Hi,
when I create room, click start button and after 1 min, in game the client crash.
This is mlog.txt:
Help me, please.Code:XTRAP Start fail to open XTrapTest.txt XTRAP End GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) Log time (11/11/10 12:36:06) CPU ID = GenuineIntel ( family = 15 , model = 2 , stepping = 9 ) @ 2800 MHz Display Device = NVIDIA GeForce FX 5200 (Microsoft Corporation) ( vendor=10de device=322 subsys=2f71043 revision=a1 ) Display Driver Version = 6.14.0010.5673 Windows = 5.1 Build 2600 , Service Pack 3 (523628KB) : Windows xp.. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS InitializeNotify ok. WFog Enabled Device. device created. Video memory 86.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Driver audio principale): Hardware Mixing Supported 1(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 3.196000 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 11.248001 warning : bitmap cursor0006.png not found. warning : bitmap cursor0007.png not found. warning : bitmap cursor0008.png not found. warning : bitmap cursor0009.png not found. warning : bitmap cursor0010.png not found. warning : bitmap gunz_logo_hq.png not found. warning : bitmap title_bar.tga not found. warning : bitmap gunz_logo_hq.png not found. warning : bitmap title_bar.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap gunz_logo_hq.png not found. warning : bitmap title_bar.tga not found. warning : bitmap gunz_logo_hq.png not found. warning : bitmap title_bar.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap gunz_logo_hq.png not found. warning : bitmap title_bar.tga not found. IDLResource Loading Success!! IDL resources : 0.580000 start InitInterface option Number of Display mode : 67 Number of Display mode : 67 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.554000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 16.068001 Load character.xml success, -------------------> Character Loading : 33.018002 ----------> in zip ( model/weapon/item/aaaaaaaaaa.elu ) file not found!! -------------------> WeaponMesh Loading : 10.151000 ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.726000 Load zitem info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 3.546000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : gatsu (67 61 74 73 75 ) (len = 5) Cloth VertexBuffer is Released StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 10 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 12:38:43 ) Create character : Name=gatsu Level=61 RoundState:Countdown Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 12:38:56 ) game interface destroy finished destroy client. PeerInfoList Released clear looks end. Cloth VertexBuffer is Released Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay
P.S: Yesterday, I haven't this problem but today I got! I didn't add nope.



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