Animated Collisions in Maps

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  1. #1
    Hello! NubPro is offline
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    Animated Collisions in Maps

    This question has ultimately bugging me for months. Decided to finally to put this up.

    Had anyone ever succeed in creating an animated collisions for maps? For example, entering a vertically sliding panel, where it slides up once a button was triggered.
    It could be hard coded. So yea were there any developers out there managed to achieve this?

    With the source codes we have, can we do it?
    This could really create a whole new chapter for GunZ even though its already dead. literally.


  2. #2
    Valued Member grandao is offline
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    Re: Animated Collisions in Maps

    Of course it's possible, but you have to implement you own collision system. If you're really interested in coding it, I suggest you look at using BulletPhysics it's a very nice library and easy to use.

  3. #3
    Hello! NubPro is offline
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    Re: Animated Collisions in Maps

    Quote Originally Posted by grandao View Post
    Of course it's possible, but you have to implement you own collision system. If you're really interested in coding it, I suggest you look at using BulletPhysics it's a very nice library and easy to use.
    did you managed to get it implemented?
    sorry but i dont program.

  4. #4
    2D > 3D Wucas is offline
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    Re: Animated Collisions in Maps

    I know nothing of programming as well, I am most surely a visual designer.

    Animations are run completely by assets brought in after the map rsbsp/ collision is created in the memory. In Realspace 2, these assets (elu) are completely visual in nature, so in the current system it is simply not possible.

    I do remember grandao creating a method in which you could bring in other engines into gunz using an outside library maybe 18 months ago or something like that. I do not know how RS3 in gunz 2 is used, but in RaiderZ (using RS3 as well) there is the ability to make animated collision meshes. You could possibly use that in this scenario.

    Edit: Curses, I forgot that his release was only visual in nature and dealt nothing with collision at all. Well anyways, looking at RS3 and seeing how they approached the animated collision may be an option.

  5. #5
    Valued Member grandao is offline
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    Re: Animated Collisions in Maps

    As Wucas said in the past (18+ months ago) I started working on these stuff, but I hardly ever have time to move the project forward.
    I implemented a collision system using bulletphysics, and it can be used for any kind of physics simulation you want with any kind of geometry. I used it for RS3 but other file formats can be used too.
    Yet it's a WIP and I can't release it.
    In the future if I finish the project I'll release it.I hope designers be able to make fun stuff with it but I cant give a release date or confirm if it will be even finished.

  6. #6
    Hello! NubPro is offline
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    Re: Animated Collisions in Maps

    Quote Originally Posted by grandao View Post
    As Wucas said in the past (18+ months ago) I started working on these stuff, but I hardly ever have time to move the project forward.
    I implemented a collision system using bulletphysics, and it can be used for any kind of physics simulation you want with any kind of geometry. I used it for RS3 but other file formats can be used too.
    Yet it's a WIP and I can't release it.
    In the future if I finish the project I'll release it.I hope designers be able to make fun stuff with it but I cant give a release date or confirm if it will be even finished.
    I would love to see your progress!

  7. #7
    Account Upgraded | Title Enabled! Lib is offline
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    Re: Animated Collisions in Maps

    Quote Originally Posted by grandao View Post
    As Wucas said in the past (18+ months ago) I started working on these stuff, but I hardly ever have time to move the project forward.
    I implemented a collision system using bulletphysics, and it can be used for any kind of physics simulation you want with any kind of geometry. I used it for RS3 but other file formats can be used too.
    Yet it's a WIP and I can't release it.
    In the future if I finish the project I'll release it.I hope designers be able to make fun stuff with it but I cant give a release date or confirm if it will be even finished.
    Indeed i would love to see your progress too, why not make a development thread?

  8. #8
    Valued Member grandao is offline
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    Re: Animated Collisions in Maps

    Quote Originally Posted by Lib View Post
    Indeed i would love to see your progress too, why not make a development thread?
    A development thread may be interesting, but I'm not actively working on it because of lack of time

  9. #9
    Account Upgraded | Title Enabled! Lib is offline
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    Re: Animated Collisions in Maps

    Quote Originally Posted by grandao View Post
    A development thread may be interesting, but I'm not actively working on it because of lack of time
    Maybe a idea to release a developers snippet, there are some decent developers around here, that would love to continue this. It's up to you and we all know u one of the best.



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