Bgm folder

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  1. #1
    Good Guy George qet123 is offline
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    ! Bgm folder

    Since the source released, can somebody help me to done BGM as a folder in the source? I belive there is a trick but i cant find it if no... Then HOW? Please help me AND dont start replying bad replys, HELP ME IF YOU WANT!


  2. #2
    Good Guy George qet123 is offline
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    Re: Bgm folder

    Is that hard to done it? Lemme know!

  3. #3
    Valued Member ssj400 is offline
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    Re: Bgm folder

    ask jewness he have done it in quality gunz

  4. #4
    Valued Member lolkiller is offline
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    Re: Bgm folder

    Ahmm i'm guessing you need to look here im not sure, So dont rage me if im wrong
    const char* ZSoundEngine::GetBGMFileName(int nBgmIndex)
    {
    static char m_stSndFileName[MAX_BGM][64] = {"Intro Retake2(D-R).ogg",
    "Theme Rock(D).ogg",
    "HardBgm3 Vanessa Retake(D).ogg",
    "HardBgm(D).ogg",
    "HardTech(D).ogg",
    "HardCore(D).ogg",
    "Ryswick style.ogg",
    "El-tracaz.ogg",
    "Industrial technolism.ogg",
    "TRANCE mission_tmix.ogg",
    "Vague words.ogg",
    "X-Fighter.ogg",
    "Fin.ogg" };

    static char szFileName[256] = "";
    #define BGM_FOLDER "Sound/BGM/"

    int nRealBgmIndex = nBgmIndex;
    if ((nBgmIndex >= BGMID_BATTLE) && (nBgmIndex < BGMID_FIN)) nRealBgmIndex = RandomNumber(BGMID_BATTLE, BGMID_FIN-1);
    sprintf(szFileName, "%s%s", BGM_FOLDER, m_stSndFileName[nRealBgmIndex]);

    return szFileName;
    zsoundengine.cpp

  5. #5
    Good Guy George qet123 is offline
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    Re: Bgm folder

    Quote Originally Posted by lolkiller View Post
    Ahmm i'm guessing you need to look here im not sure, So dont rage me if im wrong

    zsoundengine.cpp
    Actually iknow where i need to look, i'm not that dumb but i can't make the runnable read from a folder



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