Hay Guys, i have a question..
I want that the bullets in the wall stay and not dissappear anyone know how to do that?
Thx anyway
Hay Guys, i have a question..
I want that the bullets in the wall stay and not dissappear anyone know how to do that?
Thx anyway
whao impossible i think
Its not... its just a simple NOP in the correct function or a RETN depending on what's easyer for you...
Take a look into this function.
By "Bullets" i think you mean Bullet Holes\Marks?Code:ZEffectBulletMarkList::Update
Yes i mean after shooting on wall there are small holes/maks in it, and they disaapear.
Could you make a small tut how to do that?
You can get the address by comparing two .exes (if you have the test.txt out of one, OR A .pdb)...
then the line you can just figure out in asm... asm is actually pretty clear language (if you know enough instructions out of your head).
Just make the function return instantly, so it doesnt update the bullet mark status.
If I remember this was a funny "hack" sulfin made a LONG time ago. Why would you want to do this anyway?
Look in LG Gunz Runnable.
i would like to know how to do this, (Not experienced with ASM btw D:)
I was under the impression the time it stayed visible was due to the length of the animation.
I still can't figure out how to do this man =[
same, would be a nice touch though...
what i want is shooting rockets and blowing holes in the walls XD!
lmao
we gotta stick to what's easily achievable!!
can someone give a little tut or something if you know how?
To shortymant:
I tried what you said but they still fade away, thats y im asking for a little tut
this is easy.. i can do it for you. pm me if you want.
i pmed you too
btw thanks for the help
I guess this would be cool. It's more realistic. :P
yeah, i could write my name in the wall
(that is the only good thing about this)
still awesome tho...
Fallen, I was gonna PM you too, but your inbox is full. =P
But I'd like to know how to do that!