Error map crash

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  1. #1
    Valued Member 3ln3n3 is offline
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    Error map crash

    Hello friends.

    my problem is that a few days add some maps to gunz and worked well but today I go and when he comes in the game and select the maps you add the game leaves me completely and I make an (Crash Dump file) on the client.

    Someone could help me with I use the nat client gunz


  2. #2
    Valued Member 3ln3n3 is offline
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    Re: Error map crash

    Help pls.


    -------------------------------------------------------------------------

  3. #3
    Ninja Goblin HellSniper is offline
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    Re: Error map crash

    Then use the crash log to fix your problem?

    Besides, if you realy want help you better give more information.
    "I added a few maps they were a okay and now they cause a crash" isnt enough information at all.

  4. #4
    Hi, Im Ryuzu yerij007 is offline
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    Re: Error map crash

    Simple replace it. ¬¬. I have the same problem but never crashed.

  5. #5
    In Progress... FFXIV... Anju is offline
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    Mist Ward 7 #38Location
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    Re: Error map crash

    Mlog.txt could sometimes help you figure out what's going on if possible.

  6. #6
    Valued Member 3ln3n3 is offline
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    Re: Error map crash

    Quote Originally Posted by HellSniper View Post
    Then use the crash log to fix your problem?

    Besides, if you realy want help you better give more information.
    "I added a few maps they were a okay and now they cause a crash" isnt enough information at all.
    Ok and let the log

    Simple replace it. ¬¬. I have the same problem but never crashed.
    I already did and the problem is


    Mlog.txt could sometimes help you figure out what's going on if possible.
    Ok

    Mlog.txt
    GUNZ 1,0,0,290 launched. build (Aug 22 2013 08:37:18)
    Log time (08/26/13 12:40:59)
    CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 3 ) @ 2812 MHz
    Display Device = NVIDIA GeForce 7025 / NVIDIA nForce 630a ( vendor=10de device=3d6 subsys=3d61849 revision=a2 )
    Display Driver Version = 9.18.0013.0783
    Windows = 6.1 Build 7601 , Service Pack 1 (3931448KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 954.000000
    main : RGetLenzFlare()->Initialize()
    Version : 1.5
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Controlador primario de sonido): Hardware Mixing Not Supported
    1(Altavoces (VIA High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]

    -------------------> Sound Engine Create : 2.277000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 3.933000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap title_bar.tga not found.
    warning : bitmap title_bar.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap title_bar.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.217000
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.320000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 4.968000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/GameMasterWomen.elu mesh eq_chest_GameMaster node 28 face 0 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 10.201000


    -------------------> WeaponMesh Loading : 3.130000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.042000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 5.310000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    in zip : interface/login/Login_obj_sea_01.elu.ani file not found!!
    in zip : interface/login/Login_obj_ef_daylight.elu.ani file not found!!
    RBspObject::Open_ObjectList : size 3
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Reset Device
    Video memory 954.000000
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : Brandom (42 72 61 6E 64 6F 6D ) (len = 7)
    Shop Gamble item count : 0
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/SkillMapV8/SkillMapV8.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 12:41:55 )
    Crash ( 12:41:57 )
    Build Aug 9 2013 00:42:18

    dwTotalMemKB = 3931448 KB
    dwAvailMemKB = 1706128 KB
    dwVirtualMemKB = 2097024 KB

    [Exception]
    Address : 7523d3c3
    ExpCode : c0000005
    Flags : 00000000
    #Param : 00000002
    other : 00000000

    [Context]
    GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
    EDI: 00000960 ESI: 00000000 EBX: 053e7000 EDX: 053e9d9c
    ECX: 00000001 EAX: 00000001 EBP: 0018f404 EIP: 7523d3c3
    CS : 00000023 Flg: 00210206 ESP: 0018f3f8 SS : 0000002b

    [Stack]
    00000001 053e7000 00000000 0018f424 7523d331 053e7000 00000001 00000001
    2d17edf0 053e7000 00000000 00000000 0052a4fb 053e7000 00000001 000009c0
    2e858708 763deb96 317c7698 0018f5b4 00000000 00000014 00000000 3f800000
    00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000
    00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 3f800000
    00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000
    00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 004ec954
    04bbcce8 004d5e40 03efc2a8 0000031f 3f800000 00000000 00000000 00000000
    00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 00000000
    00000000 00000000 00000000 3f800000 00000000 00000320 00000258 00000000
    3f800000 0018f554 7523eda5 0018f5ac 053e7000 053e7004 00000000 0018f590
    75329fa1 053e7000 0018f5ac 4518c1ea 00000000 0018f614 03efc2a8 053e7004
    00000000 04bbcce8 0018f564 0018fe50 753cb004 00000001 0018f5c4 0041c509
    053e7000 0018f5ac 04bb7c68 04bbcce8 0000031f 00000000 4418d838 0018f5c4
    00440922 04bb7c68 04bbcce8 03efc2a8 00597cc1 03efc2a8 00000000 04bb7c84
    04bbcce8 04bb7c68 00000000 00000000 00000320 00000258 053e70ff 00000000
    Help me pls.

  7. #7
    Ninja Goblin HellSniper is offline
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    Feb 2009 Join Date
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    1,791Posts

    Re: Error map crash

    Okay here's what you do.
    You grab your source, the last part of the mlog and the gunz.dmp file.
    Next, you debug the problem using the information of the mlog and dump file.
    Done.
    Alternativley, ghetto fixing:
    Decompile the map, delete the lightmap file and see if you still crash.
    Some fsrad compiled lightmaps can cause crashes, dont ask me why, ive forsaken raidant and fsrad.

  8. #8
    In Progress... FFXIV... Anju is offline
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    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Error map crash

    First thought when I saw your mlog.txt made me think it is the light map in that map.

  9. #9
    Valued Member 3ln3n3 is offline
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    Feb 2010 Join Date
    134Posts

    Re: Error map crash

    Quote Originally Posted by Anju View Post
    First thought when I saw your mlog.txt made me think it is the light map in that map.
    There are some maps that have a very rare and good light maps worked perfectly but second to second began to crash



  10. #10
    In Progress... FFXIV... Anju is offline
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    Oct 2010 Join Date
    Mist Ward 7 #38Location
    1,946Posts

    Re: Error map crash

    Possible it could be your source files or whatnot.



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