i remember correctly functions.php for db connection setup...

    HTTPS Protocoll and openssl strongly recommended if you are making it public-ish!
    Also i recommend some kind of Captcha integration...

    Also what do you need: XAMPP with PHP and MSSQL plugins .dll (The guy who wrote the readme.md says that you need php7 for this to work but actually it works with 5.6 and older ones too, you just need the proper dll-s to MSSQL connections)


    Live demo:
    https://coh.westus2.cloudapp.azure.com


    STILL NEED A SECTION!

    - - - Updated - - -

    Just an addon FYI: If you dont have enough ram, give your machine a 30-40GB pagefile. IT WILL USE it :D Just figured out. It is slower, but if you have an SSD... well... i think you get the idea... :P Not bulletproof, but working-ish

  9. #174
    ---- Flyer8472 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by lucas111213 View Post
    How much ram does it take? /o\


    Enviado do meu iPhone usando Tapatalk
    IF you play alone or with 6-10 people the page file is not needed , just about 6-8 gb ram. But if you want to load all maps at once like in a real live server; you *will* need a 32 gb as bare minimum ;)

    - - - Updated - - -

    Quote Originally Posted by bacchus1078 View Post
    Took a little while to figure it out, not all the steps are complete but it works great now. Thank you! Now if I can figure out how to turn the spawn rate down...
    Spawn rate? Difficulty you mean? It is in the game, speak with a field trainer or press the little chat button on bottom left and set notority level group to 1 people and to -1 difficulty if you playing alone... If that is you mean... This game is totally works with solo gamers too without any config fiddling...

  10. #175
    ---- Flyer8472 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    AN UPDATE: I started with a 40GB pagefile on C: Drive with ALL maps (you can do this with dbserver64.exe -zonelaunchers 1 -startall)

    here is a screenshot:

    The server has only 12GB ram and it runs a hyperv other server too. And all server functions are responsive too.
    Last edited by Flyer8472; 03-05-19 at 11:41 PM.

  11. #176
    ---- Flyer8472 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    The source code of SCORE server:

    magnet:?xt=urn:btih:3B469CCE745CBC6777AB3413ABD43CCC7BA73F6A&dn=SCORE.zip&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce



  12. #177
    Member pamaor is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by Flyer8472 View Post
    The source code of SCORE server:

    magnet:?xt=urn:btih:3B469CCE745CBC6777AB3413ABD43CCC7BA73F6A&dn=SCORE.zip&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce


    Thanks for share. You know what visual studio versions is requiered for compiling it?

  13. #178
    ---- Flyer8472 is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by pamaor View Post
    Thanks for share. You know what visual studio versions is requiered for compiling it?
    I have absolutely no idea yet, but my guess is VS2010 Pro with SP1... just like the other...

  14. #179
    Hobbyist evilgenx is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    -----
    Last edited by evilgenx; 10-05-19 at 05:33 AM. Reason: Deleted.

  15. #180
    Developer DNC is offline
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    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Fully working i24 (src, server binary folder, data files (from internet))

    - AuthServer
    - QueueServer (set at 100 users in etc/config.txt and data/server/db/servers.cfg)
    - Only need the Beta Client or you can use the Tequila client (delete subfolder score and score.exe - not needed)
    - i24 definition files can be found in the other thread i24 definition file archive link to post

    The only thing disabled in this is: Microtransactions



    Spoiler:

    archived.rar based on "we were there" i24 source
    There is no .git, no history, just the "updated version" of "we were there".
    README.md inside the archive.

    archived.rar


    Quote Originally Posted by Flyer8472 View Post

    @MentaL
    Definitely need a section now.



    MD5 hash of archived.rar:
    a8a2b507b4e1dd06a279bb39b762888f


    Just a note:
    Google mirror added, thank you @Flyer8472

    Get more mirrors somewhere and keep it alive.
    Last edited by DNC; 11-05-19 at 12:13 AM. Reason: added Flyer8472 mirror



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