[Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

Page 13 of 17 FirstFirst ... 3567891011121314151617 LastLast
Results 181 to 195 of 250
  1. #181
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    You know @DNC you always amaze me :D This time is not different either. Thank you for this.

  2. #182
    Developer DNC is offline
    DeveloperRank
    Oct 2011 Join Date
    2,493Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Updated URL for dl.
    Check page 12 post.

    MD5 hash of archived.rar:
    a8a2b507b4e1dd06a279bb39b762888f

  3. #183
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Also if someone want a section too please post here :D

    http://forum.ragezone.com/f600/reque...ction-1161547/

  4. #184
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by DNC View Post
    Just a note:
    That URL is valid for 7 days
    Get it up somewhere and keep it alive.
    Here you go : https://drive.google.com/open?id=13X...aWgACOtY4fcSyK

    (As always: If you make any of you people makes this disappear, ill unleash hell amongst file sharers...)

  5. #185
    Developer DNC is offline
    DeveloperRank
    Oct 2011 Join Date
    2,493Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by askmyleg View Post
    Share file folder please pgm/pgm.h: No such file or directory
    Read the README.md file. It does say Download the Open PGM.

    Required Software:
    Lines 9 - 10

    - OpenPGM-5.1.115-win32.exe
    - Can be found at : https://miru.hk/openpgm/

  6. #186
    Apprentice lucas111213 is offline
    MemberRank
    Apr 2011 Join Date
    5Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by DNC View Post
    Fully working i24 (src, server binary folder, data files (from internet))

    - AuthServer
    - QueueServer (set at 100 users in etc/config.txt and data/server/db/servers.cfg)
    - Only need the Beta Client or you can use the Tequila client (delete subfolder score and score.exe - not needed)

    The only thing disabled in this is: Microtransactions



    Spoiler:

    archived.rar based on "we were there" i24 source
    There is no .git, no history, just the "updated version" of "we were there".
    README.md inside the archive.

    archived.rar

    @MentaL
    Definitely need a section now.



    MD5 hash of archived.rar:
    a8a2b507b4e1dd06a279bb39b762888f


    Just a note:
    That URL is valid for 7 days
    Get it up somewhere and keep it alive.
    Did you use VS2010 to compile it?

  7. #187
    Developer DNC is offline
    DeveloperRank
    Oct 2011 Join Date
    2,493Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    What does line #4 say of the README.md?

    No one else needs to ask a question that is covered in the README.md.

    - - - Updated - - -

    Reading is essential to installing.
    That's all I need to say.

  8. #188
    Proficient Member cuidaniu is offline
    MemberRank
    Oct 2006 Join Date
    171Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    please someone reupload DNC's data.7z in archived.rar README.md link

  9. #189
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by askmyleg View Post
    Why create 25 archives each if you can create one to pack and simply update?
    Why not? It does not hurt you. And frankly... Yes there is a better solution but if there is on more place and mirrors, it wont disappear that easy... There is always some things that make stuffs like this vanish...

    If there will be a Section for this we will organize things better i can promise that :P

  10. #190
    Account Upgraded | Title Enabled! askmyleg is offline
    MemberRank
    Dec 2014 Join Date
    Mery keyLocation
    852Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Is there a .bak database for recovery?

  11. #191
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by askmyleg View Post
    Is there a .bak database for recovery?
    No you need to execute sql files, and the rest is generated by the server at first run...

  12. #192
    Enthusiast peebster is offline
    MemberRank
    Aug 2011 Join Date
    38Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by DNC View Post
    What does line #4 say of the README.md?

    No one else needs to ask a question that is covered in the README.md.

    - - - Updated - - -

    Reading is essential to installing.
    That's all I need to say.
    I get this all day with a compile guide i created for Last Chaos.

    It's literally color coded, install dirs, setup dirs, mysql everything
    i even created an install script for linux side for LC, yet still begged for help haha.

    --pwesty

  13. #193
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    OK so: If you are putting the I25 server into Production mode, you can make work the I25 server 100% working. How to do this:

    1. Copy all piggs from client into piggs server folder.
    2. Copy all piggs from client score folder also, overwriting the ones in the servers pigg ones.
    3. Links to ouroboros wiki:
    https://ourowiki.ouro-comdev.com/ind...urnstileServer
    and:
    https://ourowiki.ouro-comdev.com/ind...up_QueueServer
    4. After theese steps you can start the server with the usual way. However you can start raidserver, arena, ect ect...

  14. #194
    Novice darksiider is offline
    MemberRank
    May 2019 Join Date
    3Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    "
    ### Copy the .pigg files
    Copy all *.pigg files from the BETA Clients piggs folder into C:\game\piggs\
    "

    I can't find the .pigg files, which download includes them? I downloaded everything in the readme, game.7z, data,7z and the archive

  15. #195
    ---- Flyer8472 is offline
    MemberRank
    Mar 2008 Join Date
    Earth.Location
    1,182Posts

    Re: [Release]City Of Heroes/City Of Villains Source Code [NCSOFT FINAL VERSION]

    Quote Originally Posted by darksiider View Post
    I can't find the .pigg files, which download includes them? I downloaded everything in the readme, game.7z, data,7z and the archive
    It is in the CLIENT pigg folder....
    *ahem*

    "1. Copy all piggs from client into piggs server folder."



Advertisement