2008 client crash

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  1. #1
    Account Upgraded | Title Enabled! killerzx is offline
    MemberRank
    Dec 2008 Join Date
    638Posts

    2008 client crash

    Hi, I am experiencing an crash when I go in a game and play normally.
    Is there an fix to this or is it normally like that? Thanks if you can help me !
    EDIT!: Heres my Mlog forgot to post it
    Code:
    XTRAP Start
    fail to open XTrapTest.txt
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (02/20/11 21:39:28)
    CPU ID = GenuineIntel ( family = 262 , model = 14 , stepping = 5 ) @ 2793 MHz
    Display Device = ATI Radeon HD 5450 ( vendor=1002 device=68f9 subsys=10e1028 revision=0 )
    Display Driver Version = 8.17.0010.1059
    Windows = 6.1 Build 7600 ,  (4194303KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 2031.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 0.610000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.619000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.123000 
    start InitInterface option
    Number of Display mode : 33
    Number of Display mode : 33
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.079000 
    Screen effect manager create success.
    Effect manager create success.
    7704 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.294000 
    
    model/woman/woman-parts_blackdragon.elu mesh (null) node 498893616 face 0 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 1.408000 
    
    
    -------------------> WeaponMesh Loading : 0.620000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.017000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.359000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : killerzx (6B 69 6C 6C 65 72 7A 78 )  (len = 8)
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    Shop Gamble item count : 0
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Sniper-River/Sniper-River.rs 
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    in zip : maps/Sniper-River/Sniper-River_obj_sea_01.elu.ani file not found!! 
     in zip : maps/Sniper-River/Sniper-River_obj_ef_daylight.elu.ani file not found!! 
     RBspObject::Open_ObjectList : size 3 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 21:40:30 )
    Create character : Name=killerzx Level=50 
    RoundState:Countdown
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 21:40:35 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Last edited by killerzx; 21-02-11 at 03:43 AM.


  2. #2
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
    6,890Posts

    Re: 2008 client crash

    Your map has some missing files.

    Code:
    in zip : maps/Sniper-River/Sniper-River_obj_sea_01.elu.ani file not found!! 
     in zip : maps/Sniper-River/Sniper-River_obj_ef_daylight.elu.ani file not found!!

  3. #3
    Account Upgraded | Title Enabled! killerzx is offline
    MemberRank
    Dec 2008 Join Date
    638Posts

    Re: 2008 client crash

    Quote Originally Posted by Phoenix View Post
    Your map has some missing files.

    Code:
    in zip : maps/Sniper-River/Sniper-River_obj_sea_01.elu.ani file not found!! 
     in zip : maps/Sniper-River/Sniper-River_obj_ef_daylight.elu.ani file not found!!
    ok I removed that map and I still crash :/
    Mlog :
    Code:
    XTRAP Start
    fail to open XTrapTest.txt
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (02/20/11 23:13:46)
    CPU ID = GenuineIntel ( family = 262 , model = 14 , stepping = 5 ) @ 2793 MHz
    Display Device = ATI Radeon HD 5450 ( vendor=1002 device=68f9 subsys=10e1028 revision=0 )
    Display Driver Version = 8.17.0010.1059
    Windows = 6.1 Build 7600 ,  (4194303KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 2031.500000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 7.898000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.610000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.130000 
    start InitInterface option
    Number of Display mode : 33
    Number of Display mode : 33
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.075000 
    Screen effect manager create success.
    Effect manager create success.
    7702 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.491000 
    
    model/woman/woman-parts_blackdragon.elu mesh (null) node 505124136 face 0 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,
    
    -------------------> Character Loading : 1.417000 
    
    
    -------------------> WeaponMesh Loading : 0.575000 
    
    Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.015000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.345000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Failed.(ErrCode=10000) 
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : killerzx (6B 69 6C 6C 65 72 7A 78 )  (len = 8)
    Shop Gamble item count : 0
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:14:41 )
    Create character : Name=killerzx Level=50 
    RoundState:Countdown
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 23:14:49 )
    game interface destroy finished
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end 
    ---------------------------------setBuffer
    game created ( 23:14:52 )
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy 
    ------------------------ReleaseBuffer
    game destroyed ( 23:14:52 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

    EDIT: All fixed with disabled AP codes
    Last edited by killerzx; 21-02-11 at 06:40 AM.



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