3ds Max Map Gunz

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  1. #1
    Enthusiast xPkDoDoxPk is offline
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    3ds Max Map Gunz

    I created a map for gunz, but I do not know how to put the light and sky...
    please help :(
    Screenshot by Lightshot


  2. #2
    Yaaay! Tannous is offline
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    Re: 3ds Max Map Gunz

    I'm not sure how to do it in 3ds max, but in the software I used when I was making maps, there were a light object that you can add anywhere in the map (x,y,z position for a light object), I assume you should have something similar to that here, or it should be in some plugins, that Wucas released (if I'm not mistaken)

  3. #3
    Ninja Goblin HellSniper is offline
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    Re: 3ds Max Map Gunz

    To create a lightsource click on omni from the create -> lights section and then click anywhere in your scene (map).
    If you select that light you can set if the light casts shadows or not, set the intensity (multiplier) and the range of said light.
    Once you placed all your lights export your map, open it in worldedit and let worldedit generate your lightmap.
    As for a skybox, make a sphere, delete the lower half (or leave it, up to you) uv wrap the sphere to fit your texture and name the object "obj_nameofyourdesire".

    My youtube video about making maps for gunz in 3ds max (lights are at the end)
    Last edited by HellSniper; 01-04-17 at 03:55 PM.

  4. #4
    Enthusiast xPkDoDoxPk is offline
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    Re: 3ds Max Map Gunz

    I took your video as a base. But I imported the map .obj for the 3ds max , I did everything but the map has fake walls and floors

  5. #5
    FGunZ Developer StephanW is offline
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    Re: 3ds Max Map Gunz

    Quote Originally Posted by xPkDoDoxPk View Post
    I took your video as a base. But I imported the map .obj for the 3ds max , I did everything but the map has fake walls and floors
    "hide_" prefix if I am correct.

  6. #6
    Enthusiast xPkDoDoxPk is offline
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    Re: 3ds Max Map Gunz

    I did it, but not yet.
    Screenshot by Lightshot

  7. #7
    FGunZ Developer StephanW is offline
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    Re: 3ds Max Map Gunz

    Quote Originally Posted by xPkDoDoxPk View Post
    I did it, but not yet.
    Screenshot by Lightshot
    I'd look at those texture again, they seem so stretched...

  8. #8
    Ninja Goblin HellSniper is offline
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    Re: 3ds Max Map Gunz

    Quote Originally Posted by xPkDoDoxPk View Post
    I did it, but not yet.
    Screenshot by Lightshot
    Judging by your screenshot you just told the game to not render your entire map '-'
    Use pass_ for your meshes/objects you intend to be visible, then create a seperate mesh/object and name it hide_ and create the collision with it.

  9. #9
    Enthusiast xPkDoDoxPk is offline
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    Re: 3ds Max Map Gunz

    Quote Originally Posted by HellSniper View Post
    Judging by your screenshot you just told the game to not render your entire map '-'
    Use pass_ for your meshes/objects you intend to be visible, then create a seperate mesh/object and name it hide_ and create the collision with it.
    I put both types and it was not



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