[Blender] Correcting muzzle and shooting effect

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  1. #1
    Account Upgraded | Title Enabled! exercitus is offline
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    [Blender] Correcting muzzle and shooting effect

    Okay, I made a custom item, but the barrel isn't aligned with an original weapon, and it shouldn't be that way, so if I shoot, it's like,

    barrel ====|

    Gunshot here[ BOOM ]

    So, how can I make my own muzzle and shooting effect and make it show up correctly in GunZ?


  2. #2
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
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    Re: [Blender] Correcting muzzle and shooting effect

    import another rifles muzzle flash armature and place it infront of the barrel (armatures are represented as colourful dots in blender)

    basically since you do not have an armature for muzzle flash right now it is set to NULL, because items that are melee do not need weapon armatures to operate. Now when you place the muzzle flash in front of the barrel, it will load that position and when it is exported, it will save that position in the elu.

    so imagine this in text forum.

    No Muzzle Flash

    MFlash = Null (position x=0, y=0, z=0)

    Muzzle Flash In Blender

    MFlash = 120,30,0 (x,y,z)

    I hope i helped
    Last edited by Wucas; 07-08-09 at 06:58 PM.

  3. #3
    Account Upgraded | Title Enabled! exercitus is offline
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    Re: [Blender] Correcting muzzle and shooting effect

    I half understood it, but I think I'll figure it out.

    About the exporting part, do I export it having everything selected? Or just my weapon?

  4. #4
    2D > 3D Wucas is offline
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    Re: [Blender] Correcting muzzle and shooting effect

    just the weapon, it will search for the muzzle flash armature name



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