blinking multicolour sg or sword

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  1. #1
    Apprentice sanket is offline
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    blinking multicolour sg or sword

    How to make blinking sg or sword in multipal colour ?????


  2. #2
    Ninja Goblin HellSniper is offline
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    Re: blinking multicolour sg or sword

    Use the txa function of realspace.

  3. #3
    Apprentice sanket is offline
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    Re: blinking multicolour sg or sword

    Pliz tell me in details

  4. #4
    Ninja Goblin HellSniper is offline
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    Re: blinking multicolour sg or sword

    It works from texture name prefixes and has the following structure, function call -> frame count -> duration per frame in ms -> name -> sequence number. In practice it looks like this "txa 16 50 fire_00.dds" to start the function, the other frames just need to have the same name and corresponding sequence number, so fire_01.dds, fire_02.dds ... fire_015.dds .



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