About hide the secret place on map

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  1. #1
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    idea About hide the secret place on map

    Hello guyz... this is really simple question of mine. :D

    can Anyone teach me how to change the color of common? for example?
    I wanna change the common color. to Hide the sercets place on SKILLMAP? can Anyone give me some idea?:D







  2. #2
    Gunz General Develop Gun[Lengend] is offline
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    Re: About hide the secret place on map

    1. Create new folder name "fakewall" inside Texutres Folder.
    2. Copy and paste the picture you want to make it show in Map but someone can walkthrought.
    3. Open common.shader in notepad, add new code section :
    Code:
    // fake material
    textures/common/fakewall      //( fakewall is the name of the folder )
    {
       surfaceparm nonsolid
       qer_editorimage "textures/common/Hereisthenameofyoupictures"
    }
    Sorry i'm bad English and maybe i know wrong you mean, so i right about you purpose ?.
    If i wrong, let tell me

  3. #3
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: About hide the secret place on map

    ~ wow bro.. thanks for the big IDEA you gave.. really!
    ~ dont worry for your english I can understand LOUD AND CLEAR :D

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: About hide the secret place on map

    Actualy, to preserve filesize you should just make a shader (like mentioned abouve) but point it to your original texture anyways.
    So you dont have 2 of the same images later on in your mrs making the file some bigger.

    The shader would look like this:
    Code:
    // material name rename to your liking
    textures/common/grass-wep	// texture path for radiant and later gunz compile.
    {
    	surfaceparm nonsolid
    	qer_editorimage "textures/common/clip.tga"	// defining texture for RADIANT ONLY, NOT ingame.
    	qer_trans 0.50	// defining image visability ONLY FOR RADIANT, NOT ingame.
    }
    Though you could also just edit the material entry in the map xml later anyways.
    And may i suggest that you link your materials that use gunz textures, to gunz maps?
    This saves another junk of size.
    To do this change the diffuse map to "../<mapname>/<texturename>"
    Example: "../station/gzd_map_Sta_floor001.bmp"
    Gunz will then go "one folder up" (../ equals like cd.. from dos) then go into the station.mrs and load the texture gzd_map_Sta_floor001.bmp(.dds).

  5. #5
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: About hide the secret place on map

    wow.. thats really cool bro.. thanks for that.. but I have one question about " Example: "../station/gzd_map_Sta_floor001.bmp "
    ~ How should I get that? for example I open the TOWN.mrs decompile it.. I saw some many files of it like you said.. and I wondering And questioning my self how they do it?

    I feel confuse. >.<


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // fake material
    textures/common/fakewall //( fakewall is the name of the folder )
    {
    surfaceparm nonsolid
    qer_editorimage "textures/common/Hereisthenameofyoupictures"
    }


    ---------------------------------

    Its not working properly.. it will be solid and player cant go through of it..

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: About hide the secret place on map

    Because you have to add new folders do your shaderlist aswell.
    Just use my shader, to change materials and other things of a map,
    simply decompile it and open the <mapname>.xml with editor,notepad etc.
    You should be able to figure the rest from there.

  7. #7
    Gunz General Develop Gun[Lengend] is offline
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    Re: About hide the secret place on map

    Follow Hell tutorial, i'm beginer in map and with my way, it't not profession.
    The way by Hell make it easy and light the map.



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