Anti Lead for 1.5

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  1. #1
    Account Upgraded | Title Enabled! ThunderZ is offline
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    Oct 2011 Join Date
    396Posts

    Anti Lead for 1.5

    Is there any easy way to do it 1.5?

    I would think just change some stuff in the ondamage to ignore delay?


  2. #2
    Enthusiast Stahlix is offline
    MemberRank
    May 2011 Join Date
    43Posts

    Re: Anti Lead for 1.5

    You can't just ignore the delay, you need to check in the attackers client if he hit the figure of the victim in his screen, if he did set a variable to true. Send that variable over with the zpostshot or w/e and if it's true then append the hit instead of checking if it was a hit by the pos of the player.

  3. #3
    Account Upgraded | Title Enabled! ThunderZ is offline
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    Oct 2011 Join Date
    396Posts

    Re: Anti Lead for 1.5

    thanks i think i get it alittle better now ^^



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