F9 To Ctrl+S

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  1. #1
    Good Guy George qet123 is offline
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    Apr 2009 Join Date
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    1,432Posts

    idea F9 To Ctrl+S

    Hello guys i tryed and i failed.
    i Hate This Source:
    Code:
    #include "stdafx.h"
    #include <windows.h>
    #include <stdio.h>
    #include <string>
    
    using namespace std;
    
    #define GETHP						0x00473730
    #define GETHPCALL					0x00405ED0
    #define GETHPRETN					0x00405ED7
    #define GETAP							0x00473740
    #define GETAPCALL						0x00405F5D
    #define GETAPRETN						0x00405F62
    #define GAMECREATE						0x004ABCE0
    #define GAMECREATECALL					0x004A9C80
    #define GAMECREATERETN					0x004A9C85
    #define GAMEDESTROY				0x0057112E
    #define GAMEDESTROYCALL			0x004A40A1
    #define GAMEDESTROYRETN			0x004A40A6
    #define DESTROYGUNZ				0x00497360
    #define DESTROYGUNZRETN			0x00495FBA
    #define Addr_ZChatOutput		0x0042A230
    
    unsigned long ulOldProtect;
    
    bool InGameCheck = false, LiveClientCheck = false;
    
    int MyHPValue = 0, MyAPValue = 0;
    
    char *MyHPAndAPWithName = "--";
    
    void CopyBuffer(BYTE *Buffer, int Size, DWORD *Address)	{
    		DWORD pPrevious = 0;
    		VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &pPrevious);
    		memcpy(Address, Buffer, Size);
    		VirtualProtect(Address, Size, pPrevious, &pPrevious);
    		}
    
    void SetupHook(DWORD Function, DWORD Hook, int Size)	{
    			Hook = Hook - Function - 5;
    			BYTE bHook[4];
    			memcpy(bHook,(void*)&Hook,4);
    			BYTE Buffer[10];
    			memset(Buffer,0x90,10);
    				Buffer[0] = 0xE9;
    				Buffer[1] = bHook[0];
    				Buffer[2] = bHook[1];
    				Buffer[3] = bHook[2];
    				Buffer[4] = bHook[3];
    			CopyBuffer(Buffer, Size, (DWORD*)Function);
    	}
    
    __declspec(naked) void GetHP()	{
    		// Get my hp and name.
    	_asm	{
    		mov MyHPAndAPWithName, ecx
    		mov ecx, ebp
    		mov eax, GETHP
    		call eax
    		mov MyHPValue, eax
    		mov ecx, GETHPRETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GetAP()	{
    		// Get my ap.
    	_asm	{
    		mov eax, GETAP
    		call eax
    		mov MyAPValue, eax
    		mov ecx, GETAPRETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GameCreateCheck()	{
    		// In-game create check.
    	MyHPAndAPWithName = "--";
    	MyHPValue = 0;
    	MyAPValue = 0;
    	InGameCheck = true;
    	_asm	{
    		mov eax, GAMECREATE
    		call eax
    		mov ecx, GAMECREATERETN
    		jmp ecx
    	}
    }
    
    
    
    __declspec(naked) void GameDestroyCheck()	{
    		// In-game destroy check.
    	InGameCheck = false;
    	_asm	{
    		mov eax, GAMEDESTROY
    		call eax
    		mov ecx, GAMEDESTROYRETN
    		jmp ecx
    	}
    }
    
    __declspec(naked) void GunzDestroyCheck()	{
    		// Client down check.
    	LiveClientCheck = true;
    	_asm	{
    		mov eax, DESTROYGUNZ
    		call eax
    		mov ecx, DESTROYGUNZRETN
    		jmp ecx
    	}
    }
    
    // ZChatOutput
    typedef void(__cdecl* ZChatOutputFunc)(const char* lpcMsg, int iType ,int iLoc,  DWORD dwColor);
    ZChatOutputFunc ZChatOutput = (ZChatOutputFunc)Addr_ZChatOutput;
    
    void Print(const char* lpcFmt, ...){
    	char szBuf[0x4000];
    	va_list vaArgs;
    	va_start(vaArgs, lpcFmt);
    	_vsnprintf(szBuf, sizeof(szBuf), lpcFmt, vaArgs);
    	va_end(vaArgs);
    	ZChatOutput(szBuf, 2, 0, 0xFFFFFFFF);
    }
    
    void MemoryEdit()	{
    	SetupHook((DWORD)GAMECREATECALL, (DWORD)GameCreateCheck, 5);
    	// Setup for in-game destroy check.
    	SetupHook((DWORD)GAMEDESTROYCALL, (DWORD)GameDestroyCheck, 5);
    	//
    	SetupHook((DWORD)GETHPCALL, (DWORD)GetHP, 7);
    	// Setup for get the my ap.
    	SetupHook((DWORD)GETAPCALL, (DWORD)GetAP, 5);
    }
    	void Commands()	{
    			if(InGameCheck != false)	{
    		if(GetAsyncKeyState(VK_F9) & 0x8000)	{
    			Print("[%s] HP = %d, AP = %d",MyHPAndAPWithName,MyHPValue,MyAPValue);
    			
    
    				Sleep(1000);
    												}
    
    								}
    	}
    
    void MainLoop()	{
    	while(LiveClientCheck == false)	{
    		Commands();
    			Sleep(50);
    	}
    }
    
    	// Dll main. start.
    void main()	{
    	MemoryEdit();
    	MainLoop();
    	}
    // Dll main. end.
    
    extern "C"
    {
    	__declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
    	{
    		if (reason == DLL_PROCESS_ATTACH)
    		{
    			DisableThreadLibraryCalls(hInst);
    	CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&main,NULL,0,NULL);
    		}
    	return true;
    	}
    }



    i wanna make F9 to Ctrl+S and if you can to make too on team mode to make the Show hp only fot the team not for all ?
    Last edited by Phoenix; 20-08-11 at 10:03 AM. Reason: Use CODE tags.




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