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Change the way the camera tracks the player
I've been working on a first person shooter mode for GunZ, I have just about everything figured out except for the camera. I was digging around in zcamera.cpp, trying to find where the camera is coded to track the character, but haven't been able to find the lines. Instead of the camera changing positions based on which way you look, I need it to remain in the middle of the screen, so the character position doesn't appear to change, that way the gun always remains on the right side of the screen (already changed camera position) , just like a FPS game. Does anyone have any tips on how to locate the function controlling camera tracking?
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Fuck Army.
Re: Change the way the camera tracks the player
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Re: Change the way the camera tracks the player
No luck sofar, but I'll keep looking. I'm wondering if it doesn't deal with rcamera.cpp