anti-lead / melee/range and etc

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  1. #1
    Account Upgraded | Title Enabled! Gosu[ru] is offline
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    Jan 2009 Join Date
    http://www.epicLocation
    359Posts

    anti-lead / melee/range and etc

    Code:
    	void OnPeerShot_Melee(const MUID& uidOwner, float fShotTime);
    	void OnPeerShot_Range(const MMatchCharItemParts sel_type, const MUID& uidOwner, float fShotTime, const rvector& pos, const rvector& to);
    	//jintriple3 µр№ц±Ч ·№БцЅєЕН ЗЩ №жѕоё¦ А§ЗШ OnPeerShot_Rangeё¦ ВЙ°·...
    	void OnPeerShot_Range_Damaged(ZObject* pOwner, float fShotTime, const rvector& pos, const rvector& to, ZPICKINFO pickinfo, DWORD dwPickPassFlag, rvector& v1, rvector& v2, ZItem *pItem, rvector& BulletMarkNormal, bool& bBulletMark, ZTargetType& nTargetType);
    	void OnPeerShot_Shotgun(ZItem *pItem, ZCharacter* pOwnerCharacter, float fShotTime, const rvector& pos, const rvector& to);
    	MTD_ShotInfo* OnPeerShotgun_Damaged(ZObject* pOwner, float fShotTime, const rvector& pos, rvector &dir, ZPICKINFO pickinfo, DWORD dwPickPassFlag, rvector& v1, rvector& v2, ZItem *pItem, rvector& BulletMarkNormal, bool& bBulletMark, ZTargetType& nTargetType, bool& bHitEnemy);
    If i will add "MTD_ShotInfo*" for

    Code:
    	void OnPeerShot_Range_Damaged(ZObject* pOwner, float fShotTime, const rvector& pos, const rvector& to, ZPICKINFO pickinfo, DWORD dwPickPassFlag, rvector& v1, rvector& v2, ZItem *pItem, rvector& BulletMarkNormal, bool& bBulletMark, ZTargetType& nTargetType);
    and
    	void OnPeerShot_Melee(const MUID& uidOwner, float fShotTime);
    anti-lead will for all range + melee? or no?


  2. #2
    Developer / Patch Finder Tankado is offline
    MemberRank
    Oct 2011 Join Date
    The NetherlandsLocation
    451Posts

    Re: anti-lead / melee/range and etc

    this anti-laed is for range weapons,
    void OnPeerShot
    and look for
    void OnPeerShotgun_Damaged

    ist possible to make no-lead melee but than find the damage functions of the sword ;)

    succes



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