Crash problems

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  1. #1
    Apprentice sukatero is offline
    MemberRank
    Jul 2011 Join Date
    Serra, BrazilLocation
    15Posts

    sad Crash problems

    i'm having trouble with my gunz, when i press any macro that field is empty the game crash. but if anything, it works normally.

    My Mlog:
    Spoiler:

    GUNZ 1,0,0,290 launched. build (Aug 29 2013 09:56:08)
    Log time (08/29/13 10:06:39)
    CPU ID = AuthenticAMD ( family = 24591 , model = 1 , stepping = 2 ) @ 3624 MHz
    Display Device = AMD Radeon HD 7800 Series ( vendor=1002 device=6818 subsys=e241174b revision=0 )
    Display Driver Version = 8.17.0010.1151
    Windows = 6.1 Build 7601 , Service Pack 1 (4194303KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Auth information file is succeed to load.
    InitializeNotify ok.
    start gameguard
    WFog Enabled Device.
    device created.
    Video memory 875.000000
    Shader Compile Errormain : RGetLenzFlare()->Initialize()
    InitialLoading success.
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Driver de som primário): Hardware Mixing Not Supported
    1(Speakers (Wireless Stereo Headset)): Hardware Mixing Not Supported
    2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
    3(Realtek Digital Output(Optical) (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]

    -------------------> Sound Engine Create : 0.727000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.437000
    IDLResource Loading Success!!
    IDL resources : 0.186000
    start InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.139000
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 7.038000

    Load character.xml success,

    -------------------> Character Loading : 2.880000


    -------------------> WeaponMesh Loading : 8.590000


    -------------------> Worlditem Loading : 0.024000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 4.874000

    BspObject open : begin maps/stairway/stairway.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 0
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device
    Video memory 875.000000
    Shader Compile Errormain : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Suktero (53 75 6B 74 65 72 6F ) (len = 7)
    Cloth VertexBuffer is Released
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    CastStageBridgePeer ȣÁEin Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 10:07:34 )
    Create character : Name=Suktero Level=73
    start InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    Shader Compile Errorstart InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    Shader Compile Errorgame interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 10:11:33 )
    game interface destroy finished
    StageCreated
    StageCreated
    CastStageBridgePeer ȣÁEin Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 10:11:47 )
    Create character : Name=Suktero Level=73
    start InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    start InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    Shader Compile Errorgame interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 10:15:51 )
    game interface destroy finished
    CastStageBridgePeer ȣÁEin Zgame::Create
    game create begin , type = 5
    BspObject open : begin maps/Town/Town.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 10:15:55 )
    Create character : Name=Suktero Level=73
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 10:18:37 )
    game interface destroy finished
    Reset Device
    Video memory 875.000000
    Shader Compile Errordevices Restored.
    StageCreated
    CastStageBridgePeer ȣÁEin Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/Mansion/Mansion.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 10
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    create game enrvironment.
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 10:24:52 )
    Create character : Name=Suktero Level=73
    start InitInterface option
    Number of Display mode : 15
    Number of Display mode : 15
    end of InitInterface option ok
    Crash ( 10:25:06 )
    Build Aug 29 2013 09:54:17

    dwTotalMemKB = 8369400 KB
    dwAvailMemKB = 4435424 KB
    dwVirtualMemKB = 2097024 KB

    [Exception]
    Address : 004591f0
    ExpCode : c0000005
    Flags : 00000000
    #Param : 00000002
    other : 00000000

    [Context]
    GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
    EDI: 00712cf0 ESI: 34244038 EBX: 00000000 EDX: 0018f0e8
    ECX: 36c8a81d EAX: 00000000 EBP: 0018f230 EIP: 004591f0
    CS : 00000023 Flg: 00210216 ESP: 0018efb4 SS : 0000002b

    [Stack]
    4f303358 00000000 00000000 00000000 00000000 00000000 00000000 00000000
    00000000 00000000 00000000 04d32d20 00000000 00000000 00000000 00000000
    00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
    00000000 4e11ba8c 66f85327 0592712c 0cc31d98 00000000 00000000 00000000
    00000000 00000000 0018f050 685041f1 4e11ba8c 0018f078 0561f940 0accc0a4
    0b74ad80 46d6f9ca 47cfdec7 c8a1adbf 4338ff40 c4a77e82 c3cfa908 00000000
    42848240 38800000 c3802120 8c7a3d28 c0a1c0a4 ca06c27c 3f29d36f 419e70ae
    0d62d3ee 40aa3e45 0018f0c4 0061f897 0d731d18 0d731d50 0d731d6c 0072cf68
    0072cf80 0018f0f0 0018f0ec 0018f120 0000001c 005607d0 0d731d18 0d731d50
    0d731d6c 0072cf68 0072cf80 0018f0f0 0018f0ec 0018f120 3e5b48d5 3ee53c50
    00567bd2 0072cf68 0072cf80 0d731d18 0d731d50 0d731d6c 0018f120 0accc07c
    0accc054 2a10a6d8 00000000 44adac37 4594b29a c4f91223 44173ffc 4594b29a
    c4f91222 44173ffc 00567dd2 00000001 ffffffff 00567dee 00000002 00000004
    0018f101 0accc02c 0accc004 2a10a6d8 00000000 2a10a6d8 0accc004 0accc02c
    00000000 4594b29a c4f91222 44173ffc 4594adc5 c4f29002 76ec3e0d 00567e30
    0accc054 0018f1cc 0018f1c0 0accbfdc 00000142 059243c0 497940e4 2a10a6d8

    anyone know where in source may be having this problem?



    sorry for my bad english, i never had teachers (:


  2. #2
    Hi, Im Ryuzu yerij007 is offline
    MemberRank
    Oct 2011 Join Date
    Behind You!Location
    311Posts

    Re: Crash problems

    I have this problem too just set up the macros.
    Is Optional.
    Maybe on
    Config.xml
    Or
    InGame Options
    F1 [bla bla bla bla bla bla]

    Maybe some changes on the src fix this problems
    On ZGameInput

    Please don't forget the like button



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