Crash on Private server

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  1. #1
    Account Upgraded | Title Enabled! ron1233 is offline
    MemberRank
    Nov 2007 Join Date
    275Posts

    Crash on Private server

    I'm playing on private server are using kekku server files and when I'm starting to play my gunz crash without error or messege.
    I formated my computer for solve this problem and It's not help.

    Here my mlog :


    Code:
    GUNZ 1,0,0,290 launched. build (Apr 12 2007 10:23:43) 
    Log time (07/10/08 22:45:14)
    Revision build number : 5246
    test.txt : 
    XTRAP_PATCH_SKIP
    Skip XTrapPatch
    CPU ID = GenuineIntel ( family = 15 , model = 2 , stepping = 7 ) @ 2396 MHz
    Display Device = ATI Radeon 9600/9550/X1050 Series ( vendor=1002 device=4150 subsys=7c29174b revision=0 )
    Display Driver Version = 6.14.0010.6822
    Windows = 5.1 Build 2600 , Service Pack 2 (1047344KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 119.000000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Supported
    1(C-Media Wave Device): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 0.868000 
    
    sound engine create.
    1
    3
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.594000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.454000 
    start InitInterface option
    Number of Display mode : 50
    Number of Display mode : 50
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.269000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 2.916000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 7.386000 
    
    ----------> in zip ( model/weapon/dagger/Lich.elu ) file not found!! 
     
    -------------------> WeaponMesh Loading : 1.549000 
    
    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.065000 
    
    Load zitem info success.
    Error while Read Item Descriptor system/zeffect.xml
    Init effect manager success.
    Init world item manager success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success
    
    -------------------> ETC .. : 0.511000 
    
    BspObject open : begin interface/login/login.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    
    RBspObject::Open_ObjectList : size 13 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Erratic (45 72 72 61 74 69 63 )  (len = 7)
    Cloth VertexBuffer is Released
    EMBLEM READY!!.
    EMBLEM READY!!.
    EMBLEM READY!!.
    StageCreated
    EMBLEM READY!!.
    Fail to create Bitmap for Initial loading
    game create begin , type = 10
    BspObject open : begin maps/Hall/Hall.rs 
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1 
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open 
    RBspObject::OpenRs : file.Read(&header) 
    RBspObject::OpenRs : file.Read(&nMaterial) 
    RBspObject::OpenRs : Open_Nodes begin 
    RBspObject::OpenRs : Open_Nodes end 
    RBspObject::Open : OpenRs 
    RBspObject::Open : OpenBsp 
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end 
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! 
     in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! 
     Reload all animation end 
    ---------------------------------setBuffer
    game created ( 22:46:11 )
    Create character : Name=Erratic Level=73 
    start InitInterface option
    Number of Display mode : 50
    Number of Display mode : 50
    end of InitInterface option ok
    RoundState:Finish
    RoundState:Countdown
    EMBLEM READY!!.
    RoundState:Finish
    RoundState:Countdown
    RoundState:Finish
    RoundState:Countdown
    Crash ( 22:48:14 )
    Build Apr 12 2007 11:17:57
    
    
    [Exception]
    Address    :    004db8ae
    ExpCode    :    c0000090
    Flags    :    00000000
    #Param    :    00000001
    other    :    00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 0012eef4  ESI: 0012ef98  EBX: 0012efa4  EDX: 180e1cc4
    ECX: 0012eef0  EAX: 0012fda3  EBP: 00000008  EIP: 004db8bf
    CS : 0000001b  Flg: 00010206  ESP: 0012eed8  SS : 00000023
    
    [Stack]
    180e23cc 180e1bb0 180e23d8 180e1cb4 ffc00000 ffc00000 ffc00000 4302d5bd 
    430137b2 432ef9b2 c3069859 430137b2 432ef9b2 4302d5bd c2331a86 432ef9b2 
    c3069859 c2331a86 432ef9b2 4302d5bd 430137b2 c26a1c0b c3069859 430137b2 
    c26a1c0b 4302d5bd c2331a86 c26a1c0b c3069859 c2331a86 c26a1c0b 004d8471 
    0012ef98 0012ef80 180e1cb4 0012f034 180e2d50 180e1b90 180e1bb0 00000000 
    00000000 76b44e87 c3069859 c2331a86 c26a1c0b 4302d5bd 430137b2 432ef9b2 
    7722b3db 7722b3db 7722b3db f722b3db f722b3db f722b3db 00460e68 00000000 
    00000000 180e1b90 180bdf88 090f4b30 090f4b18 980caf4c 8012e88c fc90ee18 
    3f800000 00000000 00000000 00000000 3f800000 00000000 49a20418 ffc00000 
    ffc00000 ffc00000 00000000 ffc00000 ffc00000 ffc00000 00000000 ffc00000 
    ffc00000 ffc00000 00000000 ffc00000 ffc00000 ffc00000 3f800000 3f800000 
    00000000 00000000 00000000 80000000 3f800000 00000000 00000000 00000000 
    00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 ffc00000 
    ffc00000 ffc00000 00000000 ffc00000 ffc00000 ffc00000 00000000 ffc00000 
    ffc00000 ffc00000 00000000 ffc00000 ffc00000 ffc00000 3f800000 0046deda 
    00144083 0466f320 76b44e5b 13981010 000003ff 090f4b18 0e1a1840 00000002 
    
    SymGetSymFromAddr error 487
    frame : (01) : PC Address : 004db8bf
         Param[0] : 00000000
         Param[1] : 00000000
         Param[2] : 00000000
         Param[3] : 00000000
         ModuleName : theduel
    SymGetLineFromAddr error 487
         Function Name : <nosymbols>




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