Black screen gunz 1.5

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  1. #1
    Valued Member SandOfTime is offline
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    Black screen gunz 1.5

    how to fix it ?


  2. #2
    Apprentice evzcd is offline
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    Re: Black screen gunz 1.5

    can be more specific?

  3. #3
    Fuck Army. sahar042 is offline
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    Re: Black screen gunz 1.5

    Don't use other people's files.

  4. #4
    Good Guy George qet123 is offline
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    Re: Black screen gunz 1.5

    Quote Originally Posted by sahar042 View Post
    Don't use other people's files.
    Actually, people files fixed. Hmm can you be more specific? Wheere the black? On start of the game or when you START GAME on stage? Try to check the file names on the source and maybe it's not the same format? Just be more specific and we can fix it.

  5. #5
    Valued Member SandOfTime is offline
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    Re: Black screen gunz 1.5

    when i login, i will check file of login.mrs

  6. #6
    Apprentice evzcd is offline
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    Re: Black screen gunz 1.5

    on char selection?

  7. #7
    Valued Member SandOfTime is offline
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    Re: Black screen gunz 1.5

    Quote Originally Posted by evzcd View Post
    on char selection?
    yes. xD

  8. #8
    Apprentice evzcd is offline
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    Re: Black screen gunz 1.5

    Oh i know ur problem, the map dont appear in the background, just the character.
    i saw someone saying it was because of fastdebug option, i rly don't know but i'll try to check

  9. #9
    Alpha Member Chrisss is offline
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    Re: Black screen gunz 1.5

    i had the same problem but i found out there was an error in my shop.xml, i dont know why it could be this problem but as soon as i changed it the game loaded streight up.

  10. #10
    Apprentice evzcd is offline
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    Re: Black screen gunz 1.5

    SandOfTime, use BRZ_Release_publish, not Release

  11. #11
    Hi, I'm Omar! Vusion is offline
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    Re: Black screen gunz 1.5

    comment out

    #define _FASTDEBUG

  12. #12
    Valued Member SandOfTime is offline
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    Re: Black screen gunz 1.5

    Quote Originally Posted by Vusion View Post
    comment out

    #define _FASTDEBUG
    not work :-s it still black

  13. #13
    Apprentice evzcd is offline
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    Re: Black screen gunz 1.5

    Ok, here is the solution.

    Update your ZInterfaceBackground.cpp with the following codes

    case LOGIN_SCENE_FALLDOWN
    Code:
    		case  LOGIN_SCENE_FALLDOWN :
    		{
    			// Get current clock
    			DWORD dwClock = ( timeGetTime() - m_dwClock);
    
    			/*
    			// Show maiet logo
    			if ( !m_bShowMaietLogo)
    			{
    				m_bShowMaietLogo = true;
    				ZGetScreenEffectManager()->AddScreenEffect( "maiet_logo");
    			}
    			*/
    
    			// Set fog density
    			fForgDensity = dwClock * 15.0f;
    
    			// Set wait time
    			if ( dwClock < 500)
    				dwClock = 0;
    			else
    				dwClock -= 500;
    
    			// Play BGM music
    			if ( dwClock > 2000)
    				ZApplication::GetSoundEngine()->PlayMusic( true);
    
    
    			// End of scroll camera
    			float fSeed = dwClock * 0.00035f;			// Ä«¸Þ¶ó°¡ ÀüºÎ ´Ù ³»·Á¿À±â ±îÁö °É¸®´Â ½Ã°£( dwClock¿¡ °öÇØÁÖ´Â °ªÀÌ
    														// ÀÛÀ»¼ö·Ï »¡¸® ³»·Á¿È)
    			if ( fSeed > 3.14)
    			{
    				m_nSceneNumber = LOGIN_SCENE_FIXEDCHAR;
    //				m_bShowMaietLogo = false;
    			}
    
    
    			// Move camera position & direction
    			float fGain = ( cos( fSeed) + 1.0f) / 2.0f;			// 0 < fGain < 1.0
    			vCamPos = m_vCamPosEd + ( m_vCamPosSt - m_vCamPosEd) * fGain;
    			vCamDir = m_vCamDirEd + ( m_vCamDirSt - m_vCamDirEd) * fGain;
    
    			//if (m_bShowMaietLogo)
    			//{
    			//	ZGetScreenEffectManager()->UpdateEffects();
    				ZGetScreenEffectManager()->DrawEffects();
    			//}
    
    			break;
    		}
    case LOGIN_SCENE_FIXEDCHAR
    Code:
    		case  LOGIN_SCENE_FIXEDCHAR :
    		{
    			// Show menu UI
    			MWidget* pWidget = (MWidget*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "CharSelection");
    			if ( pWidget)
    			{
    				if ( ZApplication::GetGameInterface()->GetState() == GUNZ_CHARSELECTION)
    					pWidget->Show( true);
    			}
    			MPicture* pPicture = (MPicture*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "CharSel_TopScreen");
    			if ( pPicture)
    				pPicture->SetOpacity( 0);
    
    			// Play BGM music
    			ZApplication::GetSoundEngine()->PlayMusic( true);
    
    			// Fixed camera
    			vCamPos = m_vCamPosEd;
    			vCamDir = m_vCamDirEd;
    
    			// Cleared fog
    			fForgDensity = 50000.0f;
    			break;
    		}
    case LOGIN_SCENE_SELECTCHAR
    Code:
    		case  LOGIN_SCENE_SELECTCHAR :
    		{
    			// Get current clock
    			DWORD dwClock = ( timeGetTime() - m_dwClock);
    
    			MPicture* pPicture = (MPicture*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "CharSel_TopScreen");
    			if ( pPicture)
    			{
    				// Set wait time
    				if ( dwClock < 1200)
    					dwClock = 0;
    				else
    					dwClock -= 1200;
    
    				// Set opacity of black screen
    				int nOpacity = (int)( dwClock / 3.0f);
    				if ( nOpacity > 255)
    					nOpacity = 255;
    
    				pPicture->SetOpacity( nOpacity);
    			}
    
    			// Fixed camera
    			vCamPos = m_vCamPosEd;
    			vCamDir = m_vCamDirEd;
    
    			// Cleared fog
    			fForgDensity = 50000.0f;
    			break;
    		}



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