ok mlog.txt
Code:
GUNZ 1,0,0,290 launched. build
Log time (08/03/12 17:46:15)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2497 MHz
Display Device = NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) ( vendor=10de device=622 subsys=311419da revision=a1 )
Display Driver Version = 8.15.0011.8593
Windows = 6.1 Build 7600 , (2097151KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1267.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 0.380000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.910000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.183000
start InitInterface option
Number of Display mode : 15
Number of Display mode : 15
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.103000
Screen effect manager create success.
----------> in zip ( SFX/ef_icemissile.elu ) file not found!!
in zip : SFX/ef_icemissile.elu.ani file not found!!
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 1.379000
Load character.xml success,
-------------------> Character Loading : 0.705000
-------------------> WeaponMesh Loading : 0.176000
----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.017000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.342000
BspObject open : begin interface/login/login.rs
Error while loading interface/login/login.rs.xml
Load smoke description mesh.
main : OnCreate() done
Server Connected
md5 failed : filePath error!
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : DJMiiki (44 4A 4D 69 69 6B 69 ) (len = 7)
StageCreated
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
game create begin , type = 0
BspObject open : begin maps/Tennis/Tennis.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 17:47:03 )
Create character : Name=DJMiiki Level=99
RoundState:Countdown
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 17:48:05 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay