Anti-lead Gunz?

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  1. #1
    Newbie manoelmpp is offline
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    sad Anti-lead Gunz?

    Hi, I'm having a problem with a Gunz server, the antilead is very bad and I wanted to change it, but I don't understand much about C++
    I have some sources where I can get antilead, someone could help me where I find the codes, 1 of which I know is in zgame.cpp

    PLZZZZZZ :D


    Last edited by manoelmpp; 10-09-21 at 03:58 PM.


  2. #2
    I'm retired, I'm already jorklenis2 is offline
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    Re: Anti-lead Gunz?

    Not only is ZGame also other modules such as ZCharacter, ZModule_HPAP, ZPost and MMatchTransDataType.

  3. #3
    Newbie manoelmpp is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by jorklenis2 View Post
    Not only is ZGame also other modules such as ZCharacter, ZModule_HPAP, ZPost and MMatchTransDataType.
    Ohh, it must be a complicated but i'll try, do you have any suggestion?

  4. #4
    Sorcerer Supreme Enough is offline
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    Re: Anti-lead Gunz?

    it's not as simple as you might imagine

    below, you can find an anti-lead and where you should add it to a source that doesn't have it.
    https://forum.ragezone.com/f245/anti-lead-842048/

    with that, you can search other public projects and change everything or just some parts and keep testing.

  5. #5
    Newbie manoelmpp is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by Enough View Post
    it's not as simple as you might imagine

    below, you can find an anti-lead and where you should add it to a source that doesn't have it.
    https://forum.ragezone.com/f245/anti-lead-842048/

    with that, you can search other public projects and change everything or just some parts and keep testing.
    it works? i have source some gunz including UGG public source
    i was thinking 'bout using it

  6. #6
    I'm retired, I'm already jorklenis2 is offline
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    Re: Anti-lead Gunz?

    There is a source out there that has a good anti-lead but the problem will be to extract it since it does not have to be guided by reference or labels.

  7. #7
    Newbie manoelmpp is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by jorklenis2 View Post
    There is a source out there that has a good anti-lead but the problem will be to extract it since it does not have to be guided by reference or labels.
    What's source? i'll find a way

  8. #8
    Sorcerer Supreme Enough is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by manoelmpp View Post
    it works? i have source some gunz including UGG public source
    i was thinking 'bout using it
    The topic i gave you in the link above is just for you to use the path where the anti-lead is being included, with that, you can search for functions in other sources and add yours.

    ugg's anti-lead doesn't seem like a cool thing for you to work on at the moment.

  9. #9
    Newbie manoelmpp is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by Enough View Post
    The topic i gave you in the link above is just for you to use the path where the anti-lead is being included, with that, you can search for functions in other sources and add yours.

    ugg's anti-lead doesn't seem like a cool thing for you to work on at the moment.
    why is source UGG not a good choice

  10. #10
    Sorcerer Supreme Enough is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by manoelmpp View Post
    why is source UGG not a good choice
    I didn't say it's not a good choice, but there are easier codes for you to look at and understand where each function is.

  11. #11
    Newbie manoelmpp is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by Enough View Post
    I didn't say it's not a good choice, but there are easier codes for you to look at and understand where each function is.
    What's source? O.o

  12. #12
    Be a kicker than cheater. cheaterastic is offline
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    Re: Anti-lead Gunz?

    If you have started, just focus, you'll learn after a week straight. And you will getting better after a month/30days straight. Even a professional need to study the whole source in a month before to start and begin coding it, little by little.

  13. #13
    Newbie zkxjzmswkwl is offline
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    Re: Anti-lead Gunz?

    Learning C++ would be a good idea.


    What would be a literal necessity is to learn how to program, what programming actually is, etc.


    tl;dr it's problem solving. Languages are tools. Ides are tools. They help you solve a problem.


    Example
    Problem: I want a game to exist
    Solution: Make the game.

    Then you break it down into
    Problem: I want to make the game, but I don't know much about C++.
    Solution: Study C++.

    Furthermore,
    Problem: I've studied C++, I want to improve this antilead but I'm not sure where to start.
    Solution: Read up on lag compensation, what it is, etc. (Lag compensation - Valve Developer Community (valvesoftware.com))

    Problem: Okay, I understand the concept, I've studied up on C++, I want to fix this antilead, but how do I find what functions I should look at?
    Solution: Look at what functions would get called when a person takes damage. Trace it back that way.

    Visual Studio keybinds that will help

    Code:
    F12 - Go to definition
    Ctrl+F12 - Go to declaration
    Shift+F12 - Show all references.

    Break things down into smaller problems. Solve them one at a time. No single person in this world sits down at their computer and says

    "Okay, I want this antilead to be fixed."

    and then proceeds to fix the antilead without breaking it down into smaller problems first.

  14. #14
    I'm retired, I'm already jorklenis2 is offline
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    Re: Anti-lead Gunz?

    That is correct, I never studied some programming but at least if I read and with time I learned on my own, if you make the effort, everything will be fine.

  15. #15
    Newbie manoelmpp is offline
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    Re: Anti-lead Gunz?

    Quote Originally Posted by zkxjzmswkwl View Post
    Learning C++ would be a good idea.


    What would be a literal necessity is to learn how to program, what programming actually is, etc.


    tl;dr it's problem solving. Languages are tools. Ides are tools. They help you solve a problem.


    Example
    Problem: I want a game to exist
    Solution: Make the game.

    Then you break it down into
    Problem: I want to make the game, but I don't know much about C++.
    Solution: Study C++.

    Furthermore,
    Problem: I've studied C++, I want to improve this antilead but I'm not sure where to start.
    Solution: Read up on lag compensation, what it is, etc. (Lag compensation - Valve Developer Community (valvesoftware.com))

    Problem: Okay, I understand the concept, I've studied up on C++, I want to fix this antilead, but how do I find what functions I should look at?
    Solution: Look at what functions would get called when a person takes damage. Trace it back that way.

    Visual Studio keybinds that will help

    Code:
    F12 - Go to definition
    Ctrl+F12 - Go to declaration
    Shift+F12 - Show all references.

    Break things down into smaller problems. Solve them one at a time. No single person in this world sits down at their computer and says

    "Okay, I want this antilead to be fixed."

    and then proceeds to fix the antilead without breaking it down into smaller problems first.
    LOL, it's a simple and wonderful tutorial.
    In the moment i'm learning SQL before i'll start logic and c++

    Thank you so much.



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