i'm wondering about the "uidchar". i'm not to sure if it's asking for the admin char's MUID, or the players MUID.Code:MMatchObjCache(MUID* uidchar, char* username, char* clanname, int level, int ugradeid);
i'm wondering about the "uidchar". i'm not to sure if it's asking for the admin char's MUID, or the players MUID.Code:MMatchObjCache(MUID* uidchar, char* username, char* clanname, int level, int ugradeid);