GUNZ 1,0,0,290 launched. build (Aug 22 2013 08:37:18)
Log time (08/26/13 12:40:59)
CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 3 ) @ 2812 MHz
Display Device = NVIDIA GeForce 7025 / NVIDIA nForce 630a ( vendor=10de device=3d6 subsys=3d61849 revision=a2 )
Display Driver Version = 9.18.0013.0783
Windows = 6.1 Build 7601 , Service Pack 1 (3931448KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 954.000000
main : RGetLenzFlare()->Initialize()
Version : 1.5
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Altavoces (VIA High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 2.277000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.933000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap title_bar.tga not found.
warning : bitmap title_bar.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap title_bar.tga not found.
IDLResource Loading Success!!
IDL resources : 0.217000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 13
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.320000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 4.968000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/GameMasterWomen.elu mesh eq_chest_GameMaster node 28 face 0 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 10.201000
-------------------> WeaponMesh Loading : 3.130000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.042000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 5.310000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
in zip : interface/login/Login_obj_sea_01.elu.ani file not found!!
in zip : interface/login/Login_obj_ef_daylight.elu.ani file not found!!
RBspObject::Open_ObjectList : size 3
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 954.000000
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Brandom (42 72 61 6E 64 6F 6D ) (len = 7)
Shop Gamble item count : 0
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/SkillMapV8/SkillMapV8.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 12:41:55 )
Crash ( 12:41:57 )
Build Aug 9 2013 00:42:18
dwTotalMemKB = 3931448 KB
dwAvailMemKB = 1706128 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 7523d3c3
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 00000960 ESI: 00000000 EBX: 053e7000 EDX: 053e9d9c
ECX: 00000001 EAX: 00000001 EBP: 0018f404 EIP: 7523d3c3
CS : 00000023 Flg: 00210206 ESP: 0018f3f8 SS : 0000002b
[Stack]
00000001 053e7000 00000000 0018f424 7523d331 053e7000 00000001 00000001
2d17edf0 053e7000 00000000 00000000 0052a4fb 053e7000 00000001 000009c0
2e858708 763deb96 317c7698 0018f5b4 00000000 00000014 00000000 3f800000
00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000
00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 3f800000
00000000 00000000 00000000 00000000 3f800000 00000000 00000000 00000000
00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 004ec954
04bbcce8 004d5e40 03efc2a8 0000031f 3f800000 00000000 00000000 00000000
00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 00000000
00000000 00000000 00000000 3f800000 00000000 00000320 00000258 00000000
3f800000 0018f554 7523eda5 0018f5ac 053e7000 053e7004 00000000 0018f590
75329fa1 053e7000 0018f5ac 4518c1ea 00000000 0018f614 03efc2a8 053e7004
00000000 04bbcce8 0018f564 0018fe50 753cb004 00000001 0018f5c4 0041c509
053e7000 0018f5ac 04bb7c68 04bbcce8 0000031f 00000000 4418d838 0018f5c4
00440922 04bb7c68 04bbcce8 03efc2a8 00597cc1 03efc2a8 00000000 04bb7c84
04bbcce8 04bb7c68 00000000 00000000 00000320 00000258 053e70ff 00000000