Error building the runnable in debug mode

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  1. #1
    Valued Member EvoGamers is offline
    MemberRank
    Nov 2012 Join Date
    102Posts

    Error building the runnable in debug mode

    Well, i tried to build the runnable in debug mode and when i tried to open the runnable,

    well, thats what i got,

    and here is my mlog
    Code:
    GUNZ 1,0,0,290 launched. build (Jan 12 2013 18:06:37) 
    Log time (01/12/13 19:00:48)
    cmdline = 
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 9 ) @ 2813 MHz
    D3D_SDK_VERSION = 31 
    Display Device = NVIDIA GeForce 8400GS ( vendor=10de device=10c3 subsys=13023842 revision=a2 )
    Display Driver Version = 6.14.0012.6089
    Windows = 5.1 Build 2600 , Service Pack 3 (2097151KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 748.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    Version : 0
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Driver de som primário): Hardware Mixing Not Supported
    1(HD Audio rear output 2): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    cannot create sound : we_grenade_reload
    cannot create sound : rebirth
    cannot create sound : ricochet_concrete01
    LoadWave: Error loading file
    cannot create sound : if_error
    cannot create sound : nice
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : run_a_male
    cannot create sound : we_grenade_reload_2d
    cannot create sound : amb_factory
    cannot create sound : amb_steam
    cannot create sound : amb_fan2
    cannot create sound : amb_factory_2d
    cannot create sound : amb_factory2_2d
    cannot create sound : amb_generator_2d
    cannot create sound : amb_steam_2d
    cannot create sound : amb_steam2_2d
    cannot create sound : amb_fan_2d
    cannot create sound : amb_fan2_2d
    cannot create sound : amb_engine_2d
    cannot create sound : quest/goblin/GoblinW_castFirst
    cannot create sound : quest/goblin/GoblinW_castSecond
    cannot create sound : quest/skeleton/SkeletonLp_neglect
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_babymelee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_baby_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_baby_die
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpo-au_die
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpo-au_melee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpo-au_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpoa_special_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_special_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_die
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_melee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_special_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoa_melee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoa_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoa_special_attack
    cannot create sound : challenge_quest/guerilla_psychic/guerilla_psychic_bash2
    
    -------------------> Sound Engine Create : 5.811000 
    
    sound engine create.
    Last edited by EvoGamers; 12-01-13 at 11:11 PM. Reason: typofix


  2. #2
    Alpha Member Chrisss is offline
    MemberRank
    Feb 2012 Join Date
    Ask the Fox!Location
    1,660Posts

    Re: Error building the runnable in debug mode

    I get this error too, if you ever do fix this please post a fix.

    Thanks

  3. #3
    Valued Member EvoGamers is offline
    MemberRank
    Nov 2012 Join Date
    102Posts

    Re: Error building the runnable in debug mode

    Well, i don't really know what's happening,
    all goes right, but, when i try to execute the runnable it shows that heck of error -.-

    Here is my mlog
    Code:
    GUNZ 1,0,0,290 launched. build (Jan 12 2013 18:06:37) 
    Log time (01/12/13 19:00:48)
    cmdline = 
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 9 ) @ 2813 MHz
    D3D_SDK_VERSION = 31 
    Display Device = NVIDIA GeForce 8400GS ( vendor=10de device=10c3 subsys=13023842 revision=a2 )
    Display Driver Version = 6.14.0012.6089
    Windows = 5.1 Build 2600 , Service Pack 3 (2097151KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml 
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 748.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    Version : 0
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Driver de som primário): Hardware Mixing Not Supported
    1(HD Audio rear output 2): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    cannot create sound : we_grenade_reload
    cannot create sound : rebirth
    cannot create sound : ricochet_concrete01
    LoadWave: Error loading file
    cannot create sound : if_error
    cannot create sound : nice
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : run_a_male
    cannot create sound : we_grenade_reload_2d
    cannot create sound : amb_factory
    cannot create sound : amb_steam
    cannot create sound : amb_fan2
    cannot create sound : amb_factory_2d
    cannot create sound : amb_factory2_2d
    cannot create sound : amb_generator_2d
    cannot create sound : amb_steam_2d
    cannot create sound : amb_steam2_2d
    cannot create sound : amb_fan_2d
    cannot create sound : amb_fan2_2d
    cannot create sound : amb_engine_2d
    cannot create sound : quest/goblin/GoblinW_castFirst
    cannot create sound : quest/goblin/GoblinW_castSecond
    cannot create sound : quest/skeleton/SkeletonLp_neglect
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_babymelee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_baby_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_baby_die
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpo-au_die
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpo-au_melee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpo-au_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpoa_special_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/palmpou_special_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_die
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_melee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoh_special_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoa_melee_attack
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoa_run
    LoadWave: Error creating hardware sound buffer.
    cannot create sound : quest/Palmpoa/cpalmpoa_special_attack
    cannot create sound : challenge_quest/guerilla_psychic/guerilla_psychic_bash2
    
    -------------------> Sound Engine Create : 5.811000 
    
    sound engine create.

  4. #4
    Developer / Patch Finder Tankado is offline
    MemberRank
    Oct 2011 Join Date
    The NetherlandsLocation
    451Posts

    Re: Error building the runnable in debug mode

    in source there is a function FILE READ, mrs / mrs2 / zip

    maybe all files need to be .zip

    i dont know, try it

  5. #5
    Valued Member EvoGamers is offline
    MemberRank
    Nov 2012 Join Date
    102Posts

    Re: Error building the runnable in debug mode

    Quote Originally Posted by SeaTroll View Post
    in source there is a function FILE READ, mrs / mrs2 / zip

    maybe all files need to be .zip

    i dont know, try it
    Thanks for the answer, i'll try it right now, i'll post the results after the test

    EDIT: Well, didn't work :/
    EDIT: I tried on Release mode but the gunz doesn't open,
    this is the mlog for release mode
    Code:
    GUNZ 1,0,0,290 launched. build (Jan 12 2013 21:04:42) 
    Log time (01/12/13 21:15:14)
    cmdline = 
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 9 ) @ 2813 MHz
    D3D_SDK_VERSION = 31 
    Display Device = NVIDIA GeForce 8400GS ( vendor=10de device=10c3 subsys=13023842 revision=a2 )
    Display Driver Version = 6.14.0012.6089
    Windows = 5.1 Build 2600 , Service Pack 3 (2097151KB) :  Windows xp..
    Cannot open system/locale.xml file.
    Error!! - StringTable Initalize Failed
    Cannot open (null) file.
    Check notify.xml
    Last edited by EvoGamers; 13-01-13 at 12:18 AM. Reason: Typofix



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