Hey guys,
Ok I just compiled my runnable and disabled the following:
- XTrap
- .mef
- filelist
Now when I run the client it crashes at Mesh:
mlog.txt:
Any help would be greatly appreciated.Code:GUNZ 1,0,0,290 launched. build (Aug 4 2012 15:54:48) Log time (08/04/12 16:02:23) CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 2527 MHz Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=fd3c1179 revision=2 ) Display Driver Version = 8.15.0010.2189 Windows = 6.1 Build 7600 , (1952432KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Cannot open (null) file. LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 377.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 0 InitialLoading success. Fail to create Bitmap for Initial loading interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error loading file LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. -------------------> Sound Engine Create : 3.474000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.860000 warning : bitmap Login_Anim1.png not found. warning : bitmap Login_Anim2.png not found. warning : bitmap Login_Anim3.png not found. warning : bitmap Login_Anim4.png not found. warning : bitmap lobby_bg.jpg not found. warning : bitmap banner_nick.tga not found. warning : bitmap map_nick.bmp not found. warning : bitmap banner_AttackDefenseDG.tga not found. warning : bitmap banner_Cartoon-Atack-Def.tga not found. warning : bitmap banner_Citadel-Duel.tga not found. warning : bitmap banner_de_dust.tga not found. warning : bitmap banner_Duality-Base.tga not found. warning : bitmap banner_Event_Mestre-Mandou.tga not found. warning : bitmap banner_Event_Nade.tga not found. warning : bitmap banner_Event_Survivor-V1.tga not found. warning : bitmap banner_Star_Race-II.tga not found. warning : bitmap banner_Star_Race.tga not found. warning : bitmap banner_PadShop.tga not found. warning : bitmap banner_The_New_Nest.tga not found. warning : bitmap banner_SkillIceMap.tga not found. warning : bitmap banner_360-Sniper-Duel.tga not found. warning : bitmap banner_ba_jail_eletric_razor.tga not found. warning : bitmap banner_CastleInside.tga not found. warning : bitmap banner_dHotel.tga not found. warning : bitmap banner_Evolution-Duel.tga not found. warning : bitmap banner_Login_Craft.tga not found. warning : bitmap banner_SkillMapDG.tga not found. warning : bitmap banner_SkillMapIlusion.tga not found. warning : bitmap banner_SuperFlip.tga not found. warning : bitmap banner_TempleOfGods.tga not found. warning : bitmap banner_Stronghold.tga not found. warning : bitmap criarclan.png not found. warning : bitmap criarclan_on.png not found. warning : bitmap criarclan_on.png not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap nice01.png not found. warning : bitmap nice02.png not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. IDLResource Loading Success!! IDL resources : 0.316000 start InitInterface option Number of Display mode : 26 Number of Display mode : 26 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.237000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 3.563000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 18.556001 Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay


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