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Apprentice
blinking multicolour sg or sword
How to make blinking sg or sword in multipal colour ?????
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Re: blinking multicolour sg or sword
Use the txa function of realspace.
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Apprentice
Re: blinking multicolour sg or sword
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Re: blinking multicolour sg or sword
It works from texture name prefixes and has the following structure, function call -> frame count -> duration per frame in ms -> name -> sequence number. In practice it looks like this "txa 16 50 fire_00.dds" to start the function, the other frames just need to have the same name and corresponding sequence number, so fire_01.dds, fire_02.dds ... fire_015.dds .