If i will add "MTD_ShotInfo*" forCode:void OnPeerShot_Melee(const MUID& uidOwner, float fShotTime); void OnPeerShot_Range(const MMatchCharItemParts sel_type, const MUID& uidOwner, float fShotTime, const rvector& pos, const rvector& to); //jintriple3 µр№ц±Ч ·№БцЅєЕН ЗЩ №жѕоё¦ А§ЗШ OnPeerShot_Rangeё¦ ВЙ°·... void OnPeerShot_Range_Damaged(ZObject* pOwner, float fShotTime, const rvector& pos, const rvector& to, ZPICKINFO pickinfo, DWORD dwPickPassFlag, rvector& v1, rvector& v2, ZItem *pItem, rvector& BulletMarkNormal, bool& bBulletMark, ZTargetType& nTargetType); void OnPeerShot_Shotgun(ZItem *pItem, ZCharacter* pOwnerCharacter, float fShotTime, const rvector& pos, const rvector& to); MTD_ShotInfo* OnPeerShotgun_Damaged(ZObject* pOwner, float fShotTime, const rvector& pos, rvector &dir, ZPICKINFO pickinfo, DWORD dwPickPassFlag, rvector& v1, rvector& v2, ZItem *pItem, rvector& BulletMarkNormal, bool& bBulletMark, ZTargetType& nTargetType, bool& bHitEnemy);
anti-lead will for all range + melee? or no?Code:void OnPeerShot_Range_Damaged(ZObject* pOwner, float fShotTime, const rvector& pos, const rvector& to, ZPICKINFO pickinfo, DWORD dwPickPassFlag, rvector& v1, rvector& v2, ZItem *pItem, rvector& BulletMarkNormal, bool& bBulletMark, ZTargetType& nTargetType); and void OnPeerShot_Melee(const MUID& uidOwner, float fShotTime);



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