
Originally Posted by
trunksx
1.- What are the step to put material sounds (?), and there some prefix to make character dont walk on walll (?)
2.- What other prefix are avaible to use making maps.(?)
3.- Also there are any difference to check " additive" instead of checking "Opacity" (?)
4.- Can you give tips about light settings for candles or anything else (?) to make soft shadow.
Thats it for now i guess d:
Thanks you.
1. What Nagi said.
2. GunZ Map Pieces - Pastebin.com
3. Addative adds the material ONTO the other textures around it. Opacity subtracts it.
4. Take omni lights that dont have an deterioration over distance set to a fairly low level, then for the candles add a little light and decrease it over a long distance.

Originally Posted by
Anju
I bet Wucas is like, "Dammit, HellSniper is stealing all my answers."
As a question from me, how do you add fog and sounds (like the fire burning in Mansion, fan spinning in Station, or engine running in Factory, etc...) to the map without dealing with the .xml file in NotePad (or any text editor softwares)?
Fog is added by XML edits. For example, dark, slightly greenish fog would be.
Code:
<FOG min="600" max="2000">
<R>45</R>
<G>55</G>
<B>45</B>
</FOG>
Sounds are done using dummies or by XML edits. You add effects via the XML in the sound effect folder. Example of a 2 sounds is below.
Code:
<AMBIENTSOUNDLIST>
<AMBIENTSOUND ObjName="snd_amb_a1_wind 01" type="a1" filename="amb_wind_hole_2d">
<CENTER>0.0000000 0.0000000 0.0000000</CENTER>
<RADIUS>1000</RADIUS>
</AMBIENTSOUND>
<AMBIENTSOUND ObjName="snd_amb_a1_dwater 02" type="b1" filename="amb_dwater">
<CENTER>0.0000000 0.0000000 0.0000000</CENTER>
<RADIUS>5000</RADIUS>
</AMBIENTSOUND>
</AMBIENTSOUNDLIST>