Oke so my client is crashing at Loading Interfaceskin...
But! // It doesnt crash with jur13n`s normal client.
it only crashes with the new gunz.exe i builded from hes source?
idk if it is an easy fix bud if you know it, i will pay for this easy thing :P if you want to,
Skype : Hugofunky
MLOG :
Fixed //removeCode:GUNZ 1,0,0,290 launched. build (Nov 20 2012 19:42:19) Log time (11/30/13 18:48:40) CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 1995 MHz Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=116 subsys=4b81028 revision=9 ) Display Driver Version = 9.18.0013.3140 Windows = 6.2 Build 9200 , (4194303KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Load XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 829.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Made by Jur13n & OldSchoolGZ InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported 1(Luidsprekers (2- High Definition Audio-apparaat)): Hardware Mixing Not Supported 2(Digitale audio (S/PDIF) (2- High Definition Audio-apparaat)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 1.644000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.511000 warning : bitmap stripe.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap stripe.tga not found. warning : bitmap stripe.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.141000 start InitInterface option Number of Display mode : 44 Number of Display mode : 0 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.126000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 1.976000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 2.456000 -------------------> WeaponMesh Loading : 0.235000 Load weapon.xml success. -------------------> Worlditem Loading : 0.022000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 3.845000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin in zip : interface/login/login_obj_fire.elu.ani file not found!! in zip : interface/login/login_obj_sky.elu.ani file not found!! RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. Reset Device Video memory 829.500000 shader initialize successful : 1 main : OnCreate() done Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay



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