Even after using room tag the message doesnt display.. is code right ?
if wrong please post a solution here.
Code:char szText[256]; char szText1[256]; if (uidChar == GetPlayerUID()) { ZGetGameInterface()->GetChat()->Clear(ZChat::CL_STAGE); char szTmp[ 256]; sprintf(szTmp, "(%03d)%s", nRoomNo, szStageName); if(strstr(ZGetGameClient()->GetStageName(),"[NF]")||strstr(ZGetGameClient()->GetStageName(),"[nf]")) { printf("No Flip Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[IB]")||strstr(ZGetGameClient()->GetStageName(),"[ib]")) { printf("Infinite Bullet Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[NM]")||strstr(ZGetGameClient()->GetStageName(),"[nm]")) { printf("No Massive Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[G]")||strstr(ZGetGameClient()->GetStageName(),"[g]")) { printf("No Gravity Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[R]")||strstr(ZGetGameClient()->GetStageName(),"[r]")) { printf("Automatic Reload Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[NC]")||strstr(ZGetGameClient()->GetStageName(),"[nc]")) { printf("No Premiums Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[NJ]")||strstr(ZGetGameClient()->GetStageName(),"[nj]")) { printf("Ninja Jump Mode Activated.",szText1); } else if(strstr(ZGetGameClient()->GetStageName(),"[DS]")||strstr(ZGetGameClient()->GetStageName(),"[ds]")) { printf("Special Weapons through scroll Deactivated.",szText1); } ZTransMsg( szText, MSG_JOINED_STAGE, 1, szTmp, szText1); ZChatOutput(szText, ZChat::CMT_SYSTEM, ZChat::CL_STAGE); ZChatOutput(szText1, ZChat::CMT_SYSTEM, ZChat::CL_STAGE);


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