Answers to Your Questions - Graphic Development

Page 1 of 2 12 LastLast
Results 1 to 25 of 37
  1. #1
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Answers to Your Questions - Graphic Development

    Seen a lot (respectively to how active the section has been) of questions dealing with graphical development lately, so ask me anything.

    - Will not discuss coding or topics relating to coding, I am not knowledgable enough to help
    - AMA is strictly development related, anything unrelated or personal will be ignored
    - If you do not understand my answer, specify you do not, I will try to state my answer in another way

    From Interfaces to Quests, Maps to Animations, XML Values to Models, Lighting to Bone Structures, it doesn't matter to me. If I do not know the answer, I'll figure it out.
    Last edited by Wucas; 07-09-13 at 09:24 AM.


  2. #2
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    How to make light/rays on 3dmax :D

  3. #3
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Olrac View Post
    How to make light/rays on 3dmax :D
    Read my thread in the tutorial section about mapping / lights.

    Rays are just planes with a texture applied set to additive filtering/rendering.

  4. #4
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by HellSniper View Post
    Read my thread in the tutorial section about mapping / lights.

    Rays are just planes with a texture applied set to additive filtering/rendering.
    How do I do that? please guide me.

  5. #5
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Answers to Your Questions - Graphic Development

    You make a plane, put the ray texture (say from dungeon or mansion) on it.
    You open the material and set it to additive, its in the extended parameters.
    You are done, special effects like that you'd create as elus for various reasons.
    So add the object prefix to your ray's object.

  6. #6
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by HellSniper View Post
    You make a plane, put the ray texture (say from dungeon or mansion) on it.
    You open the material and set it to additive, its in the extended parameters.
    You are done, special effects like that you'd create as elus for various reasons.
    So add the object prefix to your ray's object.
    Yes SIR!! Im on my way to try that what you said. :D

  7. #7
    Good Guy George qet123 is offline
    MemberRank
    Apr 2009 Join Date
    DesertLocation
    1,432Posts

    Re: Answers to Your Questions - Graphic Development

    how to make a map with background picture? i done texture and matching it to every object.. but now how i can make the background to the whole map( iknow how to add background but how i would match it in .xml);

  8. #8
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Answers to Your Questions - Graphic Development

    Background?
    The hell you talking about?
    If you talk about a skydome, just make a sphere primitive, apply your sky texture and set hemisphere to 0.5 so its not the whole sphere.
    Be sure tone down the used polygons by setting the segments between 8&12 (no real visual difference for using higher values).
    Add the object prefix to the object name and its done, basically.

  9. #9
    Good Guy George qet123 is offline
    MemberRank
    Apr 2009 Join Date
    DesertLocation
    1,432Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by HellSniper View Post
    Background?
    The hell you talking about?
    If you talk about a skydome, just make a sphere primitive, apply your sky texture and set hemisphere to 0.5 so its not the whole sphere.
    Be sure tone down the used polygons by setting the segments between 8&12 (no real visual difference for using higher values).
    Add the object prefix to the object name and its done, basically.
    ye that what i meant, sorry I'm new and i can't say exactly what i want lol

  10. #10
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Olrac View Post
    Yes SIR!! Im on my way to try that what you said. :D
    Nagi stealing all my fcking questions. Grrrrr.

    As for this, if you have trouble I have light effects in both of my dungeon maps, which are both released on Ragezone. Just look at one of them in 3DS max.

    Dung II: Map 01
    Dung II: Map 02



  11. #11
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Answers to Your Questions - Graphic Development

    1.- What are the step to put material sounds (?), and there some prefix to make character dont walk on walll (?)
    2.- What other prefix are avaible to use making maps.(?)
    3.- Also there are any difference to check " additive" instead of checking "Opacity" (?)
    4.- Can you give tips about light settings for candles or anything else (?) to make soft shadow.

    Thats it for now i guess d:
    Thanks you.

  12. #12
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Answers to Your Questions - Graphic Development

    Adding sub fixes to the material name, _mt_<3 char long material name> (example; material_01_mt_met (met -> metal sounds))
    Look through the source/documentation to get a list of all available prefixes.
    Additive is additive rendering best used for anything thats supposed to look glowy, opacity uses the specified alpha map.
    Make a global illumination setup with omni lights to get non opaque/soft shadows.

  13. #13
    Good Guy George qet123 is offline
    MemberRank
    Apr 2009 Join Date
    DesertLocation
    1,432Posts

    Re: Answers to Your Questions - Graphic Development

    this may be useful, me making realy simple map and applying it for gunz.


  14. #14
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Answers to Your Questions - Graphic Development

    I bet Wucas is like, "Dammit, HellSniper is stealing all my answers."

    As a question from me, how do you add fog and sounds (like the fire burning in Mansion, fan spinning in Station, or engine running in Factory, etc...) to the map without dealing with the .xml file in NotePad (or any text editor softwares)?

  15. #15
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by trunksx View Post
    1.- What are the step to put material sounds (?), and there some prefix to make character dont walk on walll (?)
    2.- What other prefix are avaible to use making maps.(?)
    3.- Also there are any difference to check " additive" instead of checking "Opacity" (?)
    4.- Can you give tips about light settings for candles or anything else (?) to make soft shadow.

    Thats it for now i guess d:
    Thanks you.
    1. What Nagi said.
    2. GunZ Map Pieces - Pastebin.com
    3. Addative adds the material ONTO the other textures around it. Opacity subtracts it.
    4. Take omni lights that dont have an deterioration over distance set to a fairly low level, then for the candles add a little light and decrease it over a long distance.

    Quote Originally Posted by Anju View Post
    I bet Wucas is like, "Dammit, HellSniper is stealing all my answers."

    As a question from me, how do you add fog and sounds (like the fire burning in Mansion, fan spinning in Station, or engine running in Factory, etc...) to the map without dealing with the .xml file in NotePad (or any text editor softwares)?
    Fog is added by XML edits. For example, dark, slightly greenish fog would be.
    Code:
    	<FOG min="600" max="2000">
    		<R>45</R>
    		<G>55</G>
    		<B>45</B>
    	</FOG>
    Sounds are done using dummies or by XML edits. You add effects via the XML in the sound effect folder. Example of a 2 sounds is below.

    Code:
    	<AMBIENTSOUNDLIST>
    		<AMBIENTSOUND ObjName="snd_amb_a1_wind 01" type="a1" filename="amb_wind_hole_2d">
    		<CENTER>0.0000000 0.0000000 0.0000000</CENTER>
    		<RADIUS>1000</RADIUS>
    		</AMBIENTSOUND>
    		<AMBIENTSOUND ObjName="snd_amb_a1_dwater 02" type="b1" filename="amb_dwater">
    		<CENTER>0.0000000 0.0000000 0.0000000</CENTER>
    		<RADIUS>5000</RADIUS>
    		</AMBIENTSOUND>
    	</AMBIENTSOUNDLIST>

  16. #16
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Anju View Post
    I bet Wucas is like, "Dammit, HellSniper is stealing all my answers."

    Nagi = me.

  17. #17
    Its Friday :D! trunksx is offline
    MemberRank
    Feb 2007 Join Date
    PerúLocation
    232Posts

    Re: Answers to Your Questions - Graphic Development

    About this problem how can i fix it(?)
    I used Opacity but my when my character is in front i can see through it.
    show some pics
    here's my character m then i rotated the camera:

    So i can see through it.

    So how can i fix this (?).

  18. #18
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Wucas View Post
    Nagi stealing all my fcking questions. Grrrrr.

    As for this, if you have trouble I have light effects in both of my dungeon maps, which are both released on Ragezone. Just look at one of them in 3DS max.

    Dung II: Map 01
    Dung II: Map 02


    Really looks cool.. Im gonna practice that too :D


    Quote Originally Posted by trunksx View Post
    About this problem how can i fix it(?)
    I used Opacity but my when my character is in front i can see through it.
    show some pics
    here's my character m then i rotated the camera:

    So i can see through it.

    So how can i fix this (?).

    Is that a .png textures?

    *******************************************
    For Professionals HellSniper/Wucas and Anju/trunksx and others.. Can you share you little textures for us? Seriously we need it. :D Thanks..
    Last edited by Olrac; 09-09-13 at 06:24 AM.

  19. #19
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Olrac View Post
    Really looks cool.. Im gonna practice that too :D





    Is that a .png textures?

    *******************************************
    For Professionals HellSniper/Wucas and Anju/trunksx and others.. Can you share you little textures for us? Seriously we need it. :D Thanks..
    I dont have any textures on this comp right now; If I don't make my textures, I usually rip them from games like TERA or RaiderZ.

    As for trunksx's question, simply add "<USEALPHATEST/>" to your material in your maps XML.
    Example.

    Code:
    		<MATERIAL name="txa_dg_dung01_gate">
    			<DIFFUSE>0.5880000 0.5880000 0.5880000</DIFFUSE>
    			<AMBIENT>0.5880000 0.5880000 0.5880000</AMBIENT>
    			<SPECULAR>0.9000000 0.9000000 0.9000000</SPECULAR>
    			<DIFFUSEMAP>txa_dg_dung01_gate.dds</DIFFUSEMAP>
    			<TWOSIDED/>
    			<USEOPACITY/>
    			<USEALPHATEST/>
    		</MATERIAL>
    This is not caused by the usage of PNG, but yet a problem deciding which material should be used on top when the scene is loaded. This does not, however, mean you should use PNG. Using PNG places extra stress on the engine, causing a spike in RAM, CPU and GPU usage due to compression. Use TGA or DDS (preferably DDS), they are loaded directly into the GPU and never even touch the CPU.
    Last edited by Wucas; 09-09-13 at 06:49 AM.

  20. #20
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Wucas View Post
    I dont have any textures on this comp right now; If I don't make my textures, I usually rip them from games like TERA or RaiderZ.

    As for trunksx's question, simply add "<USEALPHATEST/>" to your material in your maps XML.
    Example.

    Code:
            <MATERIAL name="txa_dg_dung01_gate">
                <DIFFUSE>0.5880000 0.5880000 0.5880000</DIFFUSE>
                <AMBIENT>0.5880000 0.5880000 0.5880000</AMBIENT>
                <SPECULAR>0.9000000 0.9000000 0.9000000</SPECULAR>
                <DIFFUSEMAP>txa_dg_dung01_gate.dds</DIFFUSEMAP>
                <TWOSIDED/>
                <USEOPACITY/>
                <USEALPHATEST/>
            </MATERIAL>
    This is not caused by the usage of PNG, but yet a problem deciding which material should be used on top when the scene is loaded. This does not, however, mean you should use PNG. Using PNG places extra stress on the engine, causing a spike in RAM, CPU and GPU usage due to compression. Use TGA or DDS (preferably DDS), they are loaded directly into the GPU and never even touch the CPU.
    Ohh thanks you enlighten me. By the way I have Questions again. :D
    How do I Put textures like Mansion or Maiet Maps. Look at my picture its plain textures only I want to put textures like High_Haven. For short How can I put textures on my wall without putting so much brushes? Am I right? Like GTKraidant if I will put some textures I need to make Brushes then put together.

    --------------------------------------------------------
    Last edited by Olrac; 09-09-13 at 07:37 AM.

  21. #21
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Olrac View Post
    Ohh thanks you enlighten me. By the way I have Questions again. :D
    How do I Put textures like Mansion or Maiet Maps. Look at my picture its plain textures only I want to put textures like High_Haven. For short How can I put textures on my wall without putting so much brushes? Am I right? Like GTKraidant if I will put some textures I need to make Brushes then put together.

    --------------------------------------------------------
    Usually you will not have multi-material objects, but it is supported. Instead of making boxes, I would simply make planes and place the texture you want on there.

    As for how to use multi materials, UV map the object, and while you are still inside the element, apply the materials to the selected faces. I have a tutorial on basic UV mapping, you can use the same concept on map making.

    http://forum.ragezone.com/f497/wucas...i-part-894729/

    Note*: A face cannot have multiple textures on it. You must add faces if you are to use multiple textures.

  22. #22
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Wucas View Post
    Usually you will not have multi-material objects, but it is supported. Instead of making boxes, I would simply make planes and place the texture you want on there.

    As for how to use multi materials, UV map the object, and while you are still inside the element, apply the materials to the selected faces. I have a tutorial on basic UV mapping, you can use the same concept on map making.

    http://forum.ragezone.com/f497/wucas...i-part-894729/

    Note*: A face cannot have multiple textures on it. You must add faces if you are to use multiple textures.
    Why is it its a blender? -_-" Do you have 3dmax tut for that?




    Sorry for double posting .... I dont have Real space (.RS) I wanna save my work.

  23. #23
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    Sorry for double post.
    I have a Question again. About this link of wucas http://forum.ragezone.com/f497/basic...-basic-869559/

  24. #24
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Answers to Your Questions - Graphic Development

    Quote Originally Posted by Olrac View Post
    Sorry for double posting .... I dont have Real space (.RS) I wanna save my work.
    Means you're missing the .dle file: http://wucas.org/upload/res/rsbspexp.dle

    Wucas' topic: http://forum.ragezone.com/f245/mesh-...ax-x86-831780/

  25. #25
    Member Olrac is offline
    MemberRank
    Sep 2013 Join Date
    80Posts

    Re: Answers to Your Questions - Graphic Development

    I got some error. (Then I dont have .RS on my Save as)




Page 1 of 2 12 LastLast

Advertisement