GUNZ 1,0,0,290 launched. build (Aug 29 2013 09:56:08)
Log time (08/29/13 10:06:39)
CPU ID = AuthenticAMD ( family = 24591 , model = 1 , stepping = 2 ) @ 3624 MHz
Display Device = AMD Radeon HD 7800 Series ( vendor=1002 device=6818 subsys=e241174b revision=0 )
Display Driver Version = 8.17.0010.1151
Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Auth information file is succeed to load.
InitializeNotify ok.
start gameguard
WFog Enabled Device.
device created.
Video memory 875.000000
Shader Compile Errormain : RGetLenzFlare()->Initialize()
InitialLoading success.
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Driver de som primário): Hardware Mixing Not Supported
1(Speakers (Wireless Stereo Headset)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
3(Realtek Digital Output(Optical) (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
-------------------> Sound Engine Create : 0.727000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.437000
IDLResource Loading Success!!
IDL resources : 0.186000
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.139000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 7.038000
Load character.xml success,
-------------------> Character Loading : 2.880000
-------------------> WeaponMesh Loading : 8.590000
-------------------> Worlditem Loading : 0.024000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 4.874000
BspObject open : begin maps/stairway/stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 875.000000
Shader Compile Errormain : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Suktero (53 75 6B 74 65 72 6F ) (len = 7)
Cloth VertexBuffer is Released
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
CastStageBridgePeer È£ÃEin Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:07:34 )
Create character : Name=Suktero Level=73
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Shader Compile Errorstart InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Shader Compile Errorgame interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:11:33 )
game interface destroy finished
StageCreated
StageCreated
CastStageBridgePeer È£ÃEin Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:11:47 )
Create character : Name=Suktero Level=73
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Shader Compile Errorgame interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:15:51 )
game interface destroy finished
CastStageBridgePeer È£ÃEin Zgame::Create
game create begin , type = 5
BspObject open : begin maps/Town/Town.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:15:55 )
Create character : Name=Suktero Level=73
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:18:37 )
game interface destroy finished
Reset Device
Video memory 875.000000
Shader Compile Errordevices Restored.
StageCreated
CastStageBridgePeer È£ÃEin Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:24:52 )
Create character : Name=Suktero Level=73
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Crash ( 10:25:06 )
Build Aug 29 2013 09:54:17
dwTotalMemKB = 8369400 KB
dwAvailMemKB = 4435424 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 004591f0
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 00712cf0 ESI: 34244038 EBX: 00000000 EDX: 0018f0e8
ECX: 36c8a81d EAX: 00000000 EBP: 0018f230 EIP: 004591f0
CS : 00000023 Flg: 00210216 ESP: 0018efb4 SS : 0000002b
[Stack]
4f303358 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 04d32d20 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 4e11ba8c 66f85327 0592712c 0cc31d98 00000000 00000000 00000000
00000000 00000000 0018f050 685041f1 4e11ba8c 0018f078 0561f940 0accc0a4
0b74ad80 46d6f9ca 47cfdec7 c8a1adbf 4338ff40 c4a77e82 c3cfa908 00000000
42848240 38800000 c3802120 8c7a3d28 c0a1c0a4 ca06c27c 3f29d36f 419e70ae
0d62d3ee 40aa3e45 0018f0c4 0061f897 0d731d18 0d731d50 0d731d6c 0072cf68
0072cf80 0018f0f0 0018f0ec 0018f120 0000001c 005607d0 0d731d18 0d731d50
0d731d6c 0072cf68 0072cf80 0018f0f0 0018f0ec 0018f120 3e5b48d5 3ee53c50
00567bd2 0072cf68 0072cf80 0d731d18 0d731d50 0d731d6c 0018f120 0accc07c
0accc054 2a10a6d8 00000000 44adac37 4594b29a c4f91223 44173ffc 4594b29a
c4f91222 44173ffc 00567dd2 00000001 ffffffff 00567dee 00000002 00000004
0018f101 0accc02c 0accc004 2a10a6d8 00000000 2a10a6d8 0accc004 0accc02c
00000000 4594b29a c4f91222 44173ffc 4594adc5 c4f29002 76ec3e0d 00567e30
0accc054 0018f1cc 0018f1c0 0accbfdc 00000142 059243c0 497940e4 2a10a6d8