Just need someone to look at these, I saw nothing wrong. If nothing is found then i'll either say screw it and let it die, or ill redo it sometime.
Zombie King = DC char
Zombie Queen = DC char
Zombie Swarm = Crash matchserver
Im just pasting the Zombie part as the other quests I didn't touch.
NPCSET.XML
NPC.XMLCode:<!-- //////////////////////////////////////////////////////////////////////////////////////////////////////// Zombie //////////////////////////////////////////////////////////////////////////////////////////////////////// --> <NPCSET id="2000" name="GZ1" basenpc="70"> <ADDNPC npc_id="100" min_rate="20" max_rate="25" /> <ADDNPC npc_id="101" min_rate="20" max_rate="25" /> </NPCSET> <NPCSET id="2001" name="GZ2" basenpc="70"> <ADDNPC npc_id="104" min_rate="1" max_rate="1" /> </NPCSET> <NPCSET id="2002" name="GZ3" basenpc="70"> <ADDNPC npc_id="105" min_rate="1" max_rate="1" /> </NPCSET> </XML>
QuestMap.XMLCode:<!-- 병정 고블린 --> <NPC id="100" name="male Zombie" desc="Zombie" meshname="Mzombie" scale="1.0 1.0 1.0" grade="regular" max_hp="100" max_ap="100" int="4" agility="5" view_angle="15" dc="5" offensetype="1" dyingtime="5"> <COLLISION radius="30" height="110" /> <ATTACK type="melee" range="150" weaponitem_id="300011" /> <SPEED default="150" /> <DROP table="GZ1" /> </NPC> <!-- 고블린거너 --> <NPC id="101" name="female Zombie" desc="Zombie" meshname="Fzombie" scale="1.0 1.0 1.0" grade="regular" max_hp="100" max_ap="100" int="4" agility="5" view_angle="25" dc="5" offensetype="2" dyingtime="5"> <COLLISION radius="30" height="110" /> <ATTACK type="melee" range="110" weaponitem_id="300012" /> <SPEED default="150" /> <SKILL id="121" /> <DROP table="GZ2" /> </NPC> <!-- 대장 고블린 --> <NPC id="102" name="Speed male" desc="Speed male" meshname="Mzombie" scale="1.0 1.0 1.0" grade="veteran" max_hp="30" max_ap="50" int="4" agility="5" view_angle="40" dc="7" offensetype="1" dyingtime="5"> <COLLISION radius="35" height="140" /> <FLAG never_pushed="true" /> <ATTACK type="melee" range="170" weaponitem_id="300014" /> <SPEED default="600" /> <DROP table="GZ3" /> </NPC> <!-- 고블린 족장 --> <NPC id="103" name="Speed Female" desc="Speed Female" meshname="Fzombie" scale="1.2 1.2 1.2" grade="elite" max_hp="30" max_ap="50" int="4" agility="4" view_angle="15" dc="8" offensetype="1" dyingtime="5"> <COLLISION radius="35" height="160" /> <ATTACK type="melee" range="270" weaponitem_id="300015" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="600" /> <SKILL id="151" /> <SKILL id="152" /> <DROP table="GZ4" /> </NPC> <!-- 고블린킹 --> <NPC id="104" name="Zombie King" desc="Male Boss" meshname="Mzombie" scale="2.5 2.5 2.5" grade="boss" max_hp="8000" max_ap="8000" int="3" agility="5" view_angle="20" dc="50" offensetype="1" dyingtime="8"> <COLLISION radius="50" height="200" tremble="5" /> <ATTACK type="melee" range="450" weaponitem_id="300016" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="400" rotate="4.712" /> <SKILL id="161" /> <SKILL id="162" /> <DROP table="GZ5" /> </NPC> <!-- 고블린킹 --> <NPC id="105" name="Zombie Queen" desc="female Boss" meshname="Fzombie" scale="2.5 2.5 2.5" grade="boss" max_hp="8000" max_ap="8000" int="3" agility="5" view_angle="20" dc="50" offensetype="1" dyingtime="8"> <COLLISION radius="50" height="200" tremble="5" /> <ATTACK type="melee" range="450" weaponitem_id="300016" /> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" /> <SPEED default="400" rotate="4.712" /> <SKILL id="161" /> <SKILL id="162" /> <DROP table="GZ6" /> </NPC> </XML>
Code:<!-- //////////////////////////////////////////////////////////////////////////////////////////////////////// Zombie //////////////////////////////////////////////////////////////////////////////////////////////////////// --> <MAPSET id="50" title="Zombie"> <SECTOR id="601" Title="Zombie1" melee_spawn="15" range_spawn="15"> <LINK> <TARGET sector="Zombie2" /> </LINK> </SECTOR> <SECTOR id="602" Title="Zombie2" Melee_spawn="15" Range_Spawn="15"> <LINK> <TARGET sector="Zombie3" /> </LINK> </SECTOR> <SECTOR id="603" Title="Zombie3" Melee_spawn="15" Range_spawn="15"> <LINK> <TARGET sector="Zombie4" /> </LINK> </SECTOR> <SECTOR id="604" Title="Zombie4" Melee_spawn="15" Range_spawn="15"> <LINK> <TARGET sector="Zombie5" /> </LINK> </SECTOR> <SECTOR id="605" Title="Zombie5" melee_spawn="15" range_spawn="15"> <LINK> <TARGET sector="Zombie1" /> </LINK> </SECTOR> </MAPSET> </XML>Female ZombieCode:<!-- //////////////////////////////////////////////////////////////////////////////////////////////////////// 특별 시나리오 : Zombie - 고블린 킹(보스) //////////////////////////////////////////////////////////////////////////////////////////////////////// --> <SPECIAL_SCENARIO id="100" title="Zombie King" QL="1" DC="1" mapset="Mansion" XP="1000000" BP="10000"> <SACRI_ITEM itemid="200028" /> <!-- 고블린의 두골 --> <SACRI_ITEM itemid="200032" /> <!-- 그림스크의 목걸이 --> <!-- Zombie1 맵 부터 시작 --> <MAP dice="1" key_sector="601"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="602"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="603"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="604"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="605"> <NPCSET_ARRAY>GZ1/GZ2</NPCSET_ARRAY> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="101" title="Zombie Queen" QL="1" DC="1" mapset="Mansion" XP="1000000" BP="10000"> <SACRI_ITEM itemid="200028" /> <!-- 고블린의 두골 --> <SACRI_ITEM itemid="200031" /> <!-- 그림스크의 목걸이 --> <!-- Zombie1 맵 부터 시작 --> <MAP dice="1" key_sector="601"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="602"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="603"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="604"> <NPCSET_ARRAY>GZ1</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="605"> <NPCSET_ARRAY>GZ1/GZ3</NPCSET_ARRAY> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="102" title="Zombie Swarm" QL="1" DC="1" mapset="Mansion" XP="500000" BP="5000"> <SACRI_ITEM itemid="200029" /> <!-- 고블린의 두골 --> <SACRI_ITEM itemid="200030" /> <!-- 그림스크의 목걸이 --> <!-- Zombie1 맵 부터 시작 --> <MAP dice="1" key_sector="601"> <NPCSET_ARRAY>GZ3/GZ4</NPCSET_ARRAY> </MAP> </SPECIAL_SCENARIO> </XML>
Male ZombieCode:<?xml version="1.0" encoding="UTF-8"?> <xml> <NPCModel></NPCModel> <AddBaseModel name="Zombie" filename="FZombie.elu"> </AddBaseModel> <MakeAnimationMap ></MakeAnimationMap> <AddAnimation name="idle" filename="woman_login_knife_idle.elu.ani" gm="0" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="neglect1" filename="FZombie_idle.elu.ani" gm="0" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="melee_attacked1" filename="FZombie_slash.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="melee_attacked2" filename="FZombie_Jump_Slash.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="range_attacked1" filename="FZombie_Range.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="lightning" filename="Fzombie_Lightning.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="melee_attack" filename="FZombie_standshot.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="run" filename="FZombie_run.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="die" filename="FZombie_die.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="special_attack1" filename="woman_sword_uppercut.elu.ani" gm="1" sound="quest/goblin/GoblinK_special" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="special_attack2" filename="woman_sword_charge.elu.ani" gm="1" sound="quest/goblin/GoblinC_FX_Fireball" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="special_attack3" filename="woman_knife_uppercut.elu.ani" gm="1" sound="quest/goblin/GoblinK_special" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="stunned" filename="FZombie_damage_down.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> </xml>
Code:<?xml version="1.0" encoding="UTF-8"?> <xml> <NPCModel></NPCModel> <AddBaseModel name="Ghost_King" filename="Mzombie.elu"> </AddBaseModel> <MakeAnimationMap ></MakeAnimationMap> <AddAnimation name="idle" filename="man_login_knife_idle.elu.ani" gm="0" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="neglect1" filename="Zombie_Idle.elu.ani" gm="0" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="melee_attacked1" filename="Zombie_slash.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="melee_attacked2" filename="Zombie_slash_jump.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="range_attacked1" filename="Zombie_range.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="lightning" filename="Zombie_damage_lightning.elu.ani" gm="1" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="melee_attack" filename="Zombie_standshot.elu.ani" gm="1" sound="quest/goblin/GoblinK_attack" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="run" filename="Zombie_run.elu.ani" gm="1" sound="Ghost_Walk" motion_type="0" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="die" filename="Zombie_die.elu.ani" gm="1" sound="quest/goblin/GoblinK_die" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="special_attack1" filename="man_sword_uppercut.elu.ani" gm="1" sound="quest/goblin/GoblinK_special" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="special_attack2" filename="man_blade_charge.elu.ani" gm="1" sound="quest/goblin/GoblinC_FX_Fireball" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="special_attack3" filename="man_knife_uppercut.elu.ani" gm="1" sound="quest/goblin/GoblinK_special" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="stunned" filename="Zombie_damage_down.elu.ani" gm="1" motion_type="0" motion_loop_type="lastframe" > </AddAnimation> </xml>
Some side notes.
-Yes, all maps work, i tested myself separately.
-Im using the same XML's with these in match server.
-Models work fine.


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