Re: block unpack system.mrs
Quote:
Originally Posted by
Nobody666
I know it takes more space. I just like that idea. IF you can afford to use that space and make it load quickly, id say do that.
Bandwidth not disk space; and, having only the system.mrs file sent over a stream and interpreted works just as well.
Re: block unpack system.mrs
Quote:
Originally Posted by
gWX0
Bandwidth not disk space; and, having only the system.mrs file sent over a stream and interpreted works just as well.
True, I was thinking moreover of making model and stuff safer.
And by space, I meant Band with.
Re: block unpack system.mrs
Quote:
Originally Posted by
gWX0
Well, there's a number of methods you can follow to approach this problem.
Personally, I recommend the FU method, involving a very simplistic approach. By deleting the system.mrs file, all such data can not be retrieved, or further unpacked; as you cannot unpack what you do not see.
Delete it. Delete the whole damn thing.
Yea, or the file could just basicly be encrypted and can only be opened with a decrypting system or just a good mrs unpacker.
it it is a md5 hash check then i'll suggest your way, but keep it easy for these kids around the net they don't even know what "approach" is.
Re: block unpack system.mrs
Quote:
Originally Posted by
Nobody666
True, I was thinking moreover of making model and stuff safer.
And by space, I meant Band with.
"Bandwidth" - one word.
Quote:
Originally Posted by
Chanel
Yea, or the file could just basicly be encrypted and can only be opened with a decrypting system or just a good mrs unpacker.
it it is a md5 hash check then i'll suggest your way, but keep it easy for these kids around the net they don't even know what "approach" is.
That's what's currently done, except the encryption scheme is well-known.
An MD5 hash "check" of what? The files? Currently, CRC32 is used, but a truly secure scheme would involve a SHA1/salt checked on loaded files concurrently during gameplay.