Answer this for me.

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  1. #1
    Member Objection is offline
    MemberRank
    Dec 2010 Join Date
    71Posts

    Answer this for me.

    When making a map for gunz, how detailed can you make it? I don't like how most of the detail in maps are just crappy textures. Also what is the max amount of polygons a map should have?


  2. #2
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Answer this for me.

    (Note* Polygons are trigonal)

    Visuals: 35,000 polygons per map
    Collisions: Single, solid mesh, unlimited (but shouldnt ever go over something like 3,000ish)
    ELU: Limited amount of textures can be used for ELUs (I think it is 16?), and 5,000 polygons

    Full Scene: Something like 45,000-50,000 is the maximum polygon count. (excluding npcs, weapons, and players)

    For information on texture limits visit my guide here: http://forum.ragezone.com/f497/wucas...ng-dds-894668/

    Remember: Density also matters, although you have the capabilities to go somewhat crazy, placing 2,000 polygons in a tree leaves will crash you; I know from personal experience.



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