//no anisotropy on the mipfilter b/c that's an invalid setting, mip only accepts linear/point/none?
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, g_bTrilinear ? D3DTEXF_LINEAR : D3DTEXF_NONE);
g_pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
g_pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
g_pd3dDevice->SetSamplerState(1,D3DSAMP_MIPFILTER, g_bTrilinear ? D3DTEXF_LINEAR : D3DTEXF_NONE);