[2007] Force disconnect and lagg

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  1. #1
    Mocro.net Mocro is offline
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    ! [2007] Force disconnect and lagg

    when people are in the room it disconnects the whole room or gives 999 ping is it the server or is this a new hack or somthing?


  2. #2
    Proficient Member Mr_Troy is offline
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    Re: [2007] Force disconnect and lagg

    If it was a hack, it would be an UDP packet exploit and is not new. Yet, the 999 ping problem is what I've never seen before using any kind of exploit, besides cutting off connections and whatever.

  3. #3
    Hi, I'm Omar! Vusion is offline
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    Re: [2007] Force disconnect and lagg

    Quote Originally Posted by Mr_Troy View Post
    If it was a hack, it would be an UDP packet exploit and is not new. Yet, the 999 ping problem is what I've never seen before using any kind of exploit, besides cutting off connections and whatever.
    It happens until the client notices the MatchServer is offline.

  4. #4

    Re: [2007] Force disconnect and lagg

    If Vusion said is correct, Then it seems someone is knocking you off via UDP, Try blocking packet 0x1f44. It's the Seed key from XTrap thats still enabled in the 07 runnable, 0x6a5 is also a commonly used one too.

  5. #5
    Mocro.net Mocro is offline
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    Re: [2007] Force disconnect and lagg

    Its the DC hack but can i block it server sided in 2007 or do i need to edit the client files

  6. #6

    Re: [2007] Force disconnect and lagg

    its your matchagent ports either you didnt port forwward correctly or somebody is doing something to them so you need to block something idk what sorry but hope i helped

  7. #7
    Mocro.net Mocro is offline
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    Re: [2007] Force disconnect and lagg

    Quote Originally Posted by samchris122 View Post
    its your matchagent ports either you didnt port forwward correctly or somebody is doing something to them so you need to block something idk what sorry but hope i helped
    Online for 2 years ...

  8. #8

    Re: [2007] Force disconnect and lagg

    LOL i know i used to play your server,

  9. #9
    Mocro.net Mocro is offline
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    Re: [2007] Force disconnect and lagg

    Quote Originally Posted by samchris122 View Post
    LOL i know i used to play your server,
    Thanks, Anyhow does someone know how to protect this without using dll name or md5 check.

  10. #10

    Re: [2007] Force disconnect and lagg

    Quote Originally Posted by Mocro View Post
    Thanks, Anyhow does someone know how to protect this without using dll name or md5 check.
    If it's a "DC hack", Then it's used via library >.>, meaning it's being injected.. meaning you need to update your anti-hack.
    If it's someone using a crasher, Theres only 1 that I know that could possibly harm 07 servers via NOT Kore.
    But theres only 2-4 people that actually have it.. As I said, 0x1f44 could be the gateway to your problems.

  11. #11
    Wait wut PenguinGuy is offline
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    Re: [2007] Force disconnect and lagg

    To quote Jacob;

    Quote Originally Posted by ThePhailure772 View Post
    • Peer To Peer Exploiting - On the GunZ client ANY packet needing to be handled is done by ZGameClient::OnCommand. So using p2p exploitation you can send a server response as a peer packet and the client will actually handle it. Example: Net.OnDisconnect, if you send this packet the client closes the socket and takes you back to the server select screen.



    hi <3



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