Crash at mesh

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  1. #1
    Apprentice jakejp is offline
    MemberRank
    Mar 2009 Join Date
    21Posts

    Crash at mesh

    Well, whenever I load my gunz I crash at mesh
    This is my mlog.txt
    ^.^
    Code:
    GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37) 
    Log time (09/04/11 18:40:30)
    NON-Skip XTrapPatch
    CPU ID = AuthenticAMD ( family = 1551 , model = 11 , stepping = 2 ) @ 2613 MHz
    Display Device = NVIDIA GeForce 9600 GT ( vendor=10de device=622 subsys=0 revision=a1 )
    Display Driver Version = 8.17.0012.8026
    Windows = 6.1 Build 7600 ,  (2097151KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (INTERNATIONAL), Language : (INTERNATIONAL)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 948.500000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (PnP Audio Device        )): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    LoadWave: Error loading file
    
    -------------------> Sound Engine Create : 1.627000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.991000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.273000 
    start InitInterface option
    Number of Display mode : 39
    Number of Display mode : 39
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.175000 
    Screen effect manager create success.
    Effect manager create success.
    7724 upnp port forward initialized.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 2.341000 
    
    Crash ( 18:40:49 )
    Build Jun 12 2007 11:36:39
    
    
    [Exception]
    Address	:	00578075
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 005fadc6  ESI: 00128e6c  EBX: 00000073  EDX: 00129104
    ECX: 7ffffffe  EAX: 3e7a14ab  EBP: 00128eb8  EIP: 00578075
    CS : 0000001b  Flg: 00210202  ESP: 00128e2c  SS : 00000023
    
    [Stack]
    0012d10c 001290e0 000000b9 0000000d 0000000c 00000000 1054beb0 00000007 
    00000000 105506c8 00000000 00000000 00000000 00000000 00000000 76f1d555 
    00000025 0000001f 3e7a14ab ffffffff 00000000 0000000d 00000001 00000001 
    68c06669 022df4e0 00000002 68c0840a e931e6c0 00128ee0 68c0f5d4 00128eec 
    00128ecc 00128f7c 09492bc0 68c0f5e1 68ccdb24 00128ed4 00000000 00000025 
    00128eec 68c02702 022d6928 04c538e8 00000000 5f793566 5f79356a 0002b53a 
    00128f18 68c026ad 022d4880 04c538f0 022df4e0 04c586c0 04c538f0 00000001 
    022df4e0 00000000 022df4e0 00128f28 68c025e0 022d4880 04c538f0 00128f38 
    68c40b44 04c538f0 00128f74 68c02746 022df4e0 68c01868 e931e714 04c586c0 
    105506b0 00000001 00000000 022df4e2 00128f44 68ccdb24 00128fb0 68c326e1 
    81e37010 fffffffe 68c01868 68c15e72 00000000 0053389f 04c538f0 0012c3bc 
    042c2dd8 00128fd8 042c2e80 0012c174 00000000 0054c858 00000000 0000000c 
    10511d40 0000000c 0012c3bc 042c2dd8 042c2e80 0054c928 00128ff4 10511d30 
    0012c3bc 042c2dd8 0054c97b 00000000 6e726100 46676e69 656d6172 00007400 
    00000000 0000000f 10511d30 6e726157 46676e69 656d6172 6e007400 6e6f4374 
    6d726966 00006d00 00000000 00000000 00000000 00000000 00000000 00000000 
    
    SymLoadModule failed 0 ( module =  ) 
    frame : (01) : PC Address : 00578075
         Param[0] : 00128ed4
         Param[1] : 00000000
         Param[2] : 00000025
         Param[3] : 00128eec
         ModuleName : theduel
    SymGetLineFromAddr error 487
         Function Name : fcEXP
    SymGetSymFromAddr error 487
    frame : (02) : PC Address : 68ccdb24
         Param[0] : 55ff8b90
         Param[1] : 8b56ec8b
         Param[2] : 1c468bf1
         Param[3] : 0f00e883
         ModuleName : l
    SymGetLineFromAddr error 487
         Function Name : <nosymbols>
    SymGetSymFromAddr error 487
    frame : (03) : PC Address : 90909090
         Param[0] : 00000000
         Param[1] : 00000000
         Param[2] : 00000000
         Param[3] : 00000000
         ModuleName : l
    SymGetLineFromAddr error 487
         Function Name : <nosymbols>


  2. #2
    Freelance GunZ Developer Touchwise is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    754Posts

    Re: Crash at mesh

    Something wrong with your interface probably to large pictures or something

  3. #3
    Apprentice jakejp is offline
    MemberRank
    Mar 2009 Join Date
    21Posts

    Re: Crash at mesh

    Quote Originally Posted by Touchwise View Post
    Something wrong with your interface probably to large pictures or something
    alright Ill check them and test.

    EDIT: Seems everytime I extract it and play and then close it and try to play again it crashes at mesh and tried what you said and still crashed
    EDIT: Im using the default interface and I'm using gregon13's files. Also I downloaded ijji's updated armor weps etc.. and I'm using that.
    Last edited by jakejp; 05-09-11 at 01:42 AM.

  4. #4
    In Progress... FFXIV... Anju is offline
    MemberRank
    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Crash at mesh

    Your weapon.xml has an error from what I'm guess, this happens if you didn't put in the code right,

    OR!

    One or more files of the elu files is corrupted/missing.



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