Re: Answers to Your Questions - Graphic Development
Did you also place the mcplug plugin?
Rsbspexp & mcplug work and interact with eachother.
Quote:
Originally Posted by
Olrac
Why is it its a blender? -_-" Do you have 3dmax tut for that?
Uv mapping is universal.
The only difference is the hotkeys.
Go learn 3ds max some.
@ Everyone, go solve your problems yourself first.
Dont just run here and want to get spoonfed by me and wucas.
Re: Answers to Your Questions - Graphic Development
some guide how to use smoke.xml and how to add in 3d max.
Thanks you.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
trunksx
some guide how to use smoke.xml and how to add in 3d max.
Thanks you.
Look at mansion or any fire object and use your brain to figure out how it works.
Besides it having being explained once before around here how the core mechanic behind fire works ...
Anyways, smoke, like most other things, are dummys that have additional information in the user defined object properties.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Look at mansion or any fire object and use your brain to figure out how it works.
Besides it having being explained once before around here how the core mechanic behind fire works ...
Anyways, smoke, like most other things, are dummys that have additional information in the user defined object properties.
Don't be a dick Nagi.
Quote:
Originally Posted by
trunksx
some guide how to use smoke.xml and how to add in 3d max.
Thanks you.
Instead of adding a dummy like Hellsniper said, I would simply edit XMLs personally. To add it in you would first add DUMMY's to your RS.xml. Example:
Code:
<DUMMY name="smk_st_01">
<POSITION>590.4176025 -72.6968231 62.7235985</POSITION>
<DIRECTION>0.0000000 -0.5000001 0.8660253</DIRECTION>
</DUMMY>
<DUMMY name="smk_st_02">
<POSITION>191.1392975 -72.6968231 154.2745361</POSITION>
<DIRECTION>0.0000000 -0.7071066 -0.7071068</DIRECTION>
</DUMMY>
<DUMMY name="smk_st_03">
<POSITION>-209.0900879 -72.6968231 18.0695171</POSITION>
<DIRECTION>0.0000000 -0.5000001 0.8660253</DIRECTION>
</DUMMY>
<DUMMY name="smk_st_04">
<POSITION>417.0073547 0.0000000 472.3074951</POSITION>
<DIRECTION>0.0000000 0.0000000 0.9999999</DIRECTION>
</DUMMY>
Then you will create the smoke xml file (smoke.xml).
Example:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<XML>
<SMOKE NAME="smk_st_01.elu" DIRECTION="90" POWER="100.0" DELAY="50" SIZE="20.0" LIFE="0.699" TOGGLEMINTIME="3.0"> </SMOKE>
<SMOKE NAME="smk_st_02.elu" DIRECTION="90" POWER="100.0" DELAY="50" SIZE="10.0" LIFE="0.800" TOGGLEMINTIME="5.0"> </SMOKE>
<SMOKE NAME="smk_st_03.elu" DIRECTION="90" POWER="100.0" DELAY="50" SIZE="30.0" LIFE="0.699" TOGGLEMINTIME="4.0"> </SMOKE>
<SMOKE NAME="smk_st_04.elu" DIRECTION="90" POWER="100.0" DELAY="100" SIZE="20.0" LIFE="1.0" TOGGLEMINTIME="0.0"> </SMOKE>
</XML>
No ELU needs to be added to the map's folder, simply add these XML edits and it will display correctly seeing it is an effect, not an asset.
Quote:
Originally Posted by
Olrac
Sorry I don't see what you are pointing at.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
Wucas
Don't be a dick Nagi.
Only if you dont give away everything on a silver plate.
Using a dummy is easier, it gets you the position without extra work.
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Only if you dont give away everything on a silver plate.
Using a dummy is easier, it gets you the position without extra work.
Its also nice having a visual reference in 3ds max. (Playing with coordinates in xmls isnt fun at all :().
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Look at mansion or any fire object and use your brain to figure out how it works.
Besides it having being explained once before around here how the core mechanic behind fire works ...
Anyways, smoke, like most other things, are dummys that have additional information in the user defined object properties.
Dont have to be rude dude.
Actually I already tried but nothing happens, but then realize that i wrote frie instead of fire. and second, I didnt remmember that you already post something like that in and older threath
Re: Answers to Your Questions - Graphic Development
So telling you to think for yourself to figure it out is rude? ...
How did you get through school then?
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
So telling you to think for yourself to figure it out is rude? ...
How did you get through school then?
Didnt you think that I already tried before asking (?)
Anyways, thanks wucas for the smoke guide.
Re: Answers to Your Questions - Graphic Development
Look at the fire animation frames and i mean all of them.
Theres 29 frames that are just plain fire_a##.
But theres this one suspicious frame called txa 30 2000 fire_a00 that also is a frame of the animation.
HMMMMMMMMMMMM what could that mean? ...
Re: Answers to Your Questions - Graphic Development
Why when i use AEC Extended->Wall, it can be bypassed by the character(wall hack lol) where the box is not like that.
Re: Answers to Your Questions - Graphic Development
Make a proper collision mesh/hull.