Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Only if you dont give away everything on a silver plate.
Using a dummy is easier, it gets you the position without extra work.
Its also nice having a visual reference in 3ds max. (Playing with coordinates in xmls isnt fun at all :().
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
Look at mansion or any fire object and use your brain to figure out how it works.
Besides it having being explained once before around here how the core mechanic behind fire works ...
Anyways, smoke, like most other things, are dummys that have additional information in the user defined object properties.
Dont have to be rude dude.
Actually I already tried but nothing happens, but then realize that i wrote frie instead of fire. and second, I didnt remmember that you already post something like that in and older threath
Re: Answers to Your Questions - Graphic Development
So telling you to think for yourself to figure it out is rude? ...
How did you get through school then?
Re: Answers to Your Questions - Graphic Development
Quote:
Originally Posted by
HellSniper
So telling you to think for yourself to figure it out is rude? ...
How did you get through school then?
Didnt you think that I already tried before asking (?)
Anyways, thanks wucas for the smoke guide.
Re: Answers to Your Questions - Graphic Development
Look at the fire animation frames and i mean all of them.
Theres 29 frames that are just plain fire_a##.
But theres this one suspicious frame called txa 30 2000 fire_a00 that also is a frame of the animation.
HMMMMMMMMMMMM what could that mean? ...
Re: Answers to Your Questions - Graphic Development
Why when i use AEC Extended->Wall, it can be bypassed by the character(wall hack lol) where the box is not like that.
Re: Answers to Your Questions - Graphic Development
Make a proper collision mesh/hull.