Cant login my server!

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  1. #1
    Apprentice Pelsonas is offline
    MemberRank
    Jun 2012 Join Date
    5Posts

    Cant login my server!

    I cant login my server.
    please help me.

    _20120611_224108.jpg


    Spoiler:
    GUNZ 1,0,0,290 launched. build (Jun 9 2012 18:04:40)
    Log time (06/12/12 00:29:20)
    CPU ID = AuthenticAMD ( family = 4111 , model = 10 , stepping = 0 ) @ 3214 MHz
    Display Device = ATI Radeon HD 5800 Series ( vendor=1002 device=6899 subsys=e140174b revision=0 )
    Display Driver Version = 8.17.0010.1124
    Windows = 6.1 Build 7601 , Service Pack 1 (4184204KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0012) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
    Load XML from memory : system/messages.xml(0x0012) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    LOCALE:KOREA
    Netmarble Certification Failed. Shutdown.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 1398.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Version : 0
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speaker (SB X-Fi Xtreme Audio)): Hardware Mixing Not Supported
    2(Realtek Digital Output(Optical) (Realtek High Definition Audio)): Hardware Mixing Not Supported
    3(Digital Audio Interface (SB X-Fi Xtreme Audio)): Hardware Mixing Not Supported
    4(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    5(Speaker (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.

    -------------------> Sound Engine Create : 0.716000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0012)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.905000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.151000
    start InitInterface option
    Number of Display mode : 42
    Number of Display mode : 42
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.069000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 鯵 戚雌
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 鯵 戚雌
    Effect manager create success.
    7756 upnp port forward initialized.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 1.597000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 鯵 戚雌
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 鯵 戚雌
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 鯵 戚雌
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 鯵 戚雌
    Load character.xml success,

    -------------------> Character Loading : 1.622000


    -------------------> WeaponMesh Loading : 0.174000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.011000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 3.782000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Failed.(ErrCode=10008)
    Login Successful.
    MExitListener !
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Last edited by CrashOveride; 12-06-12 at 06:49 AM.




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