I've seen the .RS.nav files in other custom quest maps. Obviously, they are required if you want NPCs which don't stand in one place for the duration of game. How are .RS.nav files made for quest maps?
I've seen the .RS.nav files in other custom quest maps. Obviously, they are required if you want NPCs which don't stand in one place for the duration of game. How are .RS.nav files made for quest maps?
Thats the path of the quest monsters. If the nav file isn't right they can walk trough walls. And other obstacels. But I dont know how to create them.