1.5 theduel.exe crash

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  1. #1
    C:\User\Secondary\Desktop secondary is offline
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    1.5 theduel.exe crash

    Build in : KOR

    GUNZ 1,0,0,290 launched. build (Dec 2 2013 15:16:53)
    Log time (01/11/14 17:54:35)
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2294 MHz
    Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=116 subsys=66e1025 revision=9 )
    Display Driver Version = 9.17.0010.2932
    Windows = 6.1 Build 7601 , Service Pack 1 (4042608KB) : ..
    Cannot open system/locale.xml file.
    Error!! - StringTable Initalize Failed
    Cannot open (null) file.
    Invalid Locale


    Locale.xml

    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    <LOCALE>
    <COUNTRY>KOR</COUNTRY>
    <LANGUAGE>KOR</LANGUAGE>
    <MAXPLAYERS>10</MAXPLAYERS>
    </LOCALE>
    </XML>


    What is the problem please tell me ...


  2. #2
    Valued Member Noxious RL is offline
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    Re: 1.5 theduel.exe crash

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    <LOCALE>
    <COUNTRY>KOR</COUNTRY>
    <LANGUAGE>KOR</LANGUAGE>	
    <MAXPLAYERS>10</MAXPLAYERS>
    </LOCALE>
    </XML>
    Make it BRZ, and did you encrypt your files correctly?

  3. #3
    C:\User\Secondary\Desktop secondary is offline
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    Re: 1.5 theduel.exe crash

    GUNZ 1,0,0,290 launched. build (Jan 11 2014 22:09:03)
    Log time (01/11/14 22:14:03)
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2294 MHz
    Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=116 subsys=66e1025 revision=9 )
    Display Driver Version = 9.17.0010.2932
    Windows = 6.1 Build 7601 , Service Pack 1 (4042608KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0012) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
    Load XML from memory : system/messages.xml(0x0012) - SUCCESS
    Cannot open (null) file.
    LOCALE:KOREA
    Netmarble Certification Failed. Shutdown.
    Routed to Website
    Announcements : Log into the ijji.com GUNZ home page first and Click Play live to launch GunZ.

    - - - Updated - - -

    How to fix this error i removed .mef !
    Last edited by secondary; 11-01-14 at 10:14 PM.

  4. #4
    The Sky's the Limit ^_^ GzFKoron is offline
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    Re: 1.5 theduel.exe crash

    Ah, you need to disable Netmarble Certification. At the moment it checks your client for certification and if it fails it routes you to the website. Read this thread to fix it:

    http://forum.ragezone.com/f497/tut-1-5-fix-gunz-853555/

  5. #5
    C:\User\Secondary\Desktop secondary is offline
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    Re: 1.5 theduel.exe crash

    AuroraUK What i change to - Crtl + H += ".mef" to += "" - Crtl + H xml.mef to xml
    What is the files names :( please i do all files .mef to nothing and xml.mef xml i have this error how to fix this :( please

    GUNZ 1,0,0,290 launched. build (Jan 12 2014 18:47:25)
    Log time (01/12/14 19:18:24)
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2294 MHz
    Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=116 subsys=66e1025 revision=9 )
    Display Driver Version = 9.17.0010.2932
    Windows = 6.1 Build 7601 , Service Pack 1 (4042608KB) : ..
    Cannot open system/locale.xml file.
    Error!! - StringTable Initalize Failed
    Cannot open (null) file.
    Invalid Locale

  6. #6
    The Sky's the Limit ^_^ GzFKoron is offline
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    Jul 2010 Join Date
    1,118Posts

    Re: 1.5 theduel.exe crash

    You obviously haven't changed the mef > xml correctly, follow the tutorial in the link I provided and try again. Then "rebuild" GunZ.

  7. #7
    C:\User\Secondary\Desktop secondary is offline
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    Re: 1.5 theduel.exe crash

    AuroraUK , yes i did it .mef delete i have this stupid error please help me :)

    GUNZ 1,0,0,290 launched. build (Jan 14 2014 15:53:20) Log time (01/14/14 17:33:14)
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2294 MHz
    Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=116 subsys=66e1025 revision=9 )
    Display Driver Version = 9.17.0010.2932
    Windows = 6.1 Build 7601 , Service Pack 1 (4042608KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0012) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
    Load XML from memory : system/messages.xml(0x0012) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    LOCALE:KOREA
    Netmarble Certification Failed. Shutdown.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 875.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Version : 0
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
    1(Luidsprekers (High Definition Audio-apparaat)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.


    -------------------> Sound Engine Create : 2.159000


    sound engine create.
    Load XML from memory : System/tips.xml(0x0012)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.026000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.401000
    start InitInterface option
    Number of Display mode : 17
    Number of Display mode : 17
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 1.083000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.


    -------------------> GameInterface Create : 4.691000


    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,


    -------------------> Character Loading : 15.431001


    ----------> in zip ( model/weapon/katana/blue2/katanadon.elu ) file not found!!
    ----------> in zip ( model/weapon/katana/chartreuse/katanadon.elu ) file not found!!
    ----------> in zip ( model/weapon/katana/cyan/katanadon.elu ) file not found!!
    ----------> in zip ( model/weapon/shotgun/DwarfShotgun.elu ) file not found!!

    -------------------> WeaponMesh Loading : 15.394001


    Load weapon.xml success.


    -------------------> Worlditem Loading : 0.199000


    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success


    -------------------> ETC .. : 8.706000


    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Failed.(ErrCode=10000)
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Reset Device
    Video memory 875.000000
    shader initialize successful : 1
    devices Restored.
    Selected character name : ProShot (50 72 6F 53 68 6F 74 ) (len = 7)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    start InitInterface option
    Number of Display mode : 17
    Number of Display mode : 17
    end of InitInterface option ok
    shader initialize successful : 1
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 17:35:30 )
    Create character : Name=ProShot Level=53
    start InitInterface option
    Number of Display mode : 17
    Number of Display mode : 17
    end of InitInterface option ok
    shader initialize successful : 1
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 17:37:51 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay




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