[1.5] Runnable

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  1. #1
    Apprentice Favela is offline
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    Jan 2012 Join Date
    Valencia, VenezLocation
    21Posts

    ! [1.5] Runnable

    Hi, i already can build the runnable, but now when I run it out almost finished loading.

    saved my mlog.txt:

    GUNZ 1,0,0,290 launched. build (Jul 12 2012 13:39:46)
    Log time (07/12/12 14:52:38)
    CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 3 ) @ 2194 MHz
    Display Device = AMD M880G with ATI Mobility Radeon HD 4250 ( vendor=1002 device=9712 subsys=1444103c revision=0 )
    Display Driver Version = 8.14.0001.6099
    Windows = 6.1 Build 7600 , (3926940KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- FAIL
    Load XML from memory : system/system.xml- SUCCESS
    Error!! - StringTable Initalize Failed
    Cannot open (null) file.
    LOCALE:KOREA
    Netmarble Certification Failed. Shutdown.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 953.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Version : 0
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Controlador primario de sonido): Hardware Mixing Not Supported
    1(Altavoces (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file

    -------------------> Sound Engine Create : 3.572000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0000)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 4.859000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.685000
    start InitInterface option
    Number of Display mode : 8
    Number of Display mode : 8
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.364000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 7.222000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 7.685000

    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    I hope I help me

    PD: Sorry for my bad english.


  2. #2
    Account Upgraded | Title Enabled! medotarek is offline
    MemberRank
    Apr 2012 Join Date
    Egypt/RageZoneLocation
    615Posts

    Re: [1.5] Runnable

    upload the runnable please

  3. #3
    Apprentice Favela is offline
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    Jan 2012 Join Date
    Valencia, VenezLocation
    21Posts

    Re: [1.5] Runnable

    here this:
    Gunz.exe

  4. #4
    Apprentice Atreax is offline
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    Jul 2012 Join Date
    On a rainbowLocation
    18Posts

    Re: [1.5] Runnable

    Strings are not being initialized none are some of the XMLS.

    Try restoring the XML's with standart BRZ XML's. and check if u removed the .mef extensions

    Code:
    In source: Ctrl + H ".mef"  to ""
    In source: Ctrl + H xml.mef  to xml

  5. #5
    Apprentice Favela is offline
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    Jan 2012 Join Date
    Valencia, VenezLocation
    21Posts

    Re: [1.5] Runnable

    Quote Originally Posted by Atreax View Post
    Strings are not being initialized none are some of the XMLS.

    Try restoring the XML's with standart BRZ XML's. and check if u removed the .mef extensions

    Code:
    In source: Ctrl + H ".mef"  to ""
    In source: Ctrl + H xml.mef  to xml
    Thanks!, I would like to know how to remove the serialkey

  6. #6
    Apprentice Atreax is offline
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    Jul 2012 Join Date
    On a rainbowLocation
    18Posts

    Re: [1.5] Runnable

    Just use the launcher located somewhere in the release section or search the source for Serialkey

  7. #7
    Doggie And Rice. Military is offline
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    3,301Posts

    Re: [1.5] Runnable

    It's disabled you have to remove filelist tho ..

  8. #8
    Hi, I'm Omar! Vusion is offline
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    Jan 2011 Join Date
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    1,658Posts

    Re: [1.5] Runnable

    Quote Originally Posted by Favela View Post
    Thanks!, I would like to know how to remove the serialkey
    Simplest way I could think of would be changing locale to KOR.



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