Crash Inteface source Nation Gunz

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  1. #1
    Novice chicuongzai is offline
    MemberRank
    Dec 2012 Join Date
    1Posts

    Crash Inteface source Nation Gunz

    When choose character image quality is " height " , the game crashes



    This is mlog

    GUNZ 1,0,0,290 launched. build (Jul 14 2013 11:44:55)
    Log time (11/05/13 21:17:08)
    CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 1795 MHz
    Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=100d1043 revision=9 )
    Display Driver Version = 10.18.0010.3308
    Windows = 6.2 Build 9200 , (4077088KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (KOR), Language : (KOR)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0012) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
    Load XML from memory : system/messages.xml(0x0012) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 891.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Made by Shinigami VnGunZ - Version : 8.0
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Headphones (High Definition Audio Device)): Hardware Mixing Not Supported
    2(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]

    -------------------> Sound Engine Create : 1.104000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0012)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.124000
    warning : bitmap st1ge_labelbg.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.216000
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.343000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    7729 upnp port forward initialized.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 3.873000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 17.942001


    -------------------> WeaponMesh Loading : 19.384001

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.049000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 11.850001

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 6
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device
    Video memory 891.000000
    shader initialize successful : 1
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Cloth VertexBuffer is Released
    Selected character name : Exit (45 78 69 74 ) (len = 4)
    Shop Gamble item count : 0
    Reset Device
    Video memory 891.000000
    shader initialize successful : 1
    devices Restored.
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 0
    end of InitInterface option ok
    Can't Create Dump - MiniDumpWriteDump()
    Crash ( 21:19:14 )
    Build Jul 14 2013 11:40:27

    dwTotalMemKB = 4077088 KB
    dwAvailMemKB = 290168 KB
    dwVirtualMemKB = 2097024 KB

    [Exception]
    Address : 75f62eec
    ExpCode : e06d7363
    Flags : 00000001
    #Param : 00000003
    other : 00000000

    [Context]
    GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
    EDI: 0018d57c ESI: 00654294 EBX: 00000000 EDX: 00000000
    ECX: 00000003 EAX: 0018d4e0 EBP: 0018d53c EIP: 75f62eec
    CS : 00000023 Flg: 00200212 ESP: 0018d4e0 SS : 0000002b

    [Stack]
    e06d7363 00000001 00000000 75f62eec 00000003 19930520 0018d58c 0068f798
    005c17d9 00002420 005c1804 00002420 00000000 0060560d 00002420 005fba20
    0018d67c 00002410 00000008 00000000 50263b28 7610b974 005fbae3 0018d57c
    005bdfea e06d7363 00000001 00000003 0018d570 003cc000 00000000 e06d7363
    00000001 00000000 00000000 00000003 19930520 0018d58c 0068f798 0018d590
    0062138a 0018d58c 0068f798 020ae448 0018d85c 006218f3 003cc000 00000001
    0018dcd8 005db56f 003cc000 00000000 0018dcd8 37360140 005db3b0 005eaab0
    005db3cb 005eaaf0 005eaba0 00000069 00000000 0000003f 00000000 00000000
    00000006 00000006 00000005 0000006d 0000003a 0018d8dc 77dc4f28 0018d868
    77de0464 022b22b8 0018d630 00000001 00000000 0018d958 77dc4f1f 022b2278
    00000000 00000000 0065fb50 0000007b 00000000 00000000 00000000 0018d85c
    00000000 00000000 0018dcd8 0018d5a0 005db469 0018e4b8 00531db2 56433230
    00000000 00000079 0000007a 0000007b 000000f8 000000f9 000000fa 0018d5b8
    131ae0c0 00000000 000001f9 00000001 000000cd 4429dc60 00000480 00000360
    00000003 00000003 00000002 00000001 00000001 00000000 3ff00000 00000000
    00000000 00000000 00000001 00000001 00000000 00000002 00000000 00000100
    Please help me !


  2. #2
    I'm retired, I'm already jorklenis2 is online now
    MemberRank
    Oct 2011 Join Date
    PanamáLocation
    883Posts

    Re: Crash Inteface source Nation Gunz

    That problem comes from your PC, it has a very good video card or driver will falnta some accelerations, say if I download the latest version of DirectX 1.0.



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