Edit : it work now close pls.
Edit : it work now close pls.
Last edited by flyffhelper; 24-10-12 at 06:21 PM.
to worlditem lol !
Flyffhelper, do u mean this if u take the flag u cant take other worlditems?
like (AP / BULLET / HP / MEDS)
paste this code into worlditem.xml
Code:<!-- 서버와 통신하지 않는 아이템 --> <WORLDITEM id="205" name="blueflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>blueflag</MODELNAME> </WORLDITEM> <!-- 서버와 통신하지 않는 아이템 --> <WORLDITEM id="206" name="redflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>redflag</MODELNAME> </WORLDITEM> <!-- 포탈 --> <AddWorldItemElu name ="portal"> <AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="redflag"> <AddBaseModel name ="redflag" filename="model/worlditem/ef_ctf_r.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_ctf.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="blueflag"> <AddBaseModel name ="blueflag" filename="model/worlditem/ef_ctf_b.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_ctf.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu>
what duluxe maybe mean too,
look at your WORLDITEM
if type is Flag
<TYPE>flag</TYPE>
maybe you have
<TYPE>hp</TYPE>
i add it but now i dont see the flag nothing
Code:<!-- 포탈 --> <AddWorldItemElu name ="portal"> <AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="redflag"> <AddBaseModel name ="redflag" filename="model/worlditem/ef_ctf_r.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_ctf.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="blueflag"> <AddBaseModel name ="blueflag" filename="model/worlditem/ef_ctf_b.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_ctf.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <!-- 서버와 통신하지 않는 아이템 --> <WORLDITEM id="221" name="blueflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>blueflag</MODELNAME> </WORLDITEM> <!-- 서버와 통신하지 않는 아이템 --> <WORLDITEM id="222" name="redflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>redflag</MODELNAME> </WORLDITEM>
in your matchserver/mansion/
add new spawn.xml with cordinate of flag etc
thanks for your reply.
this is my spawn.xml is that correct?
And when im going over the dinner room in mansion i hear a med sound?
Code:<?xml version="1.0" encoding="UTF-8"?> <XML> <GAMETYPE id="solo"> <SPAWN item="blueflag" timesec="5000"> <POSITION>-5423.1645508 -1336.1931152 704.1063843</POSITION> </SPAWN> <SPAWN item="redflag" timesec="5000"> <POSITION>4799.7851563 -790.5439453 601.9998169</POSITION> </SPAWN> </GAMETYPE><GAMETYPE id="team"> <SPAWN item="blueflag" timesec="5000"> <POSITION>-5423.1645508 -1336.1931152 704.1063843</POSITION> </SPAWN> <SPAWN item="redflag" timesec="5000"> <POSITION>4799.7851563 -790.5439453 601.9998169</POSITION> </SPAWN> </GAMETYPE> </XML>
are u sure u winmerge or use the source correct,
this is realy wired error lol
maybe try everyting again,
so u can find the problem :)
(I cant help, srry)
- Tankado
I'm using OldSchoolGz source and it works perfect.
i think its the models problem should i post the xmls ;d?
Maybe i have this wrong.
Gametypecfg.xml
flag is back now so what i think is now problem in xmls can any help me pls?Code:<GAMETYPE id="12"> <!-- GAMETYPE_CAPTURE_THE_FLAG --> <ROUNDS round="10" str="10" /> <ROUNDS round="20" str="20" /> <ROUNDS round="30" str="30" /> <ROUNDS round="50" str="50" /> <ROUNDS round="70" str="70" default="true" /> <ROUNDS round="100" str="100" /> <LIMITTIME sec="99999" str="STR:GAMETYPECFG_LIMITTIME_INFINITE" /> <LIMITTIME sec="10" str="STR:GAMETYPECFG_LIMITTIME_10MIN" /> <LIMITTIME sec="20" str="STR:GAMETYPECFG_LIMITTIME_20MIN" /> <LIMITTIME sec="30" str="STR:GAMETYPECFG_LIMITTIME_30MIN" /> <LIMITTIME sec="40" str="STR:GAMETYPECFG_LIMITTIME_40MIN" default="true" /> <LIMITTIME sec="50" str="STR:GAMETYPECFG_LIMITTIME_50MIN" /> <LIMITTIME sec="60" str="STR:GAMETYPECFG_LIMITTIME_60MIN" /> <MAXPLAYERS player="4" str="4" /> <MAXPLAYERS player="8" str="8" default="true" /> <MAXPLAYERS player="12" str="12" /> <MAXPLAYERS player="16" str="16" /> </GAMETYPE>
XMLS are your problem make sure you have the models in the correct locations and all xmls are configured correctly
ChannelRule
WorlditemCode:<?xml version="1.0" ?> <!-- GAMETYPE_DEATHMATCH_SOLO = 0 GAMETYPE_DEATHMATCH_TEAM = 1 GAMETYPE_GLADIATOR_SOLO = 2 GAMETYPE_GLADIATOR_TEAM = 3 GAMETYPE_ASSASSINATE = 4 GAMETYPE_TRAINING = 5 GAMETYPE_SURVIVAL = 6 GAMETYPE_QUEST = 7 GAMETYPE_BERSERKER = 8 GAMETYPE_DEATHMATCH_TEAM2 = 9 GAMETYPE_DEATHMATCH_DUEL = 10 GAMETYPE_QUEST_CHALLENGE = 12 GAMETYPE_CAPTURE_THE_FLAG = 13 --> <XML id="channelrule">
ScreeneffectsCode:<WORLDITEM id="221" name="blueflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>blueflag</MODELNAME> </WORLDITEM> <!-- 서버와 통신하지 않는 아이템 --> <WORLDITEM id="222" name="redflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>redflag</MODELNAME> </WORLDITEM>
Code:<!-- <AddEffectElu name="td_scoreboard"> <AddBaseModel name="td_scoreboard" filename="ef_team_score.elu" /> </AddEffectElu> <AddEffectElu name="td_scoreblink_r"> <AddBaseModel name="td_scoreblink_r" filename="ef_team_score_add_r.elu" /> <AddAnimation name="play" filename="ef_team_score_add_r.elu.ani" motion_type="0"/> </AddEffectElu> <AddEffectElu name="td_scoreblink_b"> <AddBaseModel name="td_scoreblink_b" filename="ef_team_score_add_b.elu" /> <AddAnimation name="play" filename="ef_team_score_add_b.elu.ani" motion_type="0"/> </AddEffectElu> <AddEffectElu name="ctf_flagdrop_b"> <AddBaseModel name="ctf_flagdrop_b" filename="ctf_flagdrop_b.elu" /> <AddAnimation name="play" filename="ctf_flagdrop.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> <AddEffectElu name="ctf_flagdrop_r"> <AddBaseModel name="ctf_flagdrop_r" filename="ctf_flagdrop_r.elu" /> <AddAnimation name="play" filename="ctf_flagdrop.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> <AddEffectElu name="ctf_taken_b"> <AddBaseModel name="ctf_taken_b" filename="ctf_taken_b.elu" /> <AddAnimation name="play" filename="ctf_taken.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> <AddEffectElu name="ctf_taken_r"> <AddBaseModel name="ctf_taken_r" filename="ctf_taken_r.elu" /> <AddAnimation name="play" filename="ctf_flagdrop.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> <AddEffectElu name="ctf_score_b"> <AddBaseModel name="ctf_score_b" filename="ctf_score_b.elu" /> <AddAnimation name="play" filename="ctf_score.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> <AddEffectElu name="ctf_score_r"> <AddBaseModel name="ctf_score_r" filename="ctf_score_r.elu" /> <AddAnimation name="play" filename="ctf_score.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> <AddEffectElu name="ctf_splash"> <AddBaseModel name="ctf_splash" filename="ctf_splash.elu" /> <AddAnimation name="play" filename="ctf_splash.elu.ani" motion_type="0" motion_loop_type="lastframe" /> </AddEffectElu> --> </xml>
ctf_wflag_fx Where do i put those files from that folder?
Please correct if these are wrong i need help thanks :p
And im not sure about gametypecfg.xml - and Channelrule.xml
Your world item is wrong
proper worlditem.xml
Check mlog to see what files need to be where (it does tell you)Code:<?xml version="1.0" encoding="UTF-8"?> <XML> <WORLDITEM id="01" name="hp01"> <TYPE>hp</TYPE> <TIME>3000</TIME> <AMOUNT>10</AMOUNT> <MODELNAME>red</MODELNAME> </WORLDITEM> <WORLDITEM id="02" name="hp02"> <TYPE>hp</TYPE> <TIME>5000</TIME> <AMOUNT>25</AMOUNT> <MODELNAME>red</MODELNAME> </WORLDITEM> <WORLDITEM id="03" name="hp03"> <TYPE>hp</TYPE> <TIME>10000</TIME> <AMOUNT>50</AMOUNT> <MODELNAME>red</MODELNAME> </WORLDITEM> <WORLDITEM id="04" name="ap01"> <TYPE>ap</TYPE> <TIME>3000</TIME> <AMOUNT>10</AMOUNT> <MODELNAME>green</MODELNAME> </WORLDITEM> <WORLDITEM id="05" name="ap02"> <TYPE>ap</TYPE> <TIME>3000</TIME> <AMOUNT>25</AMOUNT> <MODELNAME>green</MODELNAME> </WORLDITEM> <WORLDITEM id="06" name="ap03"> <TYPE>ap</TYPE> <TIME>10000</TIME> <AMOUNT>50</AMOUNT> <MODELNAME>green</MODELNAME> </WORLDITEM> <WORLDITEM id="07" name="bullet01"> <TYPE>bullet</TYPE> <TIME>3000</TIME> <AMOUNT>1</AMOUNT> <MODELNAME>yellow</MODELNAME> </WORLDITEM> <WORLDITEM id="08" name="bullet02"> <TYPE>bullet</TYPE> <TIME>5000</TIME> <AMOUNT>2</AMOUNT> <MODELNAME>yellow</MODELNAME> </WORLDITEM> <WORLDITEM id="09" name="hp_c"> <TYPE>hp</TYPE> <TIME>30000</TIME> <AMOUNT>40</AMOUNT> <MODELNAME>red</MODELNAME> </WORLDITEM> <WORLDITEM id="10" name="bullet_c"> <TYPE>bullet</TYPE> <TIME>30000</TIME> <AMOUNT>2</AMOUNT> <MODELNAME>yellow</MODELNAME> </WORLDITEM> <!-- 서버 뿌려주는 아이템 id가 51이상이어야 한다. id 바뀌면 안됨 --> <WORLDITEM id="51" name="itembox"> <TYPE>quest</TYPE> <TIME>3000</TIME> <AMOUNT>2</AMOUNT> <MODELNAME>itembox</MODELNAME> </WORLDITEM> <!-- 플레이어가 뿌려주는 아이템 id는 100 이상이어야함 --> <WORLDITEM id="100" name="medikit"> <TYPE>hp</TYPE> <AMOUNT>10</AMOUNT> <MODELNAME>medikit</MODELNAME> </WORLDITEM> <WORLDITEM id="110" name="repairkit"> <TYPE>ap</TYPE> <AMOUNT>10</AMOUNT> <MODELNAME>repairkit</MODELNAME> </WORLDITEM> <WORLDITEM id="111" name="bulletkit"> <TYPE>bullet</TYPE> <AMOUNT>1</AMOUNT> <MODELNAME>bulletkit</MODELNAME> </WORLDITEM> <WORLDITEM id="120" name="samgak01"> <TYPE>hpap</TYPE> <AMOUNT>7</AMOUNT> <MODELNAME>samgak01</MODELNAME> </WORLDITEM> <WORLDITEM id="121" name="candy"> <TYPE>hpap</TYPE> <AMOUNT>8</AMOUNT> <MODELNAME>candy</MODELNAME> </WORLDITEM> <WORLDITEM id="122" name="chocobar"> <TYPE>hpap</TYPE> <AMOUNT>8</AMOUNT> <MODELNAME>chocobar</MODELNAME> </WORLDITEM> <WORLDITEM id="123" name="medickit_turkey"> <TYPE>hpap</TYPE> <AMOUNT>8</AMOUNT> <MODELNAME>medickit_turkey</MODELNAME> </WORLDITEM> <WORLDITEM id="124" name="medickit_icecream"> <TYPE>hpap</TYPE> <AMOUNT>8</AMOUNT> <MODELNAME>medickit_icecream</MODELNAME> </WORLDITEM> <WORLDITEM id="130" name="medickit_rx"> <TYPE>hp</TYPE> <AMOUNT>20</AMOUNT> <MODELNAME>medickit_rx</MODELNAME> </WORLDITEM> <WORLDITEM id="131" name="repairkit_rx"> <TYPE>ap</TYPE> <AMOUNT>20</AMOUNT> <MODELNAME>repairkit_rx</MODELNAME> </WORLDITEM> <!-- 서버와 통신하지 않는 아이템 --> <WORLDITEM id="201" name="portal"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>client</TYPE> <TIME>3000</TIME> <MODELNAME>portal</MODELNAME> </WORLDITEM> <WORLDITEM id="205" name="blueflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>blueflag</MODELNAME> </WORLDITEM> <WORLDITEM id="206" name="redflag"> <!-- id를 바꾸면 소스도 바꿔야 한다. --> <TYPE>flag</TYPE> <TIME>5000</TIME> <MODELNAME>redflag</MODELNAME> </WORLDITEM> <MeshInfo> <AddWorldItemElu name ="yellow"> <AddBaseModel name ="yellow" filename="model/worlditem/ef_yellow.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_yellow.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="red"> <AddBaseModel name ="red" filename="model/worlditem/ef_red.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_red.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="green"> <AddBaseModel name ="green" filename="model/worlditem/ef_green.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_green.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <!-- 메디킷 --> <AddWorldItemElu name ="medikit"> <AddBaseModel name ="medikit" filename="model/weapon/item/medikit.elu"/> </AddWorldItemElu> <!-- 리페어킷 --> <AddWorldItemElu name ="repairkit"> <AddBaseModel name ="repairkit" filename="model/weapon/item/repairkit.elu"/> </AddWorldItemElu> <!-- 탄창킷 --> <AddWorldItemElu name ="bulletkit"> <AddBaseModel name ="bulletkit" filename="model/weapon/item/magazine.elu"/> </AddWorldItemElu> <!-- 삼각김밥 --> <AddWorldItemElu name ="samgak01"> <AddBaseModel name ="samgak01" filename="model/weapon/item/medickit_samgak01.elu"/> </AddWorldItemElu> <!-- 사탕 --> <AddWorldItemElu name ="candy"> <AddBaseModel name ="candy" filename="model/weapon/item/medickit_candy.elu"/> </AddWorldItemElu> <!-- 쵸코바 --> <AddWorldItemElu name ="chocobar"> <AddBaseModel name ="chocobar" filename="model/weapon/item/medickit_choco.elu"/> </AddWorldItemElu> <!-- 칠면조 요리 --> <AddWorldItemElu name ="medickit_turkey"> <AddBaseModel name ="medickit_turkey" filename="model/weapon/item/medickit_turkey.elu"/> </AddWorldItemElu> <!-- 아이스크림 --> <AddWorldItemElu name ="medickit_icecream"> <AddBaseModel name ="medickit_icecream" filename="model/weapon/item/medickit_icecream.elu"/> </AddWorldItemElu> <!-- 의료킷 MX --> <AddWorldItemElu name ="medickit_rx"> <AddBaseModel name ="medickit_rx" filename="model/weapon/item/medickit_rx.elu"/> </AddWorldItemElu> <!-- 수리킷 RX --> <AddWorldItemElu name ="repairkit_rx"> <AddBaseModel name ="repairkit_rx" filename="model/weapon/item/repairkit_rx.elu"/> </AddWorldItemElu> <!-- 포탈 --> <AddWorldItemElu name ="portal"> <AddBaseModel name ="portal" filename="model/worlditem/ef_portal.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_portal.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <!-- 아이템박스 --> <AddWorldItemElu name ="itembox"> <AddBaseModel name ="itembox" filename="model/worlditem/ef_box.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_box_open.elu.ani" motion_type="0" motion_loop_type="lastframe" /> <AddAnimation name="playloop" filename="model/worlditem/ef_box_opened.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="baseEffect"> <AddBaseModel name ="baseEffect" filename="model/worlditem/ef_prop.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_prop.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="redflag"> <AddBaseModel name ="redflag" filename="model/worlditem/ef_ctf_r.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_ctf.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> <AddWorldItemElu name ="blueflag"> <AddBaseModel name ="blueflag" filename="model/worlditem/ef_ctf_b.elu"/> <AddAnimation name="play" filename="model/worlditem/ef_ctf.elu.ani" motion_type="0" motion_loop_type="loop" /> </AddWorldItemElu> </MeshInfo> </XML>
Last edited by flyffhelper; 24-10-12 at 06:21 PM.