Basic matchserver packet handling in C++.

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  1. #1
    Browser. Nova is offline
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    Basic matchserver packet handling in C++.

    Hey,

    Could somebody please post a basic example on server sided packet handling ? For example, a complete .dll, and if it receives the Match.ResponseLogin packet (3EA I believe) it logs to a file "Packet received : Match.ResponseLogin : 3EA".

    Just something basic like that to give me a kick start on how server-sided packet handling works. I've already pretty much done client sided.

    Thanks,
    Regards,
    Nova




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