mlog.txt
Code:GUNZ 1,0,0,290 launched. build (Mar 3 2011 11:12:05) Log time (04/20/11 00:56:55) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2792 MHz Display Device = ATI Radeon HD 4600 Series ( vendor=1002 device=9498 subsys=24511682 revision=0 ) Display Driver Version = 8.14.0010.0678 Windows = 6.1 Build 7600 , (2097151KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml start init nhn auth. Init Authentic fail. error code : (), comment : (GetAuthString) NHN Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 1180.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 7385 InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Driver de som primário): Hardware Mixing Not Supported 1(Alto-falantes (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported 2(Áudio Digital (S/PDIF) (Dispositivo de High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.130000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 0.902000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.188000 start InitInterface option Number of Display mode : 30 Number of Display mode : 30 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.091000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 6.451000 model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 2.151000 -------------------> WeaponMesh Loading : 0.466000 Load weapon.xml success. -------------------> Worlditem Loading : 0.016000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Crash ( 00:57:12 ) Build Mar 3 2011 11:10:51 dwTotalMemKB = 3276152 KB dwAvailMemKB = 1572124 KB dwVirtualMemKB = 2097024 KB [Exception] Address : 00565079 ExpCode : c0000005 Flags : 00000000 #Param : 00000002 other : 00000000 [Context] GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023 EDI: 705a26f0 ESI: 035dd710 EBX: 00725500 EDX: 00000001 ECX: 332518e8 EAX: 0012f1d0 EBP: 0012eeb0 EIP: 00565079 CS : 0000001b Flg: 00010202 ESP: 0012ee9c SS : 00000023 [Stack] 01e6fea4 33000001 0000001b 00000110 00cc38f8 0012f428 00564e40 0012f1d0 0012efc4 0012f0c4 257e8e00 fffff23c 01e6fea4 01e6fea8 02405df0 08f43ff0 02411a50 038c0100 08f43ff0 00000000 6d7318cf 02411a50 02411a50 0012ef08 6d7325e0 02405df0 08f43ff0 0012ef14 6d73ff12 0012ef2c 6d732137 038c0004 0012ef2c 6d737ef7 0012ef44 6d737fb9 08f44428 038c0100 05ac1e80 22cc38f8 22cc38f8 6d7407ce 6d7ff57c 6d7407ef 96a1fd36 08f47ca8 02411a50 0012efa0 6d731ede 08f40648 fffffff8 08f40644 6d731868 96a1fdea 08f47ca8 0012efc4 00000000 00000001 6d74082f 96a1fdfe 08f47ca8 02411a50 00000000 fbc00a3a 0012ef88 6d731868 0012effc 257e8e00 257e8e00 fffffffe 02411a50 6d77110b 114d7278 00000006 7f99b4bf 6062cbbf 323843bd 4dd726bc 8406adbf 09246bbe 005c6bbf 3282f43f e13b92bf 117ababe 09754c3f 1f9d79bf 2b77e43f 26b57d3f 3977493e d2bc583f 81b9aa3a 77a571be 4b9ea6bf 8aed923f 00be57be a03f7571 1b3bcc8a 43be917a 313f7428 443d11a1 2ebe98d8 6529dcae 02085764 d53f7f00 dfbd4031 5bbcc251 b23f7fa5 e93c1b9e 4ebcc909 873f7fe9 e13d71af 4ebe678c f63f78e9 88be20f2 a2bea7cc 873f6e7d e13d71af 4ebe678c cb3f78e9 9fbca0a3 2abe1f38 d53f7cd6 dfbd4031 5bbcc251 6a3f7fa5 203e4e35 50be587e cb3f74d8


Reply With Quote

