Connot Load The Mesh

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  1. #1
    Apprentice •BIT• is offline
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    Jan 2010 Join Date
    In ThE WorldLocation
    17Posts

    Connot Load The Mesh

    Mlog

    Code:
    GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37) 
    Log time (01/31/10 16:45:18)
    NON-Skip XTrapPatch
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 1 ) @ 3010 MHz
    Display Device = NVIDIA GeForce 6200 TurboCache(TM) ( vendor=10de device=161 subsys=81ba1043 revision=a1 )
    Display Driver Version = 6.14.0011.9562
    Windows = 5.1 Build 2600 , Service Pack 2 (523500KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (INTERNATIONAL), Language : (INTERNATIONAL)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Cannot open system/system.xml file.
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    'Configuration' or 'ZLocale' must be completed befor 'Message'.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 76.000000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(HD Audio render): Hardware Mixing Not Supported
    2(Modem #0 Line Playback (emulated)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 4.408000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.967000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.408000 
    start InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.611000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 6.383000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 42.499002 
    
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin 
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    When The Game Load Mesh It Get Out From the game

    (Using Gregon13 ServerFiles)


  2. #2
    Account Upgraded | Title Enabled! randy1234 is offline
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    Mar 2009 Join Date
    SingaporeLocation
    1,196Posts

    Re: Connot Load The Mesh

    did u add any new sets or somthing?

  3. #3
    人◕ ‿‿ ◕人 Forean is offline
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    Jul 2008 Join Date
    1,183Posts

    Re: Connot Load The Mesh

    are any of your mrs's unpacked

  4. #4
    Apprentice •BIT• is offline
    MemberRank
    Jan 2010 Join Date
    In ThE WorldLocation
    17Posts

    Re: Connot Load The Mesh

    Yes I Add Weapon

    -Edit Files
    1.zitem.xml
    2.weapon.xml
    3.shop.xml

  5. #5
    Animu Addicted Number12 is offline
    MemberRank
    Apr 2008 Join Date
    Old Sunny CALocation
    1,264Posts

    Re: Connot Load The Mesh

    your not suppose to add shop.xml to the client files. That is only for server files. Also make sure you do not have any unpacked files in the client otherwise that will also lead to a mesh crash.



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