crash poop

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  1. #1
    Intelligent DoucheBag jur13n is offline
    MemberRank
    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    crash poop

    got some weird crash -.-
    at loading blabla

    mlog:
    Spoiler:

    Code:
    GUNZ 1,0,0,290 launched. build (Apr  9 2012 01:23:32) 
    Log time (04/09/12 23:43:48)
    CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2091 MHz
    Display Device = ATI Radeon HD 5670 ( vendor=1002 device=68d8 subsys=e152174b revision=0 )
    Display Driver Version = 8.17.0010.1119
    Windows = 6.1 Build 7601 , Service Pack 1 (2095288KB) :  ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 634.000000 
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
    2(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    
    -------------------> Sound Engine Create : 1.202000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.971000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap main_bg_b.png not found.
    IDLResource Loading Success!!
    IDL resources : 0.294000 
    start InitInterface option
    Number of Display mode : 27
    Number of Display mode : 27
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.161000 
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 2.735000 
    
    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó


    1.5 btw.
    Everything is normal I only changed the system.xml..

    help plawks?

    Nevermind the problem has to do something with the encryption I added :$
    soz for the thread.
    Last edited by jur13n; 10-04-12 at 12:03 AM.




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