I have a little problem, I have the source of jur13n but I place him in the cw antilead because it has. one takes much longer to kill.
or as I please!
I have a little problem, I have the source of jur13n but I place him in the cw antilead because it has. one takes much longer to kill.
or as I please!
Learn English please , look in the code snippet library for their antilead and implement it into Dawson source . It works much better than jur13n repack .
Also since jur13n`s damage counter is broken .
but the damage on the counter for me jur13n works perfectly until antilead in theaters. I suppose. but the cw's trip much the opponent and takes too long to die. do not know why that happened.
But will try to use the source Dawson. :)
MLadderMgr.cpp @ Ln: 182.
Take a look at it and you'll find the answer of why antilead isn't working in clanwars.
Or just use dawsons source and implement it lol ..
is rare, because the line is added to it GetAntiLeadMatching
.__."if (ladderPicker.PickMatch(&nGroupA, &nGroupB) == false)
break;
MLadderGroupMap* pGroupMap = GetWaitGroupContainer(nLadderType);
MLadderGroup* pGroupA = pGroupMap->Find(nGroupA);
MLadderGroup* pGroupB = pGroupMap->Find(nGroupB);
if(pGroupA->GetAntiLeadMatching() != pGroupB->GetAntiLeadMatching())
break;
Force them to use antilead .