3ds max 2010

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  1. #1
    Enthusiast xPkDoDoxPk is offline
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    3ds max 2010

    how to import to 3ds max .elu
    3ds max 2010


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: 3ds max 2010

    1st. wrong section.
    2nd. there is no importer, you have to either import it with blender and import that into 3ds max or you have to rip the 3d model using a 3d ripper.

  3. #3
    C:\User\Secondary\Desktop secondary is offline
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    Re: 3ds max 2010

    Quote Originally Posted by HellSniper View Post
    1st. wrong section.
    2nd. there is no importer, you have to either import it with blender and import that into 3ds max or you have to rip the 3d model using a 3d ripper.
    HellSniper is good selection -.- where need he post then ??

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: 3ds max 2010

    Quote Originally Posted by secondary View Post
    HellSniper is good selection -.- where need he post then ??
    The thread previously was in the tutorial section and was moved by a moderator after i reported the thread being in the wrong section, just shush.

  5. #5
    Enthusiast xPkDoDoxPk is offline
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    Re: 3ds max 2010

    excuse anything, I did not see the section, more thanks for explanation

  6. #6
    The forgotten memory NesuxGxx is offline
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    Re: 3ds max 2010

    Hello, Hell Sniper can you contribute me Physique man and could explain how the animacione of eq_wd_xox weapons, eq_wl_xox, eq_wr_xox etc to make new guns and katanas animations works.

  7. #7
    Ninja Goblin HellSniper is offline
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    Re: 3ds max 2010

    Quote Originally Posted by NesuxGxx View Post
    Hello, Hell Sniper can you contribute me Physique man and could explain how the animacione of eq_wd_xox weapons, eq_wl_xox, eq_wr_xox etc to make new guns and katanas animations works.
    Rig your models yourself instead of asking for premade stuff, it will teach you way more than copy pasting.
    As for the weapon animation, gunz has weapon dummies in the base model that any weapon related animation uses for the basis.
    If you were to add a new weapon class you would have to add the new weapon dummy to the base (man-parts00/woman-parts01) and then do your animations and export each move seperately.

  8. #8
    The forgotten memory NesuxGxx is offline
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    Re: 3ds max 2010

    It will be possible you can make me a little video of explanation only as add weapom.



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